Author Topic: Creating a 3d model house in blender and making it available in game  (Read 44236 times)

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Offline Jinxiewinxie

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Re: Creating a 3d model house in blender and making it available in game
« Reply #75 on: January 26, 2019, 07:06:19 PM »
Thank you! I followed the one from Necora just now too but it was STILL dark! I ended up doing all white and it looks much better. Thanks again!

Offline RedKetchup

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Re: Creating a 3d model house in blender and making it available in game
« Reply #76 on: January 26, 2019, 08:44:46 PM »
Thank you! I followed the one from Necora just now too but it was STILL dark! I ended up doing all white and it looks much better. Thanks again!

no problem, i spent 2 years to use those 64x64 white AO.
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Online Artfactial

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Re: Creating a 3d model house in blender and making it available in game
« Reply #77 on: July 23, 2019, 05:50:48 AM »
Just a quick, heartfelt thank you for this.
I've worked with Maya, 3DMax, Vue etc. but Blender has always been weird to me.
This has helped me greatly in getting to grips with its modeling side and might someday be able to make models for Banished.:)

Offline RedKetchup

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Re: Creating a 3d model house in blender and making it available in game
« Reply #78 on: July 23, 2019, 02:26:43 PM »
Just a quick, heartfelt thank you for this.
I've worked with Maya, 3DMax, Vue etc. but Blender has always been weird to me.
This has helped me greatly in getting to grips with its modeling side and might someday be able to make models for Banished.:)

doesnt happend you know how to make 3D animated and rigged animals? :P ^^
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Online Artfactial

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Re: Creating a 3d model house in blender and making it available in game
« Reply #79 on: July 23, 2019, 11:14:11 PM »
Gehe, sadly no, animation and rigging never was a very strong point.:')

Offline MajorThomas

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Re: Creating a 3d model house in blender and making it available in game
« Reply #80 on: August 10, 2019, 05:03:32 AM »
So I've got a question about a detail that really should be in the first post somewhere, what's the scale of Blender Units to Banished units? My best guess is 0.7 to 1.0 but I'm not too sure on that. Your tutorial as in depth as it is, stands to be utterly confusing for a simpleton like me who's having trouble getting scale right at all without a solid starting point to work from.  :-[

Offline kid1293

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Re: Creating a 3d model house in blender and making it available in game
« Reply #81 on: August 10, 2019, 05:07:46 AM »
Hi and welcome @MajorThomas

The scale in Blender is 1= the height of a man in Banished
A door could be 1.10

Offline Katsuro

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Re: Creating a 3d model house in blender and making it available in game
« Reply #82 on: September 12, 2019, 08:52:53 AM »
Could a free 3d model be used to make a building mod? I have seen some nice Japanese buildings that I would love to have in my Banished game, but unsure if they could be incorporated into the game.

Offline kid1293

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Re: Creating a 3d model house in blender and making it available in game
« Reply #83 on: September 12, 2019, 02:28:16 PM »
@Katsuro
Can be done. The model should have build stages which have to be added.
Not too tricky. But there is still a lot of work involved.

Offline RedKetchup

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Re: Creating a 3d model house in blender and making it available in game
« Reply #84 on: September 12, 2019, 02:54:13 PM »
@Katsuro
Can be done. The model should have build stages which have to be added.
Not too tricky. But there is still a lot of work involved.

yeah it could be some editing be needed from you. is the model scaled with banished ? if not need to be fix... are the walls being doubled (in and out?), are the building stages done ? does it have a pointliss of dummys inside ? if not , need to be done.....

and how the textures are applied ? etc....

yes they can be taken for Banished, but for sure, you have work to do on it (200% sure you have to add some work)
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Offline Vaxy

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Re: Creating a 3d model house in blender and making it available in game
« Reply #85 on: February 27, 2020, 09:38:13 PM »
SOLVED --> I have the .fbx but get this error?

Code: [Select]
Assert: Failed to build graphics mesh 'mesh' in 'Models\MushroomFarm.fbx'.

Graphics\GraphicsMeshCompiler.cpp(62)

Was caused by incorrectly named building chunks when exporting the .fbx

-----------------------------------------------------------------------------------------------

SOLVED -->[/u]I'm now getting this error when using the Package.bat

Code: [Select]
//Package.bat
..\..\bin\x64\Tools-x64.exe /mod Package.rsc:MushroomFarm /pathres ../MyMods/MushroomFarm /pathdat ../MyMods/MushroomFarm/bin
pause

Code: [Select]
Assert: false C:\BanishedKit\MyMods\MushroomFarm\Package.rsc (13): error: Unexpected character '*' found!

IO\TextReader.cpp(70)

Code: [Select]
PackageFile mushroomfarm
{
String _name = "mushroomfarm";
String _author = "Vaxy";
String _description = "A Mushroom Farm is used to grow Muxhrooms."
    This mod adds an Mushroom Farm building and profession.";
String _icon = "icon.png";
String _preview = "preview.jpg";
int _userVersion = 1;

// all files in resource directory
String _includeList
[
"*"
]

// exclude package files, mod files, file used for building packages
String _excludeList
[
"Package_*.crs"
"*.pkg"
"*.pkm"
]
}
« Last Edit: February 28, 2020, 07:18:55 AM by Vaxy »

Offline kid1293

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Re: Creating a 3d model house in blender and making it available in game
« Reply #86 on: February 28, 2020, 07:05:56 AM »
@Vaxy

   String _description = "A Mushroom Farm is used to grow Muxhrooms."
       This mod adds an Mushroom Farm building and profession.";

You have a quotation mark too much.

Offline Glenn

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Re: Creating a 3d model house in blender and making it available in game
« Reply #87 on: February 28, 2020, 02:27:56 PM »
and a typo  ?????

 

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