This has become quite a boring game. The start was hard enough, but at the moment it's very easy: The population is still small, so the small buildable area doesn't hurt, yet. In fact, it's the opposite. I've built very compact, everything close, so the productivity is very high. Of cause this will change, when I have to expand to remote areas. At the moment I let the game run fast. When I look at the screenshots, I'm astonished how many years went by, the short time I played yesterday.
I have bin thinking of loading the nomad well to speed things up and make it more interesting, but the only really fun thing at the moment, is to test new buildings. And when I test new things, I primary want to look at the productivity and the numbers. A mixture of educated and uneducated mess things up. So I will rather let these easy years pass fast.
I'm quite chocked about how the " city building game" I played with the Mega Mod has influenced my way of playing. I found myself build stoneroads around the small market place, not because many people walk there, just because it looks "right".
These untidy stockpiles everywhere also disturbed my eyes.
Luckily the DSSV stores could be built as specialized for most every kind of material. But I find the stores contain too little material, about the same as a stockpile. I don't ask for a small "magic" storage, that could contain 1000s units of material, but a little more than a stockpile, would be reasonable.
It looks like @Discrepancy
, that you have some kind of philosophy, when it comes to the storage buildings (except the "geeky" Fibonacci numbers
) A storage where you can store more per tile, cost more to build; material and work. That's a good thing. I had a small free space (4*4 tiles) close to the ports, where some more storage would be good. I was relived, that I choose to build 3 small cellars (together 2400 units) instead of one small barn (1200 units) there. I'm not totally ruined by the "city building" game after all. I don't think the cellars are meant to be built in this way.First picture
The cellars I just wrote about. I'm more concerned, that there might leak in water from the close river in the cellars, than that they look ridiculous, built this way.
You can also see the many options for specialized storage.Second picture
The stone paved small market. Sorry, @Discrepancy
I like your markets but on this map they are too big. Third picture
Jetty experiments. I guess you already know @Discrepancy
, that if you put two diagonal parts together, a person who passes disappears briefly just between the parts. I have a request, when it comes to the fisher (both jetty and bridge fisher). You can see the "action circle" of the fishermen, before you set the footprint, but it disappears when the fisher is built. I think, that this area is important, that the catch will be less, if you build other things in the circle. That's the reason, I want to see it, also after the fisher is built.Fourth picture
I've expanded the settlement and built a second center on the other side of the river.