Author Topic: Medieval Town 2.04.1.0.6  (Read 11476 times)

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Offline RedKetchup

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Medieval Town 2.04.1.0.6
« on: September 01, 2016, 11:31:54 AM »
Medieval Town 2.04.1.0.6

http://worldofbanished.com/index.php?action=downloads;sa=view;down=139

Requirement : Banished 1.0.6
This version isnt ' Saves Compatible ' with NMT 1.1b and you need to start a new city.

Alot of people found that was hard to find this file so i put it back here just in case. it seems i didnt posted in download cause the file is too big.

----------------------

Whats new in 2.0 :

A lot of things ( i reserve this space to expand everything i added in this version )
( I am also reserving the next 2 reply for explanations and pictures )


Redesigned : Medieval 3-Story Houses + Tons of Upgrades
ADDED: Medieval Corner Houses + Upgrades
Redesigned : Medieval Hostels + Upgrades
Redesigned : Medieval Blacksmith + Upgrades
Redesigned : Medieval Tavern + Upgrades + New Beer recipes
Redesigned : Medieval Bakery + Upgrades
Redesigned : Medieval Windmill + 'F' Alternate Models
Redesigned : Medieval Watermill
ADDED: Medieval Lighthouse
Redesigned : Medieval Tailor  + Upgrades + New Cotton recipes
Redesigned : Medieval Library  + Upgrades
Redesigned : Medieval Apothecary  + Upgrades
Redesigned : Medieval Butchery  + Upgrades
Non-Edited : Medieval Watertower
Redesigned : Medieval Clinic  + Upgrades
Redesigned : Medieval Barber Shop  + Upgrades
Redesigned : Medieval Dentist  + Upgrades
Redesigned : Medieval Bath House  + Upgrades
Redesigned : Medieval School   + Upgrades
Redesigned : Medieval Pond + 'F' Alternate Models
Redesigned : Medieval Apiary  + New Beeswax recipes  (Special THANKS To BlackLiquid )
Non-Edited : Medieval Cathedral

Redesigned : Medieval Hardware Vendor + Upgrades
Redesigned : Medieval Fruit Vendor  + Upgrades
Redesigned : Medieval Grain Vendor + Upgrades
Redesigned : Medieval Cloth Vendor + Upgrades
Redesigned : Medieval Meat Vendor + Upgrades
Redesigned : Medieval General Store + Upgrades
ADDED: Medieval Food Vendor
ADDED: Medieval Food Stall
ADDED: Medieval Ale Stall

Redesigned : Medieval Archeology Center   + Upgrades
Non-Edited : Medieval Ruins
Non-Edited : Medieval Stonehedge
Non-Edited : Medieval Abandonned Church

Redesigned : Medieval Normal Barn
Redesigned : Medieval Medium Barn
Redesigned : Medieval Small Barn
Redesigned : Medieval Tiny Barn
ADDED: Medieval Granary
Non-Edited : Medieval Grain Silo
Non-Edited : Medieval Coal Silo
Non-Edited : Medieval Root Cellar

ADDED: Medieval Salt Mine
ADDED: Medieval Old Smokery
ADDED: Medieval Dry Shack
ADDED: Medieval Old Saltery
ADDED: Medieval Clay Pit
ADDED: Medieval Potery Shop  + Upgrades
ADDED: Medieval Kiln
ADDED: Medieval Washing Place  + Upgrades
Redesigned : Medieval Creamery  + Upgrades

Ressources ADDED :
ADDED : Livestock Cow with its own graphics (Special THANKS To BlackLiquid )
Non-Edited : Grain Barley (Special THANKS To BlackLiquid )
Non-Edited : Grain Sorghum (Special THANKS To BlackLiquid )
ADDED: Textile : Cotton (Special THANKS To BlackLiquid )
ADDED :    Alcohol : Beer
ADDED :    Grain : Hops
ADDED :    Protein : Salted Meat
ADDED :    Protein : Dry Meat
ADDED :    Protein : Smoked Meat
ADDED :    Textile : Salt
ADDED :    Stone : Clay
ADDED :    Stone : Brick
ADDED :    Stone : Roof Tiles


----------------------

Banished (1.0.6) Medieval Town 2.01 bugfix has arrived !!!!!

WARNING: You absolutely need to delete ALL your Medieval Food Store (only that one) because 1 of the texture is permanently gone out of the pack. so, if you still have 1 of this building still up : game will instantly crash if your screen show that place.
DELETE your Medieval Food Store first. once all destroyed : Do a save. and then close the game. replace the .pkm. restart or load your save.[/b]

I want to say : BiG Thanks to Kralyerg who voluntary offer to double check all my code for errors :)
Thanks Bro !


***************************************

Medieval Town 2.02 bugfix has arrived !!!!!

New build has arrived !! This new build is coming close to official release (Release candidat 2.02)
THANKS YOU to all who found bugs and problems

***************************************
Bugfixes 2.02:
fixed problems with Salt mine, Hostel windows, Flour



***************************************


Medieval Town version 2.04.1.0.6
Bugfix : Fixed issue about Nomads and the LightHouse.



***************************************



Links :

NewMedievalTown2.04.zip ( 121MB )



MegaStorage:
https://mega.nz/#!EY1nFaBQ!xprJpnGGwIRV8LMrnKybGbCuPQRmX_aa3El7LV1h7_A


OneDrive:
https://onedrive.live.com/redir?resid=898CC22576E17BAF!213&authkey=!ABGxqt5oYbC87QA&ithint=file%2czip



GoogleDrive:
https://drive.google.com/file/d/0B3ArTKXvgXjrTGJjV0JEZFZjYjA/view?usp=sharing



MediaFire:
http://www.mediafire.com/download/hsg18fddhgmhmuk/NewMedievalTown2.04.zip


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Offline RedKetchup

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Re: Medieval Town 2.04.1.0.6
« Reply #1 on: September 01, 2016, 11:33:06 AM »
Alot of people found that was hard to find this file so i put it back here just in case. it seems i didnt posted in download cause the file is too big.

as Tom has suggested in PM ... i used the "download link trick" to create this post cause impossible to upload the file here in this forum.


this is the version everyone has and the same version uploaded on Steam.
« Last Edit: September 01, 2016, 11:35:35 AM by RedKetchup »
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Offline joey3155

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Re: Medieval Town 2.04.1.0.6
« Reply #2 on: September 05, 2016, 12:28:11 AM »
I'm having a issue getting the mod to run. I start Banished and enable the mod as soon as I accept Banished's request to reload the mod menu the game crashes with "Fatal access violation has occured in atidxx64.dll and the game cannot continue!" it then creates a crash.dmp file but I can't read the file since it seems to be encrypted.

Offline RedKetchup

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Re: Medieval Town 2.04.1.0.6
« Reply #3 on: September 05, 2016, 01:10:46 AM »
make sure you have the 1.0.6 version
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Offline joey3155

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Re: Medieval Town 2.04.1.0.6
« Reply #4 on: September 08, 2016, 08:10:51 PM »
I do. I'm using the 64 bit version of it.

Offline joey3155

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Re: Medieval Town 2.04.1.0.6
« Reply #5 on: September 14, 2016, 07:18:56 PM »
So I reinstalled Banished deleted all settings and saves and I was able to enable the mod and load a map I also checked if I could exit to main menu and load another one and all went well. I'm gonna put up a post here on how I fixed my runtime errors. I will continue to play my current city to see if any problems arise. So far so good.

Offline RedKetchup

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Re: Medieval Town 2.04.1.0.6
« Reply #6 on: September 14, 2016, 09:22:57 PM »
glad to hear Joey
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Offline brads3

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Re: Medieval Town 2.04.1.0.6
« Reply #7 on: October 16, 2016, 10:17:24 AM »
RED can we get your greenhouse with the CC's tropical greenhouse production??? they have pineapple and tangerines,kiwi,etc but your greenhouse looks more real. the CC GH has white sides instead of clear glass. it hasnt been updated. i wish we had 1 smaller that yours thou. it seems to b the size of a 2 story house. can u half or 3/4 scale it down?? with bananas,oranges,pineapples,mangos. CC designed it to use bonemeal which needed a use or we overfill barns with it. but i think their production was way too low. 1 worker got like 150-200 food.

Offline RedKetchup

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Re: Medieval Town 2.04.1.0.6
« Reply #8 on: October 26, 2016, 07:13:39 AM »
RED can we get your greenhouse with the CC's tropical greenhouse production??? they have pineapple and tangerines,kiwi,etc but your greenhouse looks more real. the CC GH has white sides instead of clear glass. it hasnt been updated. i wish we had 1 smaller that yours thou. it seems to b the size of a 2 story house. can u half or 3/4 scale it down?? with bananas,oranges,pineapples,mangos. CC designed it to use bonemeal which needed a use or we overfill barns with it. but i think their production was way too low. 1 worker got like 150-200 food.

the problem with that, is i would need to 3D design all the tropical fruit and make a sheet(and written files) of each of them : pinapple, orange, mangos, bananas....
sometimes i ve got a gift from CC Crew.... but i never want to ask them their dozen of hard work.  :-X
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Offline RedKetchup

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Re: Medieval Town 2.04.1.0.6
« Reply #9 on: October 26, 2016, 07:15:27 AM »
BTW, someone on steam just told me : if he use ChooChoo and NMT 2.04 : the water workers dont work anymore :S

can someone verify please ??


http://steamcommunity.com/sharedfiles/filedetails/?id=691102139
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Offline brads3

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Re: Medieval Town 2.04.1.0.6
« Reply #10 on: October 26, 2016, 09:15:21 AM »
i think CC is busy with the mega mod,RED. doubt they would mind.i should have posted this idea over there thou. i did ask for a upgrade for their greenhouse but that has been before the mega even.

Offline Gatherer

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Re: Medieval Town 2.04.1.0.6
« Reply #11 on: December 17, 2016, 07:52:15 AM »
Hey Mr. @RedKetchup

Any chance of adding a requirement of 1-2 logs (depending on education) for every batch of salt and clay from the salt mine and clay pit? For support beams in the tunnels?
Fiat panis

Offline QueryEverything

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Re: Medieval Town 2.04.1.0.6
« Reply #12 on: December 31, 2016, 10:22:59 PM »
Hiya @RedKetchup just wanted to drop by & say thank you for your awesome mod.  Your storage barns are a staple for me when it comes to village building.

I do have a request though, is there a way to get the 'tiny & small' barns to also have a version of "edible only" and one where it's "edibles, no venison/hunted protein, no protein"; "protein only".
like the granary and the mod with the 'Meat Locker'.  I use the 'tiny & small' in all of my small outposts but they get filled with stuff and they Bannites run out of room for their gathered items.

If it was possible, definitely a small version of your Granary, so fruit & veg only; and then a protein only one would be most excellent.
I have to keep emptying out the barns, lol. 

Many thanks & have a fab New Year! :)
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Offline RedKetchup

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Re: Medieval Town 2.04.1.0.6
« Reply #13 on: January 01, 2017, 01:04:06 AM »
seems complicated. can you explain better what you need. be explicite.
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Offline QueryEverything

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Re: Medieval Town 2.04.1.0.6
« Reply #14 on: January 01, 2017, 01:59:37 AM »
seems complicated. can you explain better what you need. be explicite.
A 'tiny' & 'small' version of your storage, but like your granary have them as just "fruit & veg" and "protein".  Different versions.
I love your granary and use it on all my maps, but it's too big for my small outposts. 

I hope that makes sense :D
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