Author Topic: DS Small Village v1.1  (Read 18338 times)

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Online QueryEverything

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Re: DS Small Village v1.1
« Reply #120 on: January 01, 2017, 06:09:07 PM »
If I look away from the dock it's ok, but looking at the dock & trading sites it is very bad.  so weird!

Not really weird...  ;)
But between this and e.g. the "Stairway To Heaven" you showed in another thread, this issue seems to be rather pronounced on your system?


Even with a fresh map I noticed it did it again, yet I tweak some of my system settings as per the guide on the BL site. 
I also notice, and this is to be expected, where the water/land meets, if I terraform that land then any part of the building that overlaps it becomes transparent, or at least the water tries to show through the part of the tile that was terraformed. 
I'll see if I can find a screenshot of it doing it, if so I will start a new thread, :)

@QueryEverything very nice looking dock area despite graphic glitch. 

@Discrepancy, I for one hope DS Small Village stays separate from CC & Mega and iron stays iron not iron ore with production chain.  Small Village is a great mod, looking forward to using it again and again.
Thank you very much :D :D
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Offline tanypredator

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Re: DS Small Village v1.1
« Reply #121 on: January 04, 2017, 08:42:33 AM »
Hello, Discrepancy!

I think it would be nice if my new honey could be used by your Mead Brewer, as Wild oats already are used. What would be better - I can make a version with Wild honey renamed just Honey (would it work?), or you can add Wild Honey as a separate resource, as with oats.

Offline tanypredator

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Re: DS Small Village v1.1
« Reply #122 on: January 04, 2017, 08:45:30 AM »
I also want to say, that this mod is great! So many new beautiful buildings that match each other. Especially with your decorations. Thank you!

And also great idea and realisation of jetties. Only is it possible to make them to get covered with snow at winter?

Offline Discrepancy

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Re: DS Small Village v1.1
« Reply #123 on: January 12, 2017, 01:14:37 AM »
Hello everyone :)
I'm finally back. I wish I had a relaxing break, but between moving, work and building a shade-house I haven't had time.

That goes to say modding has been very slow.

New buildings have been limited to a few like the 3 occupant tents, the Village Hall and these:

they don't belong in the vanilla banished climate, but I picked the first plant I could think of when deciding what should be planted in front of the village hall.
I then decided a few variations for player 'mass-plantings' would be in order :)
Agapanthus, Lily of the Nile:
http://i.imgur.com/Zeid3Cv.jpg
DS Small Village v1.1

 I haven't done the code for them yet, nor for a few other models.

Here is the Village Hall. I plan on adding decorative flags that can be placed on the flag pole... another task added to the long list ;)
http://i.imgur.com/vDnMEPH.jpg
DS Small Village v1.1

also in shot are 2 of the Village Inn (accommodation/boarding house) variants. I'm still adjusting textures... on all buildings.
« Last Edit: January 12, 2017, 02:43:22 AM by Discrepancy »

Offline Discrepancy

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Re: DS Small Village v1.1
« Reply #124 on: January 12, 2017, 03:43:25 AM »
And also great idea and realisation of jetties. Only is it possible to make them to get covered with snow at winter?

The upcoming v2 has snow covered jetties and bridges. You can download the beta version from my website.
Also in v2beta you will fine jetty storage crates and boxes, they can be built on land as well as water. One day I'll make land only variants.

I think it would be nice if my new honey could be used by your Mead Brewer, as Wild oats already are used. What would be better - I can make a version with Wild honey renamed just Honey (would it work?), or you can add Wild Honey as a separate resource, as with oats.

Wild Honey is nicer :) a great idea.

When you get back to modding....

:)
more storage options? already planned.
smaller fishing spots, also planned.



here are some more pictures of new buildings:

the tents have changed a little than what I first planned, they will sit on 2x4, these are 3 occupant tents, they use a lot of firewood to stay warm, and will use the fire all year round, so not very economical. But quick and low cost to construct.
http://i.imgur.com/uVZYYod.jpg
DS Small Village v1.1

those tents can be upgraded to the tent below. 4 occupants, and better warmth than the other tents.
http://i.imgur.com/IqluHWc.jpg
DS Small Village v1.1

there will be a small house to also upgrade into, which can then upgrade to the townhouses.

and here is @elemental 's Gruel Kitchen, serving all manner of nutritious... gruel (by strange twist of fate this building looks similar to a building that shockpuppet has recently made for CC).
http://i.imgur.com/9Pp5tIb.jpg
DS Small Village v1.1

I haven't done the interior yet.

Offline Paeng

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Re: DS Small Village v1.1
« Reply #125 on: January 12, 2017, 04:06:16 AM »
Cool new stuff, like the town hall...  :)

I'm still adjusting textures... on all buildings.

Good... right now looking at the beams, they are slowly turning black...  ;D


For the little tents - I'm wondering whether it wouldn't be cool to make small groups of them, like 1, 2 and 3 tents (probably for 3, 4, 5 peeps?), each clustered around one fireplace... else I foresee looong rows of little tents, with looong rows of fireplaces, and lots of smoke... plus you could then add more props to the clusters - a crate here, a tiny cart there, and so on... right now they look extreme basic, with that single mat, even for temporary lean-to's... peeps would still have some possessions around them...  just thinking out loud, as usual  :-X

 :)
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Offline Discrepancy

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Re: DS Small Village v1.1
« Reply #126 on: January 12, 2017, 04:14:26 AM »
For the little tents - I'm wondering whether it wouldn't be cool to make small groups of them, like 1, 2 and 3 tents (probably for 3, 4, 5 peeps?), each clustered around one fireplace...

Quote
plus you could then add more props to the clusters - a crate here, a tiny cart there, and so on... right now they look extreme basic, with that single mat, even for temporary lean-to's... peeps would still have some possessions around them...  just thinking out loud, as usual  :-X
keep doing so :) by all means. They are good, valid ideas, and I will adopt them. These are made so I may as well offer both variants.

Offline Nilla

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Re: DS Small Village v1.1
« Reply #127 on: January 12, 2017, 08:04:11 AM »
Nice to see you back. Your new buildings look promising.

Offline Denis de la Rive

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Re: DS Small Village v1.1
« Reply #128 on: January 12, 2017, 08:58:35 AM »
Looking good, its a great idea to have smaller buildings that serve a temporary purpose.  :)

Offline elemental

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Re: DS Small Village v1.1
« Reply #129 on: January 12, 2017, 12:32:35 PM »


and here is @elemental 's Gruel Kitchen, serving all manner of nutritious... gruel (by strange twist of fate this building looks similar to a building that shockpuppet has recently made for CC).
http://i.imgur.com/9Pp5tIb.jpg
DS Small Village v1.1

I haven't done the interior yet.

Looks great.  :)  And don't feel bad about the resemblance to that new market from CC1.7, because it's obvious that you have made yours from scratch.

https://www.renderosity.com/mod/bcs/medieval-market---extended-license/105084

Offline RedKetchup

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Re: DS Small Village v1.1
« Reply #130 on: January 12, 2017, 03:03:11 PM »
we mostly all need to have some kind of ... pictures so we can draw our 3D meshes. personally i am doing it 100% of the time. i spot something a 3d ... and instead to buy it (cause most of time they ask a stupid big price....) and i try to make mine as much as exact i can to compare what i see.
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Offline elemental

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Re: DS Small Village v1.1
« Reply #131 on: January 12, 2017, 03:35:52 PM »
There's nothing wrong with that at all. :)  Everyone needs to find inspiration somewhere.

There's nothing wrong with buying them either. But for you and discrepancy and kid and everyone else, obviously the more models you make (as opposed to buy), the better you become at it. Look at how quickly you have all progressed.  :)  I'm certainly not criticising CC for buying models (it's a fast way to add content) and I really like that market they will be adding to 1.7 but I do think that some of their best buildings are the ones they made themselves.

Offline RedKetchup

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Re: DS Small Village v1.1
« Reply #132 on: January 12, 2017, 03:46:47 PM »
There's nothing wrong with that at all. :) 
There's nothing wrong with buying them either.

no, nothing wrong to buy ! at all !

but i am often just pissed to see some prices sometimes :( like a nice thing you would want but ask 599$ for it.
59.99 would be ok sometimes but they always want x10 more.
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Offline Discrepancy

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Re: DS Small Village v1.1
« Reply #133 on: January 12, 2017, 03:58:16 PM »
I suppose it depends on how much work has gone into it, but yes some prices for 3d models are huge. I should start selling some...

If you looked at it at $30 an hour, I'm sure most of mine would cost $50-200 depending on level of complexity and textures. It's a good thing I'm doing this out of love and not for money though.

Offline RedKetchup

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Re: DS Small Village v1.1
« Reply #134 on: January 12, 2017, 03:59:51 PM »
I suppose it depends on how much work has gone into it, but yes some prices for 3d models are huge. I should start selling some...

If you looked at it at $30 an hour, I'm sure most of mine would cost $50-200 depending on level of complexity and textures. It's a good thing I'm doing this out of love and not for money though.

if you sell one !
what happends if you sell 600 of it ?
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