It's basically Lego pieces, completely free to place.
One thing I discovered was that the accesspoint
follows the house when you turn or move.
That means you could end up going through walls
to get to your 'door'. Does not look good.
I must admit that the old footprints with road access
are the best. One way to have it higher is to build, say -
6 tiles wide with one row of tiles for each floor. It forces
some restrictions on building but the game probably looks
This was just an idea that popped up.
In reality I agree with @Abandoned
that this game is NOT
a futuristic megacity.@TheOtherMicheal
- Overhangs are easily made with standard
modelling and coding but the model is often fixed in position,
so there is a trade off with either method.
edit- those houses in your picture would be fun to model.