Author Topic: City Roads [ a little project ]  (Read 3751 times)

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Online elemental

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Re: City Roads [ a little project in WIP ]
« Reply #30 on: August 03, 2016, 03:14:21 PM »
Ghost decorations for dirt and puddles and weeds and things like that? Would that be possible?

Or maybe another set of road pieces that have some potholes and other decorative defects? You could make the good end of town and the rough end of town. Could be fun.  :)

Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #31 on: August 03, 2016, 03:27:41 PM »
not sure. this is about city roads....
for sure as an update there will be certainly more than 1 texture. depending on the good "seamless" tilable textures i can find (the real one are rare - many say seamless but if you check closely they arent tilable all the time left-right up-down)


btw sorry didnt worked on this these last days .....
i bought a SSD and reinstalled my windows7 and all my programs...
and then i bought a mini tower with 4x 2TB and got alot of transfert....

should be back maybe tonight after warcraft or tomm
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Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #32 on: August 04, 2016, 06:39:36 PM »
just did the 3x3 tiles which turn 90 degres.

took me long time and got very hard with it...
dunno maybe it was just my brain that wasnt working properly lol or something else ^^

will continue after warcraft
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Offline Kristahfer

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Re: City Roads [ a little project in WIP ]
« Reply #33 on: August 04, 2016, 07:04:33 PM »
I am on pins and needles waiting to see what you come up with next.
« Last Edit: August 04, 2016, 11:56:03 PM by Kristahfer »

Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #34 on: August 04, 2016, 10:33:07 PM »
3x3 T3 done and 3x3 T4 done too


in 3x3 only my diagonale (and turn into a diagonale) to do
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Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #35 on: August 05, 2016, 12:55:28 AM »
alright , diagonal 3x3 and its "soft turn" as i call it are done :)
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Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #36 on: August 05, 2016, 02:16:20 AM »
so i made a 1x1 road tile and a 1x1 sidewalk tile :)

pretty sure lot of people will play with these LOL
but make sure it is rotated the good way though because if it is not rotated ok then the stones in the texture wont match ^^

http://worldofbanished.com/gallery/37_05_08_16_2_15_51.jpeg
City Roads [ a little project ]


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Offline Gatherer

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Re: City Roads [ a little project in WIP ]
« Reply #37 on: August 05, 2016, 05:22:19 AM »
I love that road square with grass in the middle picture. Perfect for a small market area, park or an obelisk (if we had one ;) ).
Fiat panis

Offline Kimbolton

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Re: City Roads [ a little project in WIP ]
« Reply #38 on: August 05, 2016, 10:35:58 AM »

Yes thanks for the 1x1 road and sidewalk tiles. I will definitely be playing around with these. Carefully of course. :)

Nice soft curves on the road too. I'm sure that is not an easy thing to do.

Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #39 on: August 05, 2016, 04:13:35 PM »
Nice soft curves on the road too. I'm sure that is not an easy thing to do.

yeah wasnt easy but also, probably, for the first release, i will hide the diagonales and the turn to* diagonales.
the "digging" is doing some bugs when we rotate "r" the pieces 180 degres. the digging doesnt work as expected as it does when the pieces are in first rotation.

i am doing the footprints tonight and should be good after for the release 1.
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Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #40 on: August 06, 2016, 09:04:50 AM »
all my footprints are rdy :)

and version 1 is ready :)
but before .... i was checking about a 2nd set of textures....

what you think about that ?
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Offline embx61

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Re: City Roads [ a little project in WIP ]
« Reply #41 on: August 06, 2016, 09:27:38 AM »
Looks good Red.

Maybe some of you know I was absent from modding for about 9 months because of the illness of my wife since October and I needed to take care of her as she was pretty much disabled.
Sadly my beloved wife passed away June 9th  :'(

I try to get slowly back into modding to keep my mind somewhat occupied in this horrible time I have.
Things are quite rusty after 9 months absent and my mind is not always where it needs to be either.

I have a question Red
Can you sent me your customized trade (WHTrade I think you named it) file from the dialog folder from your warehouse mod so I can look and learn how you disabled the trade stuff tabs so only the inventory is shown?

Again, good work on the roads.

Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #42 on: August 06, 2016, 09:33:11 AM »
i am extremly sorry to hear that @embx61 . it is very sad.
i wish you sincerely my condeleances for your wife loss.

yes i can send you WHTrade.rsc
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Online RedKetchup

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Re: City Roads [ a little project in WIP ]
« Reply #43 on: August 06, 2016, 09:41:09 AM »
btw, the way to hide anything showing up in this game is to add a line at the good spot:

Code: [Select]
Flags _flags = Hidden;
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Offline embx61

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Re: City Roads [ a little project in WIP ]
« Reply #44 on: August 06, 2016, 09:42:21 AM »
Thank you Red

I received the file so I can look how you did that as I got all kind of compiler errors while working on that trade file to try to get those tabs out.

Never knew about the flags.
I was commenting stuff out but that did not work.
Well, I learned something new today, thanks a bunch Red
« Last Edit: August 06, 2016, 09:48:03 AM by embx61 »