Author Topic: Banished modding and Blender  (Read 8387 times)

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Offline kid1293

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Re: Banished modding and Blender
« Reply #15 on: May 21, 2016, 08:30:26 AM »
Thanks @RedKetchup for making the tutorial on semi-transparent textures
(look here in tutorial section)

I read all and I must say it's the best way to apply tranparency to your mod.
I wrote earlier of an easier way but in the long run you better follow the
intent of the original game.

So use cropMaterial.rsc found in the example/crop/material folder
and rename it and put it in your own material folder.

I did it like you wrote and it works fine.

Here's what I was working on. Some plants with transparency;sa=view;down=90

Offline Discrepancy

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Re: Banished modding and Blender
« Reply #16 on: June 30, 2016, 07:46:58 AM »
I thought I would post this here being it is about blender...

If you are new to Blender, don't wish to read the manual (like me) or think the many, almost daunting amount of features and buttons, is just too overwhelming...
well a lot of them are shortcuts, and this one I'll show you has a few uses.

The name really says it all, but it works better than you might think.

When in 'Edit mode', down on the bottom left menu line, click on 'Mesh' and midway towards the top is the option to 'Symmetrize'.

When used correctly, this can make building things easy, and them being symmetrical.

In this example I'll show you how you can easily make a symmetrical 'inverted V' pitched roof:

"with your model at the 0,0,0 point, and the desired pitch being at that point, you can create a single frame piece and angle it to the desired pitch, locate like below, but ensure that the end goes past the '0 point':
Banished modding and Blender

Now click 'Mesh' - 'Symmetrize':
Banished modding and Blender

And automatically you'll notice that this happens:
Banished modding and Blender

In the above method the tool forces the object into place while remaining connected at the middle vertices.

This tool also works in a different fashion with uprights, horizontals, etc..
It will basically mirror image the copy on the other side of the axis.

My suggestion is to experiment. You can easily click 'ctrl + z', blender has a long history recall list. Still, save often when you are making progress, and reload if something goes too wrong.
« Last Edit: June 30, 2016, 07:48:46 AM by Discrepancy »