Author Topic: Modular Mod Tool Bar Spaces  (Read 29324 times)

0 Members and 1 Guest are viewing this topic.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10995
Re: Modular Mod Tool Bar Spaces
« Reply #30 on: February 12, 2017, 10:42:51 PM »
going to bed very very soon ... 1:40 AM ....

but tomm also i will try to see if i can make a little quick "patch.pkm" which people will able to put at top of the list and it will put all my mod in the New Community Toolbar if they use them :D

if it works :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline elemental

  • Architect
  • *****
  • Posts: 750
Re: Modular Mod Tool Bar Spaces
« Reply #31 on: February 12, 2017, 11:15:42 PM »
It might be difficult to fit that inside 32x32. Also, something without text would fit in better with the vanilla icons.

I still like the chest idea but here are some more:

Tools - representing the tools you forge your mods with.  :)

Globe - representing global modding and global Banished community.

Offline Discrepancy

  • Modders
  • Banished Expert
  • *****
  • Posts: 1053
Re: Modular Mod Tool Bar Spaces
« Reply #32 on: February 12, 2017, 11:48:00 PM »
Great find @Necora & @RedKetchup !


To me, this changes everything...

lot's of work to do!

 :o

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10995
Re: Modular Mod Tool Bar Spaces
« Reply #33 on: February 13, 2017, 04:01:35 AM »
i did my attempts :)

what you think of .... ??


included a 160x160 px
included the 32x32 px

and a screenshot of the game toolbar
and a screenshot of game toolbar X 200%
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Paeng

  • Banished Expert
  • *****
  • Posts: 1340
Re: Modular Mod Tool Bar Spaces
« Reply #34 on: February 13, 2017, 04:14:23 AM »
After rubbing my eyes hard, I decided to go to sleep and see tomorrow (now) if this is really happening...  :D

What a fantastic improvement for all menus to come - great job, Necora and RedK!

To me, keeping the basic toolbar (first level) uncluttered and short is paramount... what happens further above it - anything goes, so fill 'em up LOL... and if it helps modders to break up huge mods into smaller parcels that can be loaded individually, so much the better!

Wow, between fresh limits, fire and now better control of menus (and of course all the new or updated mods of all kinds) 2017 is off to a glorious start...  8)

EDIT

Yeah, MOD(der)S ON FIRE - I like that...  :D
« Last Edit: February 13, 2017, 04:17:50 AM by Paeng »
Heads are round so thoughts can take a turn
Editor's Choice here

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 3831
  • Never confuse movement with progress
Re: Modular Mod Tool Bar Spaces
« Reply #35 on: February 13, 2017, 05:39:32 AM »
@RedKetchup - Nice icon. Clean and to the point. You get my support for it.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10995
Re: Modular Mod Tool Bar Spaces
« Reply #36 on: February 13, 2017, 08:15:20 AM »
i redid almost all my icons, more rich, more ... velvet ? ?

and when i was playing with my effects... i did a test for Kid ^^

( i took the green color from this : http://blackliquidsoftware.com/uploads/monthly_2017_02/MegaModList.jpg.063c33dd5d2162fd15fdd91fba701500.jpg ^^)
« Last Edit: February 13, 2017, 08:24:33 AM by RedKetchup »
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1366
  • DECO FANATIC!!!
Re: Modular Mod Tool Bar Spaces
« Reply #37 on: February 13, 2017, 08:18:28 AM »
A bit late to the party...what about a lightbulb for an icon?


http://shrani.si/f/1D/q5/1q8G1McZ/idea-32x32.jpg
Modular Mod Tool Bar Spaces
There's never enough deco stuff!!!
Fiat panis.

Offline Hawk

  • Architect
  • *****
  • Posts: 568
Re: Modular Mod Tool Bar Spaces
« Reply #38 on: February 13, 2017, 08:55:45 AM »
I really like where this is going.
Shouldn't that fire be an orangeish color though?  :)
Hawk

Yes, I can multitask. I can listen, ignore and forget all at the same time.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 10995
Re: Modular Mod Tool Bar Spaces
« Reply #39 on: February 13, 2017, 09:05:40 AM »
I really like where this is going.
Shouldn't that fire be an orangeish color though?  :)

some people dont want any color on the the main toolbar, but they allow color if it is hiding further  :-X
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Necora

  • Modders
  • Trader
  • *****
  • Posts: 488
Re: Modular Mod Tool Bar Spaces
« Reply #40 on: February 13, 2017, 09:41:09 AM »
Oh this is so awesome. @RedKetchup I love how you've embraced the new tool bar!

But really, what have we done??? I pulled out the PEI Shore fisheries to make them modular, decided to clean them up and re-master them for the new release, oh the amount of work involved!

Offline Paeng

  • Banished Expert
  • *****
  • Posts: 1340
Re: Modular Mod Tool Bar Spaces
« Reply #41 on: February 13, 2017, 10:08:34 AM »
some people dont want any color on the the main toolbar

I admit, I'm one of them...  ;)

When I'm playing (as opposed to building), just traveling through my town, visiting with my peeps, I want Banished UI as "pure" and unobtrusive as possible, which is ensured by the subtle, monochrome default bar...

@Hawk, just imagine the psychedelic effect if all the level 1 icons were colored, half of them with colors that bite each other <shudder>... I for one am really grateful that mostly all modders stick to this convention...

* And as RedK pointed out - from level 2 up some color is fine (if not overdone, subtle still rulez)... like the thin frame around icons signalling "more...") - that is certainly helpful...   ;)
Heads are round so thoughts can take a turn
Editor's Choice here

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 3831
  • Never confuse movement with progress
Re: Modular Mod Tool Bar Spaces
« Reply #42 on: February 13, 2017, 10:34:42 AM »
I just saw your Kid-icon, nice.
I've been sitting, compiling most of my stuff. As a test.
It works very well.

I even had a green icon at one point :)
Then I remembered voices like Paengs that icons should be monochrome,
so a white icon it is. (but I liked the green color....)
Maybe I change again. I can't see where this is going to lead us. Looks promising!

Offline elemental

  • Architect
  • *****
  • Posts: 750
Re: Modular Mod Tool Bar Spaces
« Reply #43 on: February 13, 2017, 01:56:51 PM »


To me, keeping the basic toolbar (first level) uncluttered and short is paramount... what happens further above it - anything goes


I agree completely. Keep the basic toolbar clean and uncluttered. No colour icons down there please, and preferably no text either. None of the other vanilla icons on that first level toolbar have text so @RedKetchup I would very much prefer to see a mod icon that doesn't have any text.


But for any of the submenus under that mod button... please do what you like.  :)  I don't mind text in the submenu because you can't see it when the main menu button is closed.

Also, how about putting the mod menu button after the vanilla content icons? It seems only fair that the vanilla content buttons should come first. So second from the right, just before the game settings icon. Or maybe third from the right, next to the axe, seeing as the axe button doesn't have any buildable content under it. Just a suggestion.  :)

Offline Paeng

  • Banished Expert
  • *****
  • Posts: 1340
Re: Modular Mod Tool Bar Spaces
« Reply #44 on: February 13, 2017, 02:46:39 PM »
Also, how about putting the mod menu button after the vanilla content icons?

I think that's a good idea - to me --more selfish than Elemental--, mainly because mod menus quickly become long (or: wide), so I think the farther on the right side it sits, the more space there is to open mod menus...  ;)
Heads are round so thoughts can take a turn
Editor's Choice here