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91
Mod Discussions 107 / Re: Forest Outpost V1.1
« Last post by brads3 on April 22, 2017, 06:29:27 PM »
lmao. what was the topic anyhow??? i count like 5 or so by re-reading the posts. you all drinking or too many cups of coffee?
 i actually like my mini set with its TH to get nomads early in games.most of the TH's are for bigger towns and don't get nomads by themself. as to the tools yes i do wish the blacksmith mod overrode all other BS's. i have got used to it though. i can set the mini to stone and then the next to iron ore and go from there. saves running out of ore and then tools also. my own safety nets.i do that with clothing also.leave 1 to hides and work to pelts,furs,and survivals. then excess can be traded.
   PAENG,i do like the housing options of that wildwest mod. but i wonder where the mail from the post office is going??lmao
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Mod Discussions 107 / Re: Forest Outpost V1.1
« Last post by The Pilgrim on April 22, 2017, 06:27:55 PM »
How about some medieval thatched roof cottages?
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Mod Discussions 107 / Re: Forest Outpost V1.1
« Last post by Abandoned on April 22, 2017, 05:11:34 PM »
Was only kidding, possibilities with this game seem to be endless.  Lots of variety but will all keep coming up with more ideas  :)
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Suggestions and Mod Ideas / Re: Stand Alone Iron Smelter?
« Last post by elemental on April 22, 2017, 05:09:38 PM »
I agree. The idea of finding iron, that a blacksmith can process as easy as in Banished is weird to me, too.

All that iron lying around on the ground is from meteorites. Lots and lots and lots of meteorites. That's why the lakes are round - impact craters.  ;)  But seriously, it really is very strange that there is iron lying around. I much prefer the iron ore system that CC introduced.
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Mod Discussions 107 / Re: Forest Outpost V1.1
« Last post by Paeng on April 22, 2017, 05:06:03 PM »
Your townhalls could still all be the same, conference hall and all.

Only that with the new administration they would have nice little apartments for your family as well.

The Lamp post only has the bell for visitors to ring.

 ;)
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Mod Discussions 107 / Re: Forest Outpost V1.1
« Last post by Abandoned on April 22, 2017, 04:56:17 PM »
excuse me, my little people have town meetings at their town halls.  Are you saying my main character should met with the townspeople under a lamp post?  While the mayor and his family live in a nice residence my main character will be out standing under a lamp post.  One for all !  For Shame !
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Mod Discussions 107 / Re: Forest Outpost V1.1
« Last post by Paeng on April 22, 2017, 04:16:31 PM »
It could just be a building which functions like a town hall like in the Tiny mod.

That's true - for all intent and purpose, someone should make a standalone "TH Mod", which could be an old boat or a lamp post or a menhir or whatever... All we need is the UI. One for all.

Then all the townhalls in circulation can be turned into nice Residences ("Major's House") where his family can live...
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Mod Discussions 107 / Re: Alotofseeds V1.2
« Last post by Abandoned on April 22, 2017, 03:39:04 PM »
@kid1293 tiny town hall already has a minimize button, and I'm sure I've used it a dozen times.  Boatman came, opened town hall inventory, and there it was.  Sorry about that.   :)
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Suggestions and Mod Ideas / Re: Stand Alone Iron Smelter?
« Last post by Maldrick on April 22, 2017, 03:03:37 PM »
By the way, I consider NMT the centerpiece of my modset.  Not sure I saw a 1.07 version. Any gotchas with it and 1.07 I should be aware of?

This is great news.  Didn't even think to look at the new version of the Old Blacksmith. I think I'll go ahead and move on to 1.07 and run another round of tests today.  Thank you again.

NMT isnt in 1.0.7 yet but will be eventually and it will be split into parts and will be called like the first part i started :
NMT Series 3.0 : ClayChain for 1.0.7

which will have the claypit, the kiln, the pottery makers. the resources: Clay, Bricks, Rooftiles, Pottery. and as usually, it will use : Stonecutters for the clay pit, workers for all the other buildings.

it is not ready yet though, i am still in wait to decided if i add some features to this or not. also i want to have most parts already made before releasing any parts.
All the parts will have this naming convention or procedure. :)

NMT Series 3.0 : xxxxxxxxxxxxxx  for 1.0.7

Very cool.  Whatever you decide to do, I'm sure it will be awesome.  NMT is such a gorgeous mod.  I catch myself stopping and just looking at buildings at times.  Incidentally, I've gotten a lot of use out of your 2 story Little Houses.  They were perfect for what I was doing and look amazing with the different colored roofs.

Appreciate the heads up about the Old Blacksmith. I've got a great set of mods put together and all tested...Thinking I may hold off on moving up to 1.0.7 for the time being and get some play out of this then dive in soon.  So many new and updated mods for that I'm looking forward to checking out.  I stopped a play yesterday because I decided to make some changes so was thinking before I started a new map I would ask about the smelter.

Thanks again!
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Suggestions and Mod Ideas / Re: Stand Alone Iron Smelter?
« Last post by RedKetchup on April 22, 2017, 02:32:10 PM »
By the way, I consider NMT the centerpiece of my modset.  Not sure I saw a 1.07 version. Any gotchas with it and 1.07 I should be aware of?

This is great news.  Didn't even think to look at the new version of the Old Blacksmith. I think I'll go ahead and move on to 1.07 and run another round of tests today.  Thank you again.

NMT isnt in 1.0.7 yet but will be eventually and it will be split into parts and will be called like the first part i started :
NMT Series 3.0 : ClayChain for 1.0.7

which will have the claypit, the kiln, the pottery makers. the resources: Clay, Bricks, Rooftiles, Pottery. and as usually, it will use : Stonecutters for the clay pit, workers for all the other buildings.

it is not ready yet though, i am still in wait to decided if i add some features to this or not. also i want to have most parts already made before releasing any parts.
All the parts will have this naming convention or procedure. :)

NMT Series 3.0 : xxxxxxxxxxxxxx  for 1.0.7
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