Author Topic: UI improvements for Banished v1.4  (Read 2664 times)

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Offline Discrepancy

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UI improvements for Banished v1.4
« on: April 27, 2016, 11:29:59 PM »
UI improvements
for Banished

you can find it here in the Downloads section: http://worldofbanished.com/index.php?action=downloads;sa=view;down=98

**updated**
NEW version: 1.4

8-Aug-2016

http://i.imgur.com/sioO9oA.jpg
UI improvements for Banished v1.4

UI improvements for Banished

what it does:
  • NEW in v1.4:alters the size of the Town Hall Inventory tab, now back to 3 columns wide, but with increased length.
  • increases in size and also location of other townhall UI tab layouts.


   
  • Town Names allow a maximum of 30 characters (limited to 18 in Vanilla Banished).
  • Town Names allow the use of numbers (1234567890), a minus (-), comma (,) and period (.)
  • The game toolbar width has been increased to accommodate 26 buttons (limited to 18 in Vanilla Banished).

INSTALLATION:

  • Download the file above: 'banishedUI.pkm'
  • Place the file into your Banished WinData folder
  • Start up the game
  • Main Menu
        for a New Game
  • Activate the mod - Place at TOP of mod list.
  • At this point I normally, exit game, then restart, then:
  • Start a New Game
        For Save Game
  • Load previous save.
  • Pause Menu, activate the mod - Place at TOP of mod list.
  • At this point I normally save, exit game, then restart

CONFLICTS:

NONE known at this time...

(the mod flags as RED in Banished when using Colonial Charter, but does not seem to conflict in game)




Change Log


Version 1.4
  Changes to Town Hall UI.

Version 1.3
  Increases Inventory window of Town Hall.

Version 1.1
  Fixed an issue where the game would crash using Colonial Charter Decorative Item toolbars.

Version 1.0
  Initial release.

« Last Edit: August 13, 2016, 05:10:27 PM by Discrepancy »

Offline RedKetchup

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Re: UI improvements for Banished
« Reply #1 on: April 27, 2016, 11:34:50 PM »
wow nice ! this is ... a very uncommon mod :)
this is unique.

thanks you
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Offline Glenn

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Re: UI improvements for Banished
« Reply #2 on: April 28, 2016, 04:36:34 AM »
Now all we need is a go to the bottom button added to the mod order setting.

We already have a go to the top of the mod list button.

A go to the bottom would be just as handy, especially when putting mods below CC

Offline Discrepancy

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Re: UI improvements for Banished
« Reply #3 on: April 28, 2016, 05:52:48 AM »
updated to new version 1-1

was causing game crash with Colonial Charter when clicking on some of the decorative item toolbars. thanks to kralyerg, I have fixed it.


@Glenn
I agree, and will look into it.


@RedKetchup
Thank you :)

Offline Tom Sawyer

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Re: UI improvements for Banished
« Reply #4 on: April 28, 2016, 06:29:00 AM »
This Mod is a very good idea. In particular, the "-" was needed. Is there a way to make special characters for real names like Malmĝ or München? I suspect it is not possible, but it would be nice.

Offline Discrepancy

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Re: UI improvements for Banished
« Reply #5 on: April 28, 2016, 06:40:07 AM »
@Tom Sawyer
I'm pretty sure they can be, I'd just have to make the fonts. Good idea.

Offline kid1293

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Re: UI improvements for Banished
« Reply #6 on: April 28, 2016, 07:55:36 AM »
Nice idea!  :)

It really opens up possibilities.
I know it's not possible to change everything but you really got
something here!

Offline Gatherer

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Re: UI improvements for Banished v1.4
« Reply #7 on: January 02, 2017, 01:32:34 PM »
Just a small observation for those of us not using CC:

If you have UI Improvements mod enabled together with ShortToolbar mod, place the latter above the former. Otherwise it will change your Coal flag to Material flag.
« Last Edit: January 02, 2017, 01:44:57 PM by Gatherer »
Fiat panis