Author Topic: DS Jetty & Bridge v2.1 (updated 20 April 2018)  (Read 14700 times)

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Offline elemental

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Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #210 on: May 13, 2018, 04:57:24 PM »
Can I ask what the difference is between the searcher and the collector?

Offline Discrepancy

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Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #211 on: May 13, 2018, 04:59:26 PM »
searcher will produce both logs and firewood randomly, the collector you select the output.

Offline elemental

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Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #212 on: May 13, 2018, 05:27:19 PM »
Thanks for that. Obviously I haven't build them yet, but I plan to in my next game.

Offline Nilla

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Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #213 on: May 14, 2018, 02:10:17 AM »

first build collector if using selection method will produce a total of 250 before upgrade/demolish, which gives another 50 production.
random production is total of 300 before upgrade/demolish, which gives another 50 production.

These numbers surprise me. I primary collect only logs with the searcher. 2 worker collect at least 120 logs each year. And I had it running much longer, than 2 years before upgrading. Also after upgrading it ran several years making 50+20 logs/firewood.

Offline Discrepancy

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Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #214 on: May 14, 2018, 02:20:40 AM »
I think the maximum production of buildings is each round of rawmaterial, not the individual resource number. so in the north you get 6 wood for each work cycle. times that by the 250 maximum the collector has and you will have a total building production of 1500, with the demolish/upgrade producing another 100.

In vanilla jetties, it creates less before expires, with only the 2-3 logs created, so a total of 500-750 in the buildings.

Offline Freedom

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Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #215 on: May 14, 2018, 08:17:19 AM »
@RedKetchup Thank you. This is the patch I asked for.
Quote
in case all you only wanted in fact ... is a patch that doesnt change your fertilizer setup but only allow the greenhouse to store and custon7 and custom4 ....
use this patch ontop. note maybe you will have to destroy the greenhouses and rebuild

As expected, I did have to destroy and rebuild the greenhouses before things started working.

Sorry for any confusion; My personal preference would be to have fertilizer stay as misc (custom7). Others seem to prefer it as a material (custom4). Either way, since it's being coded differently by different modders, your patch is needed for compatibility. It is much appreciated.