Author Topic: Kid - Wild West V1.1  (Read 8156 times)

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Online kid1293

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Kid - Wild West V1.1
« on: April 07, 2017, 09:28:18 AM »

Wild West V1.01

Some buildings to make your own Wild West town.
Works wonderfully as an addition to Colonial Houses.

V1.1 Renamed mod and edited flags and limits. No more change to vanilla buildings!
You have to start a new game with this update.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=260


http://worldofbanished.com/gallery/2582_28_04_17_2_20_32.png
Kid - Wild West V1.1



Wild West V1.1
« Last Edit: April 28, 2017, 02:28:33 PM by kid1293 »

Offline grammycat

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Re: Wild West V1
« Reply #1 on: April 07, 2017, 10:52:46 AM »
I knew you were up to something!  However,  I never expected this.  It's absolutely great.

Offline Paulo

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Re: Wild West V1
« Reply #2 on: April 07, 2017, 01:12:36 PM »
This looks Great kid, thank you.
I was thinking about ideas for a Wild West Mod, but my skills for drawing are simply no existing :(

It would be cool to have na old style Tradding Post, maybe using RK choo choo "Trading Style" where you can Exchange goods for currency and use currency to buy goods.

Also no wild west city is a really city without a Bank and a Jail, maybe the bank can be used to trade Gold, Silver, gems and other values for currency to be used in the trading post.

And the Jail could give some king of happiness, maybe incresea health.

I wish I could make models, but I can help with the files (still learning doo...)

Online brads3

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Re: Wild West V1
« Reply #3 on: April 07, 2017, 01:24:07 PM »
is this mod dependant on having the 1.07 colonial mod?some reason mine sayd version 0 and doesn't have a name either.

Online kid1293

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Re: Wild West V1
« Reply #4 on: April 07, 2017, 01:43:51 PM »
@brads3 - I have no experience of what you mentioned!
It has no dependencies and it is compiled with 1.0.7 beta 2
with all new limits according to Kralyerg (same as we all have).
It should be safe/clear from anything.

Online kid1293

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Re: Wild West V1
« Reply #5 on: April 07, 2017, 01:56:10 PM »
@Paulo - Yes, a jail was on my list.
I just couldn't figure how to make it work with what I had.
I could be a kind of 'decoration' or a home but who wants to live in a jail?
We are spared from criminals in Banished so it was put down the list.

Offline Paeng

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Re: Wild West V1
« Reply #6 on: April 07, 2017, 02:44:17 PM »
I just couldn't figure how to make it work with what I had.

Make the jailhouse into a tiny quarry...  :)
Heads are round so thoughts can take a turn

Online brads3

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Re: Wild West V1
« Reply #7 on: April 07, 2017, 02:52:11 PM »
redownloaaded the file. seems to work now.

Online kid1293

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Re: Wild West V1
« Reply #8 on: April 07, 2017, 03:29:59 PM »
I just couldn't figure how to make it work with what I had.

Make the jailhouse into a tiny quarry...  :)


 :D The Chain-gang. LOL

Online brads3

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Re: Wild West V1
« Reply #9 on: April 07, 2017, 04:45:57 PM »
i like the way you added some of the buildings as houses. that was a neat way to do that. i do like the rough texture look. however,could we get a roof texture that all the buildings have?it would look better when all placed together. also the corner store can not be placed tight against another building,there has to be a space.where is the bank,tailor,stables,doctors office,and hotel boarding house? we could use the bank to store gold and silver.<hint>not sure what to say bout the sheriff or jail. what about a guy in a rocking chair smoking a pipe for decoration?

Offline Paeng

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Re: Wild West V1
« Reply #10 on: April 07, 2017, 05:01:22 PM »
:D The Chain-gang. LOL

Yeah, meet Lucky Luke and the Daltons... and Rantanplan of course...  :D
Heads are round so thoughts can take a turn

Offline QueryEverything

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Re: Wild West V1
« Reply #11 on: April 07, 2017, 08:00:38 PM »
Woohoo thank you @kid1293 :D  Did you see my Wild West request I had posted over at BL?
Woot woot :)  Looking forward to creating my mining community :D :D :D

I had inspiration for the WW from the Australian gold fields, Sovereign Hill, Central Deborah Gold Mine, and Echuca (on the Murray River).
Very, very, very happy indeed :D   and a lovely surprise after being AFK for so long :D (I know it's not *my* surprise, but I feel special, hahahaha)
« Last Edit: April 07, 2017, 08:04:20 PM by QueryEverything »
~ QE, I query because I like learning new things. 

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Online kid1293

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Re: Wild West V1
« Reply #12 on: April 08, 2017, 12:20:30 AM »
however,could we get a roof texture that all the buildings have?it would look better when all placed together. also the corner store can not be placed tight against another building,there has to be a space.where is the bank,tailor,stables,doctors office,and hotel boarding house?

I made different textures on purpose. All houses should be a little different.
I am no big fan of standardization. And I got enough of that with my Rowhouses.

I see what you mean with placement.
I left 20 centimeter on both sides (on all houses) to give some room.
Else the roofs would go into each other.

I release 15 houses and you want more?  :)
We'll see if I make a Version 2.

Offline Discrepancy

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Re: Wild West V1
« Reply #13 on: April 08, 2017, 12:42:35 AM »
 :) Great work kid1293,

I look forward to trying it out.

Offline Turis

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Re: Wild West V1
« Reply #14 on: April 08, 2017, 04:00:31 AM »
Make the jail like a school for troublemakers with a sheriff acting like a teacher.