After leaving Smallville, there were still so many wonderful mods I had yet to try, but I did finally decide where to go next. My first Mountain Mission was not a success, I had too little space to build and too many people to feed on a small mountain map. However, it was such a nice setting for the Mission mod and I was eager to try all the new additions to that mod. So for Story 2, I decided to use the same map seed #981933154 and start conditions but chose some different mods to enable, some I have tried before and some I have not. They are as follows:
New Roads, Wild Life, Forest Outpost, The Mission v1.21, Better Fields, Brussel Sprouts, Buildable Storage Carts. Carrots, Extra Leather, Fenceless Pasture, Fishing Dock, Idles Small Fishermans Dock, Mexican Fantasy, More Iron, Mushroom Fix, One Year is One Year, Raspberries, Sample White Chicken, Slink Lawn/Rough Lawn, Specialized Stockpiles/Trading Post, Small Well, Tiny Compilation, Tunnel Mine, Washing Mod, Village School.
So far, so good after one strange problem earlier on, suddenly the game froze while auto-saving. I reloaded and it froze when I tried to save. I tried to determine the cause by undoing or not doing what had been done since the last good save. The last probable cause I have not retested yet. On my first Mountain Mission map I build the tiny town hall, the nomad well, and the non-nomad Mission church. I had a lot of nomad mouths to feed. So this time I built the nomad well for early nomads, surprisingly got some before building the tiny town hall. This time I built the Mission Church with nomads, wanting them to go to the Mission instead of the well. Not wanting to be overrun with nomads, I planned to remove the well. When I stopped the removal of the well, the save game problem stopped. For now, the well is still on the map so sadly many nomads have had to be turned away. Luck for me, weary traveler, you were not one of them or I'd be talking to myself, so let me tell you about this Mountain Mission.