DS Small Village v2 will have a butcher/s.
I haven't made the models yet, but did most of the code today.... then decided to scrap it. Why? because I don't want to just make a butcher that would create more, or create a higher value product.
So a discussion is in order.
There is an idea I have, but it would mean I would be altering the game-play in such a way that it would become - 1. incompatible with most mods, 2. very difficult to feed the citizens.
First off, a question.Is a citizen eating 100 items of food?
or are they eating 100 in weight of food?
As it is now, we must assume that the Hunters and Herdsman are killing the animals and then butchering them right there to create the 160-200 Beef/Mutton/Venison or 4-6 Chicken per animal.
So as I said, I could just take 1 beef and make 1-2 cuts from it, or
I could take 20 beef and make a variety of cuts from it, some adding value, others not - this version would act in a similar fashion to how the fishmonger is supposed to work (if the idea below doesn't work, I will resort to this).
But what if the hunter and herdsman no longer butchered the animal? and when the animal dies, a single resource is spawned: beef carcass, sheep carcass etc. it would be a protein, inedible and would need to be cut into the 'primal-cuts' before the citizens could eat it.
This is where my question comes in 'Is a citizen eating 100 items of food? or are they eating 100 in weight of food?'
if it is the first, this might not work very well and maybe be too difficult. if the second is correct, It would still be a challenge, but manageable for most players. The Primal cuts would be edible and weigh more, hopefully supplying a citizen with enough protein for 3-6 months. This could also be further 'butchered' into smaller cuts (less weight and slight gain) and other particular 'butcher' foods.