Recent Posts

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91
Suggestions and Mod Ideas / Re: Eggs, let's talk about eggs, cluck cluck
« Last post by RedKetchup on February 21, 2017, 03:49:34 PM »
I just wanted to thank you for adding @RedKetchup Quiche & omelette in the old bakery still would come in handy kit invented by @Turis. "Pancakes, omelets Spanish, eggs and green beans with potatoes and hard-boiled eggs."
I like this idea, but you can add to  kitchen? Not everything has to happen in the Middle Ages, what people eat, it's just a game, you can let go a little fantasy :)

i tried to keep it simple, we all know there are 6-10 ingredients to make those...
so i am not sure about add a recipe with : egg, green beans, potatoes, hard boiled eggs... is a good thing. i tried to keep it simple.
92
Mod Discussions 1.0.7 / Re: Mod Discussions 1.0.7
« Last post by kralyerg on February 21, 2017, 03:29:42 PM »
I don't know where the crashes are caused exactly if CC and North are loaded together.

I'm working on updating CC for 1.0.7, but after that, when we start work on the next real release, I'll take a closer look at the conflicts and see what can be done.
93
Mod Discussions 1.0.7 / Re: Mod Discussions 1.0.7
« Last post by adelegarland on February 21, 2017, 03:26:11 PM »
 Great!   I'll try that!!  thanks so much!
 :D
94
Suggestions and Mod Ideas / Re: Eggs, let's talk about eggs, cluck cluck
« Last post by taniu on February 21, 2017, 03:17:08 PM »
I just wanted to thank you for adding @RedKetchup Quiche & omelette in the old bakery still would come in handy kit invented by @Turis. "Pancakes, omelets Spanish, eggs and green beans with potatoes and hard-boiled eggs."
I like this idea, but you can add to  kitchen? Not everything has to happen in the Middle Ages, what people eat, it's just a game, you can let go a little fantasy :)
95
Mod Discussions 1.0.7 / Re: Old Bakery v1.2* for 1.0.7
« Last post by RedKetchup on February 21, 2017, 03:12:52 PM »
ok :) so you are one of the rare people who still have this old .pkm :) can you send me a copy ? so i can check myself in game ?
96
Mod Discussions 1.0.7 / Re: Mod Discussions 1.0.7
« Last post by RedKetchup on February 21, 2017, 03:09:55 PM »
you need to build Watching towers and assign hunters to them :) (only the hunters assigned to Watching Tower will find them and get the meat)
Watching towers are from Training Camp : Main
97
Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by RedKetchup on February 21, 2017, 03:07:28 PM »
Very nice, the little rows and colums sticking out a bit make it much more interesting, visually   :)

So you make this into a city wall?

bah will be a set like the Training Camp palisades :) with long straight, short straight, corners, 3 and 4 ways, end, gate, soft turn, diagonal....

at the player to decide if it is a garden walls (like i intend) or "city walls" :)

@RedKetchup thank you, thank you, thank you :) I love all the mods related to food, I do not know why so much hype about 2 +  omelettes  and quiches? If you do not like the old bakery is yet another bakeries that produce other products, and you can select a different set. I personally love this mod
Awesome work, much respect!!

thanks you. kinda hard to please everyone ^^
98
Mod Discussions 1.0.7 / Re: Mod Discussions 1.0.7
« Last post by adelegarland on February 21, 2017, 03:06:19 PM »
the animals from training camp and butcher shop arent "new animals" they are only " new resources and new meat" created from nothing, created from "thin air" as some say.
so in your game you will never "see" bears, hare, pheasant roaming around your map :( only the meat exist, not the animals.

create new animals roaming around : nobody (nobody whos makes mods for this game) knows how to make new animated animals, unfortunatly.
i wish to learn it , cause this game presently lack so much of new animals and thats what is hurting alot this game now.
Thanks, Red.   I understand that I won't see the new animals, but my hunters aren't finding them.   Also, I have Slinks Hogs and the butcher won't recognize the pork they produce as usable.  It works with the beef from the cattle and your new cattle, nothing else so far.
 
Do I need to use a specific hunter mod to trap these new animals? 
when you make these wonderful mods, are you also using the CC Addition?  Maybe I need that to make things work better? 
99
Mod Discussions 1.0.7 / Re: Old Bakery v1.2* for 1.0.7
« Last post by QueryEverything on February 21, 2017, 03:04:13 PM »
Hi, RedKetchup.

I tested your mod again after I had read your reply.
But nothing changed.

I don't think you have uploaded v1.2* for 1.0.7.


 ???
gonna recompile it to make sure, and gonna reput on google drive to make sure :)
btw, i searched alll KKKK and Kave master  for a mod called "CompatibleBuildings.pkm" i found nothing. where is from ?

hi @RedKetchup I googled this last night before heading off, it was a very, very old mod of @kralyerg and the only reference is on the BL forums where he talks about it being superseded by his 'old buildings' folder in CC (MM??) and that it is no longer available, let me get the link for you.

http://blackliquidsoftware.com/index.php?/topic/943-cc-17-new-medieval-town/&do=findComment&comment=4546

He would be the one to ask about why there may be a conflict and how @lyonlee may still use the older buildings.
Not sure if @lyonlee uses MM or CC, and if not, is there much they can do about this.


From the post:
Compatible Buildings is an old mod of mine that housed the old versions of buildings when the models got changed. They're now going in the Old Buildings toolbar, but before they were a separate mod. But then I lost all the code/models for it, so there's no way to update it, or put those old old buildings in the toolbar.
100
Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by taniu on February 21, 2017, 02:52:08 PM »
@RedKetchup thank you, thank you, thank you :) I love all the mods related to food, I do not know why so much hype about 2 +  omelettes  and quiches? If you do not like the old bakery is yet another bakeries that produce other products, and you can select a different set. I personally love this mod
Awesome work, much respect!!
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