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91
Mod Discussions 107 / Re: THE NORTH 6
« Last post by Tom Sawyer on April 15, 2018, 02:17:11 PM »
These are great ideas @darnokthemage. Both a trapper start as well as one for Sami people or reindeer herders. The second is close to the shepherd start but can include some interesting differences or even replace it. With trappers the problem is that actually fur trading is not a working strategy in very early game where even with a cart full of traps or a trapper cabin being built you will have to do a lot other things instead of this. Or it needs some changes to become a starting scenario. The idea is really cool, especially in this theme.

Such a goahti I already started in Sketchup some time ago to include a very early game dwelling for surviving the first year in hard conditions. Then put it aside and made a bigger turf house for the same purpose and easier balancing. Maybe a good idea to dig out the old sketch.
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Mod Discussions 107 / Re: DS Jetty & Bridge v2.0 (updated 05 April 2018)
« Last post by Tom Sawyer on April 15, 2018, 01:28:48 PM »
Oh, that's great @Discrepancy! The jetty set is a favorite and fits very well in the nordic scenery. Sorry that you had more work than expected. Maybe we can simplify it for us modders and also for players dealing with compatibility patches. I will look at it and help to maintain it for the upcoming version. :)
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Village Images / Re: Random images from Castle Rock maps
« Last post by Gatherer on April 15, 2018, 11:38:05 AM »
I may have reached the limit though. :(  More often than not the game crashes while saving. All graphic settings are set to low; reflections off; filtering bilinear, all other applications closed; internet connection disabled when playing; all update notifications off; restarting pc before every game so nothing unnecessary is being opened...

Planning ahead is severely limited because of crashes.

I will try to continue but I may be forced to shelve this big town and start building small again. I have a 32-bit OS and that means it is limited in RAM usage.
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Village Images / Re: Random images from Castle Rock maps
« Last post by Turis on April 15, 2018, 11:17:15 AM »
Let's bomb it!!! :) :) :) :P :P :P
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on April 15, 2018, 10:16:18 AM »
Question, would it be possible to release your changes to the gathering/hunting as a stand-alone mod? Like, I've been going back and playing a little light banished and but it still would be nice if your hunters could bring in other things like ducks, geese and bears. (Maybe an alteration to the vanilia tailor to make clothes out of furs too?)

if you wont have that stand alone on top of your mod list .... you wont be able to get the changes.
and if you have it in top, you wont be able to get the changes from your intented top mod !
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Village Images / Re: Random images from Castle Rock maps
« Last post by RedKetchup on April 15, 2018, 10:13:36 AM »
it is a REAL City !!!  ;D
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Village Images / Re: Random images from Castle Rock maps
« Last post by Gatherer on April 15, 2018, 07:23:33 AM »
Overview. I've doubled the DS Market Harborough Old Grammar School. Walnut orchard in bottom right.
http://shrani.si/f/42/Mn/3tSPvpJ7/cr-xii-059.jpg
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Village Images / Re: Random images from Castle Rock maps
« Last post by Gatherer on April 15, 2018, 07:19:03 AM »
Expanding the city some more. This will also alleviate the shortage of workers in the village south of the canal.
http://shrani.si/f/1v/5c/1VaYwepg/cr-xii-055.jpg


Lots of jobs available here.
http://shrani.si/f/1Y/Nc/2eMqNh1V/cr-xii-056.jpg


Honey producing and mead brewing enterprise.
http://shrani.si/f/2l/Y4/4xeMJZtk/cr-xii-057.jpg


Bannies going about their business.
http://shrani.si/f/1g/50/2CeyF5pn/cr-xii-058.jpg
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Mod Discussions 107 / Re: THE NORTH 6
« Last post by darnokthemage on April 15, 2018, 04:27:49 AM »
Could a new "Sami" level or a "trapper" level be added as an option to begin the game with. Maybe starts with some traps, two reindeers, food and a goahti. Some more Sami things in general would be really fun for the mod, maybe make reindeers drop horns that can be crafted into trade goods in a goathi expansion.

https://upload.wikimedia.org/wikipedia/commons/1/15/K%C3%A5ta_050701.JPG
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Mod Discussions 107 / Re: DS Jetty & Bridge v2.0 (updated 05 April 2018)
« Last post by Discrepancy on April 15, 2018, 02:34:48 AM »
It has taken me longer than I wanted to do this. A simple patch mod to make the jetties work with The North v6 turned out to be more difficult than I had anticipated.

But I'm here:

PATCH DSJaBv2 & NORTH6

a patch mod to use DS Jetty & Bridge v2 & The North v6 together. Place this patch below The North and above DS Jetty & Bridge in the mod list.

Jetty Construction: Forge can process Iron Ore into Iron Bloom, then Iron Bloom into Iron, as well as make Iron Fittings.

Fishing Gear is flagged as Goods
Iron Fittings are flagged as Goods
Lumber is flagged as Wood
Wagon Parts are flagged as Goods


Important !!
Load Order:
**top of list**
- THE NORTH
- PATCH DSJaBv2 & NORTH6
- DS Jetty & Bridge

...other compatible mods

https://i.imgur.com/sNoZPfD.jpg


Do not attempt to use this patch mod unless you also have The North v6 and DS Jetty & Bridge v2 enabled, otherwise the game will crash!

DSJettyAndBridgePatchForTheNorth.pkm    --  16.4mb (16,878kb)    |  download  .zip  6.28mb (6,440kb)

it has a larger size than i'd have liked, but the game kept crashing if i didn't include all the resource files...

Download attached below:
alternate download on NexusMods & on Steam
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