Recent Posts

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91
Suggestions and Mod Ideas / Re: Celtic Medieval
« Last post by adelegarland on November 22, 2017, 10:24:13 AM »
Just to chime in here - I'd like the smaller round huts too.   been wanting them for a long time now, ever since the larger round ones came out.
92
Mod Discussions 107 / Re: Kid Bakery & Garden V1.02
« Last post by brads3 on November 22, 2017, 10:19:15 AM »
i found a weird glitch. when a bannie steps near of through the pumpkin greenhouse he goes homeless.  after he steps into a barn he does find his way back to his home.seems to happen off and on.the worker at the pumpkin gh shows he lacks tools quite often as well even though the town has plenty of tools.
     i wonder if this is mod order related or an issue with the mod itself. hopefully by posting it other players  will  chime in. my bannies are acting stranger than normal. now and then teens pair up and move out from their parents and into the boardinghouses.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by adelegarland on November 22, 2017, 09:47:09 AM »
Hey Red!  Looking forward to the new Megamod!   Can you please make it compatible with the Necora Mods and NatDiv?    Please???    I would love to use all of these great mods together!!   BTW the Boarding house is Lovely!!  Can't wait to use it!
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Suggestions and Mod Ideas / Re: HIP - House In Progress
« Last post by Abandoned on November 22, 2017, 07:35:37 AM »
Nice, I like the color  :)
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES: Vicks #6
« Last post by brads3 on November 22, 2017, 06:00:50 AM »
YEAR 14

     to keep school graduates busy,we add a field and expand the orchard near the meadow. we add a storage shed for the new bardinghouse and a wildwest market.since the bannies have the time,they will collect bees for an apiary near the apple orchard.by fall our vendor has the new corner market stocked.
     for some reason,the bannies kicked 2 teenagers out and they are now living in the boardinghouse.the pair will need a new house.this is very unusual for them especially since 1 is still attending school.sadly we also have our 1st death. the thatcher died of,get this,hay fever.we almost hung the doctor for not telling him to change careers.

pic 1: chesnut and walnut orchards
pic 2: conerstore
pic 3: kicked out teens
pic 4: 1st death
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by Turis on November 22, 2017, 12:46:30 AM »
I hear you, @RedKetchup !
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Suggestions and Mod Ideas / Re: HIP - House In Progress
« Last post by kid1293 on November 21, 2017, 11:34:01 PM »
I try to give as much I can to make buildings match.
It is sometimes boring to do the same again and again so
some variation will sneak in.

As example - I am not happy with tailor and smith.
Too much the same as many other buildings. I ran out of ideas.
If I can find the time I will change them. Or maybe keep them
as 'small' and add proper larger buildings for smith and tailor.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on November 21, 2017, 06:05:10 PM »
well my boarding house replacement is done :)

it looks so gorgeous in game  ;D
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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by irrelevant on November 21, 2017, 05:25:56 PM »
Got 32 house foundations built. I'll finish them when the number of families exceeds current number of houses, that will be halfway up the curve.
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Suggestions and Mod Ideas / Re: Celtic Medieval
« Last post by RedKetchup on November 21, 2017, 03:44:40 PM »
I like the look of your stargate  -- if you could only get it to work

if only the game could handle teleportations from a spot to another ^^
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