Iīm sure, this has been discussed before in various threads, but I decided to make a new. By accident, I made some new investigations lately about happiness. I showed a lot of screenshots under the thread "tiny thoughts". I looked a little more into it and I will make a small summery about what I THINK of happiness.
1. People are born happy!
2. What makes them unhappy?
In a normal game ONLY the death of a family member. Family member is someone who lives in the same house.
The cause of death have different effect. Death because of old age always makes the family unhappy. Other causes of death always makes the children unhappy, the partners sometimes. (I will investigate this more some time)
3. Could they recover?
The ONLY THING that prevents them from staying unhappy the rest of their lives is a graveyard. Young children whose parents died, recover happiness, if they move out from home early. I don't know if anything else influences this recovery. (I might study this some time, too)
4. What about..... ale, churches, buildings with a happiness radius/unhappiness radius, food, herbs, clothing, tools..........
In a normal game. These things has NO influence on happiness.
5. I wrote about other things in that other thread, didn't I , so what crap am I writing here?
There is another, very rare kind of unhappiness, that never occurs in a normal game, at least, I have never seen it and I tried yesterday evening to trigger it, withot success.
If you play a game with the Nordic mod, impossible start, people have nothing from start; no food, no clothes, no tools. This makes them unhappy! It gets gradually in a regular way, until it reaches ― star.
But in a normal game they don't stay unhappy long.
- As soon as they got a coat, they become happy.
- If they don't get a coat but get a baby, they get happy.
- Students who finish school get happy, even if they never saw a coat or a tool in their lives
- Children, even 60 year old spinsters and bachelors, who moves to a place of their own get happy
It is a full recovery from ― to 5 stars. It gets gradually in the same speed as the happiness drops. Than, they stay happy all their lives (or at least until someone close dies).
A various things have a small influence on this kind of happiness. If they get none of the things above, alcohol, a lot of different food, membership in a church, if a homeless family gets a house make them happy. Here I'm talking about ― - 1 star improvement. Together they might have a larger effect.
6. What about buildings with a happines radius?
I have seen no effect on any kind of happiness. People go there to idle, but I haven't seen anyone getting happier by that. As I built the church with a big happiness radius. I'm sure everyone lived inside it. There was absolutely nothing to be seen, the graph was flat, until I assigned a priest, than there was a small but significant improvement.