You are a sophisticated woman. The numbers were only from the feeling and I just like round numbers. But if you want a derivation, here it is ... The summer in the North is shortened about 2 months. Thats about 25% shorter. The required area of a cattle is 20 tiles. To increase it to a 5x5 also means 25%.
I might be a lot of things, but sophisticated? Hm, I wouldn't think of that.
And yes, the numbers sounds reasonable, but as I said: It has to be tested, to see how it influences the game. Theory is one thing, how it really works, another.
And I realize you don't like my reindeer. It would only be for the polar region. Actually you're right. Maybe I have to make a polar mod. That would be the impossible mode.
I'm sorry. I saw the changed color of the deer but I didn't realize it was reindeer. Actually it never crossed my mind. In the game these animals are a hunting pray and in Sweden reindeer are domestic animals, owned by someone and you would get a lot of trouble if you hunted them. I've heard, that there are some places in Norway with wild reindeer, that could be hunted but that's an exception. I thought you have adapted the color of the deer to the climate. I winter they are more gray, not so red as they are in summer.
For the storage problem, only we need to increase the capacity of the barns. But you will get a Swedish barn. I am working on it.
I don't think, that bigger barns is a good idea. I find, that one of the challenges with Banished, is to build enough barns in right places, without spoiling ground and materials by building too many. Bigger barns would make the game easier and we don't want that, am I right?
Hm, I think about barley. Actually, I don't want fields with grain in the north. But I want to brew proper beer. In my country there are huge fields of barley, but we don't eat it. We make masses of beer.^^ Perhaps we could make it as a material that is exclusively for brewing. Is just a thought.
It looks like you want to make your mod historically correct. And historically in North Sweden barely was the most common bread crop. It's the most frost resistant of all grain. As far as I know, it was the main food source, at least before 1900. It was cooked to porridge, used for bread (not the kind of bread we know today, much harder and dryer) and of cause, as you know it; used to make beer. So if you want to have barely only for beer, it's historically wrong for this region.
Where are you from? Germany?
Now to my little game. It's over. It was very nice. I reached the 2000 inhabitants, without real trouble. It's sound and stable.
Could it have been built bigger?
Yes of cause, with a big map, this was medium. But on a medium map, it would probably work as well, but be a bit tricky. The main problem is logs. The production need space and order the expensive logs, is no good option. It might even be better to order firewood and use the logs, you produce yourself to make tools for sale. This will lead to another problem; the location of the blacksmiths. I located the blacksmiths and tailors all over the map; at the markets and close to mines/barns where the wool was stored. This meant, that the stupid traders ran all over the map collecting 2 steel tools here or 1 woolcoat there; very inefficient. There were a lot of tools and coats in the stores, but there was no time to fill the port, until the next boat arrived.
I made some experiments, when the map was full, and I just ran the game to check, if the settlement was stable: Potatoes and cherries grow better, than my beans and apples in this climate. I like that potatoes are good, they where an important food source, but cherries? Of cause they grow in the north, you can see these old sour cherry trees at many old farms. But you cannot store cherries, you have to preseve them with sugar (expensive). Apples could be stored and dried to be used more or less all year. So I would prefere, if apples was the best fruit.