Author Topic: Pilgrim houses  (Read 765 times)

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Offline brads3

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Re: Pilgrim houses
« Reply #15 on: December 27, 2016, 04:56:29 PM »
KID,i take it you don't even read any of the posts at the CC site?? i was thinking it might be good to give you new or different ideas.as to a bakery,we have a few including NMT. they don't have to all be CC. think i have like 3 or 4,each with its own building design. i do wish that when you hoover over the bakery icon if it would say what the bakery uses or produces. i guess on some buildings it would be too big a list.
   for example: i have several grain mills. 1 will do corn for corn bread. 1 will do sorghums. plus the do wheat and oats. while playing the game its hard to remember which does which. this goes for tailors,blacksmiths,etc. yeah yeah i know i have too many mods,lol.
      1 nice thing with the original pilgrim houses is they were handy early in game since they only required wood to build.

Online kid1293

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Re: Pilgrim houses
« Reply #16 on: December 28, 2016, 02:56:02 AM »
Thanks @brads3 !

Sometimes I sneak in on Black Liquid site and take a peek.
I think it is a good site, although centered around CC and MM.

But I thank you for giving me a hint. I have been testing
different combinations together with the Plimoth houses.
My Colonial houses mod works fine and there I have all those
upgraded buildings I need.
I will model one or two more Plimoth houses and then I see
if there really is a need for more.
And yes, I will remove all stone required to build the houses.
Then it's really a 'starter kit'.

Plimoth houses are just that - houses (and maybe storage)
so it is not necessary to 'invent' new things.

BTW. Vanilla buildings work too. They blend well with these
grey wood houses.

Online RedKetchup

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Re: Pilgrim houses
« Reply #17 on: December 28, 2016, 05:07:48 AM »
sorry and dont worry !
if you want to go for that .... go ahead !!
even if you want my files just ask !


sorry i ve been pulled into helping Azem/Shock/Necora to texture his/their row houses
so i ve pass all weekend/half of the week in that.

http://worldofbanished.com/index.php?topic=696.msg26499#msg26499
« Last Edit: December 28, 2016, 05:10:52 AM by RedKetchup »
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Offline brads3

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Re: Pilgrim houses
« Reply #18 on: December 28, 2016, 08:09:28 AM »
RED,necora has a big water set he is working on. that explains a lot of where u have been.those 3 will keep u super busy for sure.somebody by new yrs should go thru and put a list together of the various ideas floating around WBOB.lol

Online kid1293

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Re: Pilgrim houses
« Reply #19 on: December 28, 2016, 09:08:47 AM »
Thanks RK!

I had some trouble but brads3 kicked my mind in the right direction.
( other mods have what I thought I HAD to include! )

I will keep it simple and go slow. No more bumps. :)

Offline brads3

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Re: Pilgrim houses
« Reply #20 on: December 28, 2016, 12:50:40 PM »
when you get that confused it is time to put down the bottle.

Online kid1293

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Re: Pilgrim houses
« Reply #21 on: December 28, 2016, 03:14:38 PM »
I do put it down sometimes to mod.  ;)

Offline The Pilgrim

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Re: Pilgrim houses
« Reply #22 on: December 28, 2016, 03:52:42 PM »
I find I mod better when I pick it up. 😎

Online RedKetchup

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Re: Pilgrim houses
« Reply #23 on: December 28, 2016, 04:11:05 PM »
heads up....

even if now @kid1293 will make more models, his own models.....
i still go ahead and made +2 "F" variants :)


it will just give you more models at the end :)

v.1.1 : Added 2 more models : Model 2 with chimney to the right instead. Model 3 with 2 chimneys. all operating with "F" key

http://worldofbanished.com/index.php?topic=1343.0
« Last Edit: December 28, 2016, 04:21:01 PM by RedKetchup »
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