Author Topic: Creating a 3d model house in blender and making it available in game  (Read 70445 times)

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Offline theonlywanderer

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Re: Creating a 3d model house in blender and making it available in game
« Reply #90 on: February 05, 2022, 10:43:31 PM »
I believe 3DS Max will take a straight transfer from AutoCAD, same company.

Offline kid1293

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Re: Creating a 3d model house in blender and making it available in game
« Reply #91 on: February 06, 2022, 06:17:48 AM »
Blender takes .stl directly. No conversion.

Offline angainor88

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Re: Creating a 3d model house in blender and making it available in game
« Reply #92 on: February 06, 2022, 08:47:56 AM »
I haven't used autocad for this before, but what is the part you are getting stuck on after opening the file in blender?

I mostly build in sketchup, then import into blender, so there may be some similarities.

Offline theonlywanderer

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Re: Creating a 3d model house in blender and making it available in game
« Reply #93 on: February 06, 2022, 09:10:08 AM »
If I create the model on layers such as foundation, walls, door, roof, the STL format brings in the entire model as one solid model with all the layers combined together.   I really just don't know blender at all so I don't know if what I'm able to import works or not.   I try to use the tutorial with my STL import and I cannot select the separate faces, nothing seems to function like the tutorial suggests.

Offline kid1293

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Re: Creating a 3d model house in blender and making it available in game
« Reply #94 on: February 06, 2022, 10:00:50 AM »
Well... @theonlywanderer
One of the things I do first in Blender is combining all parts to one model anyway.
Then, when texturing, I pick out the pieces I want.

Let me look at the stl-file. You have to PM me. You can't attach files here.

Offline theonlywanderer

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Re: Creating a 3d model house in blender and making it available in game
« Reply #95 on: February 06, 2022, 03:06:25 PM »
I sent you two test STL files.