Author Topic: DS Small Village v1.1  (Read 18335 times)

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Offline kid1293

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Re: DS Small Village v1.0
« Reply #15 on: September 17, 2016, 10:26:20 PM »
Is it much work to let us choose what the apiary produce?
I want honey only (for mead production). For the moment
I use several apiaries to get enough honey.
Sorry to bother with something trivial.  :(

Offline Discrepancy

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Re: DS Small Village v1.0
« Reply #16 on: September 18, 2016, 06:08:05 AM »
Yes I can do that. I will offer both methods.

Offline kid1293

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Re: DS Small Village v1.0
« Reply #17 on: September 18, 2016, 07:10:29 AM »
I am very humble. (must be the mead)  ;D

« Last Edit: November 19, 2016, 06:12:21 AM by kid1293 »

Offline Discrepancy

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Re: DS Small Village v1.0
« Reply #18 on: September 18, 2016, 07:21:14 AM »
wonderful  :)

Offline Paeng

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Re: DS Small Village v1.0
« Reply #19 on: September 18, 2016, 12:38:47 PM »
 ;D
Heads are round so thoughts can take a turn

Offline elemental

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Re: DS Small Village v1.0
« Reply #20 on: September 19, 2016, 03:47:03 PM »
I like these little cottages, and the other buildings too. I've noticed that the smallest houses hold 5 people even if they aren't upgraded. The description says they hold 4. A bug?

Offline Discrepancy

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Re: DS Small Village v1.0
« Reply #21 on: September 19, 2016, 06:21:05 PM »
I just checked, max occupants is set at 4. no issue there. So perhaps it was already a family of 5 that moved in?

Offline elemental

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Re: DS Small Village v1.0
« Reply #22 on: September 19, 2016, 06:34:21 PM »
It was right at the start of the game. I had 20 people. I built 3 small houses and 3 families of 5 people moved in. Do they have true families (kids related/attached to specific parents) or do they just fit in where they can?

I do have CC and NMT and other mods too. That shouldn't affect your houses though, should it?

Offline Discrepancy

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Re: DS Small Village v1.0
« Reply #23 on: September 19, 2016, 06:40:01 PM »
I'm pretty sure that normal game behavior from the start is that no matter the size of the family they will move in to any house, even if the occupancy isn't set as high.
So this shouldn't be a bug, the families shouldn't grow anymore, and new families that move in should only grow to 4.

Offline elemental

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Re: DS Small Village v1.0
« Reply #24 on: September 19, 2016, 06:45:35 PM »
OK thanks for that. I didn't know they did that at the start of a game. Must be crowded in there though.  :)

Offline Discrepancy

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Re: DS Small Village v1.0
« Reply #25 on: September 19, 2016, 09:03:02 PM »
yes it would be!
In hindsight I was thinking I should have made them (the small village homes) only have an occupancy of 3. Other houses could also be adjusted lower. perhaps in v2?

Offline Manabloom

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Re: DS Small Village v1.0
« Reply #26 on: September 19, 2016, 10:41:18 PM »
How do I fix the issue where Bee Keepers won't gather anymore honey if I have 5k food?

Offline Gatherer

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Re: DS Small Village v1.0
« Reply #27 on: September 20, 2016, 12:15:06 AM »
@Manabloom
Set the food limit higher.
Fiat panis

Offline Discrepancy

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Re: DS Small Village v1.0
« Reply #28 on: September 20, 2016, 12:56:05 AM »
How do I fix the issue where Bee Keepers won't gather anymore honey if I have 5k food?

sorry, that might be because of the Royal Jelly as it also uses the Health limit... I forgot to add the limit to the UI box. This will be added for next release. As well as another bee shelter option to pick which resource to produce.

so just up the Health/Herb limit, and it should allow production again.




Another issue I have come across is that my Blacksmith isn't working with @Tom Sawyer 's The North mod.... ? I am not sure why.
« Last Edit: September 20, 2016, 01:33:29 AM by Discrepancy »

Offline Tom Sawyer

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Re: DS Small Village v1.0
« Reply #29 on: September 20, 2016, 02:12:36 AM »
It is why your blacksmith can not store coalfuel. Should be easy to fix. In the next version I would like to adapt your mod. To store the right things in barns and markets, to forge steel and so on