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Confessions of a Slumlord

Started by Demonocracy, May 23, 2014, 07:05:39 PM

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Demonocracy

I am a Slumlord.

As I've mentioned, I've not been building for the purpose of aesthetics--although I'll likely do so soon enough.  In the meantime, my villages grow with function in mind.  A lot of the time, I need the open land for resource production, so numerous houses will be clumped together.

Here are a couple examples of what my poor little town has become.






solarscreen

Shameful!  I want this cleaned up! 

:)

You have to start somewhere, I know you will do well now that we have you under our spell!

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canis39

Well, as long as you're an equal opportunity slumlord, it could be worse...

Do you have some graphics options turned down, or off?  I don't see smoke coming from the chimneys.

I find that building roads across the edges of my market and then extending that road outward helps my market areas look a little less slummish.  When you build on a road instead of just tossing houses next to each other things tend to look a little more aesthetically pleasing.   ;D

solarscreen

You can also adjust the particular model of the house you place to provide some symmetry to your row housing by pressing F to change the model before you place it where you want it.
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rkelly17

@Demonocracy, you're not exactly the Montgomery Burns of Banished. At least you give your stonecutters and miners stone houses. I say, Let them eat wood! well, actually, live in wood?

Demonocracy

Quote from: solarscreen on May 24, 2014, 06:40:00 AM
You can also adjust the particular model of the house you place to provide some symmetry to your row housing by pressing F to change the model before you place it where you want it.

I'm aware of this function, and I use it to give it a bit more variety.  On the other hand, in my quest to make a visually beautiful town...

Should I use all the same style of houses or create variety?  What is more attractive?

Demonocracy

Quote from: rkelly17 on May 24, 2014, 12:32:10 PM
@Demonocracy, you're not exactly the Montgomery Burns of Banished. At least you give your stonecutters and miners stone houses. I say, Let them eat wood! well, actually, live in wood?

Well, the only reason they have stone houses is because if I don't, they'll just burn all the wood that is gathered trying to heat their houses.  I guess real slums would be a collection of boarding houses, but I don't know that populations breed there, so....

solarscreen

Quote from: Demonocracy on May 24, 2014, 12:40:57 PM
Quote from: solarscreen on May 24, 2014, 06:40:00 AM
You can also adjust the particular model of the house you place to provide some symmetry to your row housing by pressing F to change the model before you place it where you want it.

I'm aware of this function, and I use it to give it a bit more variety.  On the other hand, in my quest to make a visually beautiful town...

Should I use all the same style of houses or create variety?  What is more attractive?

If you are cramming your minions into row houses they MUST all look the same!

:)
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mariesalias

Adding some more streets in between groupings (like you'd find in a regular town) might help. Plus it gives your people more places to walk to get to places more efficiently. I would say to go with a variety of house styles, and even to throw in some wood ones to break up the grey. Though I struggle with visual diversity myself, more because I don't find the stone houses that visually appealing. They look like they belong in an industrial town/area to me. So I tend to build mainly wooden houses.

I would say this is certainly nothing you could not improve on it you want though. I've seen worse! :)


slink

Quote from: solarscreen on May 24, 2014, 03:03:07 PM

If you are cramming your minions into row houses they MUST all look the same!

:)


You know what I miss in this game?  The eyedropper placement tool.  In order to place identical houses in Banished you have to cycle through them all for every house, because Banished automatically advances to the next model.

Demonocracy

Quote from: slink on May 25, 2014, 07:08:43 AMYou know what I miss in this game?  The eyedropper placement tool.  In order to place identical houses in Banished you have to cycle through them all for every house, because Banished automatically advances to the next model.

That'd be fantastic.  I'd also go for different style options for other buildings as well.