City Roads [ a little project ]
i started today a new little project i had in mind since long time (since when i was building the Medieval Town Mod)
it is about "real" city 3D roads. It is not about just texturing the ground and work as dirt/stone roads are working in game but a real 3D in pieces with certain predefined width and which will have a road in center and sidewalks each side.
The sidewalks will be set at exactly ground level but the road itself, in center, will dig a little bit into the ground. just a little bit 0,2' depth. just enough depth that if you want to cancel and delete those, you wont need to use a flatten tool to get the ground back up
This is giving a very nice 3D effect
The only thing is : if you plan to add a certain "speed boost" to the road (dirt +10% or stone +15% walk speed) you will need to do it before you set the road parts on the ground because doing that process, you will "flatten" the ground back up and the road in the middle which is below ground level will disappear.
(if you do so, you will have to trash the road part (trash icon) and rebuild them.)
The cost of these road parts will be set for 1 stone per tile. For example: a 4-tile width X 1-tile height road will cost 4x1=4 stones, a 4-tile width X 4-tile height road will cost 4x4=16 stones... The building work cost will be set at 2 working units per tiles (double of the amount of stones needed)
The set will kinda work as the canal system i did but with better graphics. (with real 45 degres turns)
(i will certainly also offer a "ghost" 1 tile patch in case you want to "extend" the sidewalk a bit further into houses footprints for better look)
I dont know yet will i will do many different textures... i dont want to make that as huge as NMT was and i am considering this as just a little project.
Some screenshots will give you a better idea