Author Topic: Kid - Plimoth Plantation V1.3  (Read 3136 times)

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Offline huyle

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Re: Kid - Plimoth Plantation V1.3
« Reply #15 on: June 05, 2018, 11:49:36 AM »
@kid1293 nice mod, the stockade fit perfectly with the forest   ;D

http://i.imgur.com/mDzuBug.jpg
Kid - Plimoth Plantation V1.3


Offline kid1293

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Re: Kid - Plimoth Plantation V1.3
« Reply #16 on: June 05, 2018, 02:31:51 PM »
I am glad the forest accept my stockade :)

Nice road BTW.

Offline huyle

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Re: Kid - Plimoth Plantation V1.3
« Reply #17 on: June 07, 2018, 05:20:00 AM »
i will be great if you add some ghosted piecies

Offline kid1293

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Re: Kid - Plimoth Plantation V1.3
« Reply #18 on: June 07, 2018, 05:42:04 AM »
The first function of a wall is to block the path for bannies.
If I make it ghosted you will have a lot of chicken-brains going right through. :(

Offline huyle

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Re: Kid - Plimoth Plantation V1.3
« Reply #19 on: June 07, 2018, 06:43:26 AM »
@kid1293 i mean, just an additional choice, to cover some ugly buildings or build it next to the mountain without flatten the terrain

Offline kid1293

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Re: Kid - Plimoth Plantation V1.3
« Reply #20 on: June 07, 2018, 07:09:44 AM »
I can not choose to do it right now. I will have it in mind though.
I just made an ugly building so I know what you mean  :D

Offline galensgranny

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Re: Kid - Plimoth Plantation V1.3
« Reply #21 on: September 20, 2018, 12:19:11 AM »
I had my game crash twice today when my bannies were about to build one of the houses.  With this game, I have your new Bodiam Castle mod.  I don't know if that has something to do with it, or maybe my game went weird two times.
Edit:  It might be something with my computer as now I got a d3d11.dll error.
« Last Edit: September 20, 2018, 02:52:36 AM by galensgranny »

Offline kid1293

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Re: Kid - Plimoth Plantation V1.3
« Reply #22 on: September 20, 2018, 04:04:50 AM »
Uhoh, @galensgranny . I sure hope you will straighten that out!
If it is persistent I can go through Plimoth and Bodiam to see if anything is colliding.
I haven't had any problems and I have not heard about your problem before.

Good luck, though. Maybe as easy as re-install Banished. :)

Offline embx61

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Re: Kid - Plimoth Plantation V1.3
« Reply #23 on: September 20, 2018, 09:20:48 AM »
That's good, since I very much like your wells from this original Plimoth mod and the Plimoth Harmonized mod.  I wonder why the happiness radius mod circle doesn't show for these wells.

Th reason is that Luke not enabled the circle in all his buildings to show.
The line what draw the circle is commented out.

Code: [Select]
RadiusDescription radius
{
   int _radius = 20;
   // MaterialInstance _decalMaterial = "Terrain/TiledDecals/SelectAreaMaterial.rsc";
}

And in The Description UI part it needs

Code: [Select]
{
   ObjectType _type = RadiusUI;
}

What is not in the Vanilla Well template file. I went over all my mods and I think all what need a circle I have it enabled to show the circle.
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