Looks like original from northern Germany.
Good eye. Its the house I grew up in from north east germany. If i get the hang of this thing i'm loking into making a whole range of thatched roof houses.
The vanilla houses have round about 1 - 1.5 k vertices on 4 x 4 game tiles. My cottages have 2 - 3 k and I could not notice a relevant influence on the game performance in my tests.
Good Lord! Break out the beveling tools, we're going full ham on this bad boy. The model i'm using has 107 verts, 109 faces.
The toolbar icon needs a correct link from the template to the sprite sheet.
Yeah the guide by discrepancy i used was a bit vague on what to do with the icon. guess i'll have to figure it out. had some errors building but just ignored them as it was late at night. maybe i'll look into them some more and it'll fix the toolbar icon issue.
personally, i prefer to assign different material to different pieces instead of mapping to 1 big file. yes for a model, it makes more bytes than one 1024 but it gives a better resolution per texture. and if happends to reuse the same textures for many parts, and for many models, you in fact save space overall because you are reusing many times the same textures
and how would i go about doing this? how does banished know which textures are linked to what part of the mesh? any tutorials out there?
i guess i could use a couple 128x128 or 256x256 textures to get more detail while keeping the size down.
Thanks for the tips guys, much appreciated!