Author Topic: playing THE NORTH with CC  (Read 775 times)

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Online brads3

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playing THE NORTH with CC
« on: January 05, 2017, 02:37:48 PM »
      THIS IS cc 1.61 THE FORGE AWAKENS WITH THE NORTH plus several other mods.
 After several mod re-downloads and shuffling my mod order multiple times,and a war with a dictator<jk/lol>, i did get the 2 mods to work together.i downloaded the newest version i found. then reloaded to the newest beta version. i also added the russian house,as it was newer than the NORTH version. i like having the debug active,not to cheat but its handy to check new mods out with.place CC above The North and turn off all other nordic mods(or you get small funny toolbar icons).with the NORTH above,the game errored and kicked me out.
     there are sveral differences. subtle changes to some map window terrain,some of the bushes look different,way the snow looks on fields and roads,deer look like reindeer but do not give fur only leather. the stat box has several changes: the calendar now reads by month not seasons and all the icons are shuffled around- food is where the firewood was,logs is where food was,etc. the profession's box has several additions to it, enough that the box is much larger. this covers where i usually have the stat window. opening a few buildings,i noticed the iron icon on the build menus has changed. we also now have a few extra icons under the remove toolbar- quick placeale hunter and crayfish catcher,as well as a firewood gatherer.
      Please note this is based on the 1st game with both mods active.you would think the game would load the game play of CC and just add on buildings fromTHE NORTH that weren't included. This is not totally the case. As i said the deer are changed. thou i have only checked the mini fisherman,fish are now salmon plus a flyfisherman that catches trout. The hunters all seem to have increased productions. Even the small circle placeable hunter  is very productive for such a small area. I assume that it's understood he works a larger area than the placed circle. I did place it near 5 or 6 deer,but even after those were gone the production did not drop off. Even the mini fisherman had a production boost,thou not as dramatic. thou i could have affected it by my game play, the builders seem slower but laborers seem faster. so the game plays faster and slower at the same time. hope that makes sence. traders seem to come less often than just CC.
      climate and field differences: I chose mild climate as that seemed to fit where i live. I did not realize the changes that the NORTH would affect until i started playing. Playing the NORTH before i noticed i had to adjust the climate up a level to be accurate to my local. I may decide to do that in future games. the temp thru the winter is close to here. However,the summer seems about 10 degrees f and august seems to start fall. temps in august here is 80-90,more like mid summer yet. in game august was 55-65 degrees. fields harvested  closer to the begnning of september.overall yields per field is a bout 50% compared to playing with just CC. where i used to figure 1 farmer per 5 ppl, i'd be figuring double that at least.
   JUST figured i'd log this in case others want to try the 2 mods together. and to give new players a heads up on some of the differences. It's not to say the changes are good or bad. I was surprised how much THE NORTH did override the CC. That was not expected. I haven't played this way long enough to say it is harder or easier than before overall. It's just different and with anything it takes time to adjust ones style of gameplay to that. I do hope as TOM updates and adds to this mod that he also updates the beta versions as well.

Online brads3

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Re: playing THE NORTH with CC
« Reply #1 on: January 08, 2017, 01:59:07 PM »
BOOOOOOOO problem #1 the norths bloomery does not work. not a big problem,as we have an iron smelter. the charcoal maker does work very well. iron to CC is iron ore to the NORTH. game says low on ore for low on iron.
 #2 bigger problem.  you can place the NORTH brick maker but when i tried to click on it to pause it,since i knew i needed tiles and bricks to build,game error and kicked me out. :'(  restarted new game just to double check. i can place the brickyard but as soon as i click on it POOF. error kicked me out.
   worst of all that was i hadn't saved the game and it was going good til that error.booo

Offline Tom Sawyer

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Re: playing THE NORTH with CC
« Reply #2 on: January 08, 2017, 03:26:28 PM »
Hi Brad! All I can say is. Don't do it. CC and North do not work together. They are two different games. It is like driving two bikes at the same time. It will crash.

Enjoy them one after the other. :)

Online brads3

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Re: playing THE NORTH with CC
« Reply #3 on: January 08, 2017, 03:55:30 PM »
lol TOM. i know i am crazy. i did want to see n post to others how it would be with both. according to what i have tested this far the brick maker can be built and used to make brick as long as you don't click on it specifically.the moment you do you get kicked. i would try to download the brickmaker separately too but 2 NORTH mods will chnage the toolbar icons. they become  tiny circle thingys. can't reAD them at all. doesn't change all the icons,just some of them. i do have NMT's brick n tile maker so i aint finished. just i didn't save the game so lost lots of time.

Offline Denis de la Rive

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Re: playing THE NORTH with CC
« Reply #4 on: January 09, 2017, 10:17:05 AM »
I agree with tom, the two are so very different, and that is what makes Banished modding so great, many different visions. I hope tom doesn't try to make them compatible, otherwise CC will become the only show in town, thats not what we want. Tom's mod is so carefully made that you can succeed in very difficult situations, and that is the challenge. There is a tendency in some player want to have everything, (I use MM), but that should never drive design. I totally support Tom's decision not to be compatible with CC, or MM.  8)

Offline Nilla

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Re: playing THE NORTH with CC
« Reply #5 on: January 10, 2017, 03:54:01 AM »
I totally support Tom's decision not to be compatible with CC, or MM.  8)

Agree!


Offline c_jayy93

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Re: playing THE NORTH with CC
« Reply #6 on: May 13, 2017, 02:29:02 PM »
How does one re-activate the debug menu with The North mod?

Online Paeng

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Re: playing THE NORTH with CC
« Reply #7 on: May 13, 2017, 02:48:15 PM »
How does one re-activate the debug menu with The North mod?

You can only use debug with (older?) betas... in release versions, debug is disabled for the North.
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Offline RedKetchup

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Re: playing THE NORTH with CC
« Reply #8 on: May 13, 2017, 03:19:12 PM »
How does one re-activate the debug menu with The North mod?

You can only use debug with (older?) betas... in release versions, debug is disabled for the North.

to use a debug with new version you need it as a .pkm
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Offline ancientmuse

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Re: playing THE NORTH with CC
« Reply #9 on: May 14, 2017, 03:48:15 PM »
How does one re-activate the debug menu with The North mod?

You can only use debug with (older?) betas... in release versions, debug is disabled for the North.

to use a debug with new version you need it as a .pkm

I have debug.pkm and it doesn't work with the North, believe me I tried... LOL.

The dang game is so challenging, I got frustrated one day and installed the debug mod in the hopes of saving my bannies from dropping dead like flies constantly, but it won't work *sigh*

Offline Discrepancy

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Re: playing THE NORTH with CC
« Reply #10 on: May 14, 2017, 06:20:06 PM »
You will not be able to get the Debug menu to work with The North, it has been disabled by replacing the Dialog/Debug.rsc file with another - this original debug file is not visible in the modkit, so the changes that The North makes, means we cannot make an override mod to get it back.

Send a request to @Tom Sawyer , some of his beta versions allow the debug menu.

Offline RedKetchup

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Re: playing THE NORTH with CC
« Reply #11 on: May 14, 2017, 07:13:20 PM »
oh ya right  ;D

mine is still working though ^^
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