Author Topic: Kid - Wild West V1.1  (Read 9500 times)

0 Members and 1 Guest are viewing this topic.

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 913
  • Country: au
Re: Wild West V1
« Reply #15 on: April 08, 2017, 05:26:09 AM »
Make the jail like a school for troublemakers with a sheriff acting like a teacher.

 ;) just like RL now in some schools.

Offline Hawk

  • Architect
  • *****
  • Posts: 517
  • Country: us
Re: Wild West V1
« Reply #16 on: April 08, 2017, 06:16:42 AM »
It wold be cool if you could make the jail a school for nomads only, and only give them half an education, but I'm guessing the game engine won't let you do that.
Hawk

Proprietor of The Hawk & Badger Railroad - for all your Railroad Tycoon 2 & 3 needs

Yes, I can multitask. I can listen, ignore and forget all at the same time.

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2669
  • Country: se
  • Never confuse movement with progress
Re: Wild West V1.01
« Reply #17 on: April 09, 2017, 10:33:02 PM »
@Paeng found a nasty bug with one of the large houses.
It would crash the game. You couldn't even select the house.
My bad. I had commented some of the code out
and forgot to put it back when releasing the mod.
Now you have to download again and try to forgive me.  :-[

Offline QueryEverything

  • Advisor
  • Banished Expert
  • *****
  • Posts: 1064
  • Country: au
Re: Wild West V1.01
« Reply #18 on: April 09, 2017, 11:59:59 PM »
Of course I had to go and find which one it was ...

Don't touch .. no ...  kabow!  Crash.  Hahaha

Thanks for the very quick update @kid1293 :)
~ QE, I query because I like learning new things. 

Banished pinterest & Banished mod ideas
(Gently) Please: if you download mods please rate them, this helps & encourages the modders. :)

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2669
  • Country: se
  • Never confuse movement with progress
Re: Wild West V1.01
« Reply #19 on: April 10, 2017, 12:21:35 AM »
 :)

I can put one of those in now and then. Surprise!  :D

Offline Paeng

  • Banished Expert
  • *****
  • Posts: 1283
  • Country: de
Re: Wild West V1.01
« Reply #20 on: April 10, 2017, 06:06:15 AM »
Thanks for the quick fix!


I can put one of those in now and then. Surprise!

 :D
Heads are round so thoughts can take a turn

Offline brads3

  • Banished Expert
  • *****
  • Posts: 2469
  • Country: us
Re: Wild West V1.01
« Reply #21 on: April 10, 2017, 09:33:00 AM »
not sure why but this file has  a problem. took 3 tries to get the original to load.today i tried to download the fix, it isn't working. downloads very slow.  when i load the game andgo to the mod list,this mod reads version 0,shows a picket fenceisn't even named. i tried downloading with 2 computers even.stranger yet the file size keeps changing each time i download it.i restored the orginal file for now.

Offline TheOtherMicheal

  • Trader
  • ****
  • Posts: 207
Re: Wild West V1.01
« Reply #22 on: April 10, 2017, 04:40:46 PM »
I'd be willing to bet that it's not the file itself, it's the download process.

I have exactly the same sort of problems with this site downloading any file. Some day's it's good and some days it's utter crap. It's not just this site either, I have the same problem with the Black Liquid site and also a site for the Transport Fever game.
I think it has everything to do with MS Windows and the sites themselves.

As for the different file sizes you kept getting, again it's a download problem with some part of the process. For example, the file size could be 4.85 meg, you start to download and suddenly at 3.5 meg the download acts like it's complete (when obviously it's not).
The only recommendation I can make is to try downloading with a different internet connection (I have a tablet that has its own net connection and I  usually have to make use of that to download from here).

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9251
  • Country: ca
Re: Wild West V1.01
« Reply #23 on: April 10, 2017, 05:45:59 PM »
this is why i place all my files on google drive and just put a link to it
unless the mod has only a few Kb :) like the minimizer status window :)
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Necora

  • Modders
  • Trader
  • *****
  • Posts: 482
Re: Wild West V1.01
« Reply #24 on: April 10, 2017, 05:50:15 PM »
this is why i place all my files on google drive and just put a link to it
unless the mod has only a few Kb :) like the minimizer status window :)

Even then it isn't perfect, I've had a nasty time lately trying to download the Mega Mod Deco pack from drive, each time I do it "completes" yet it isn't the correct size and when I click on the icon in game it crashes. Today I sat and watched it download to make sure it went all the way. Not tested it yet though.

Offline brads3

  • Banished Expert
  • *****
  • Posts: 2469
  • Country: us
Re: Wild West V1.01
« Reply #25 on: April 10, 2017, 06:06:37 PM »
that seemed to be the problem i had. anywhere from 50% up ,it said download complete.took me way too many tries. i even tried the gf computer and it did the same thing. not even sure what i did to fix it. i tried pausing the download at 50% and then restarted it,i tried tunring firewalls off ,etc. it took 3 tries to get the original file the other day. glad it finally worked. this mod with RED"s train camp makes a nice wilderness fort village.

Offline QueryEverything

  • Advisor
  • Banished Expert
  • *****
  • Posts: 1064
  • Country: au
Re: Wild West V1.01
« Reply #26 on: April 10, 2017, 06:28:53 PM »
:)

I can put one of those in now and then. Surprise!  :D

Call you Loki :)
~ QE, I query because I like learning new things. 

Banished pinterest & Banished mod ideas
(Gently) Please: if you download mods please rate them, this helps & encourages the modders. :)

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2669
  • Country: se
  • Never confuse movement with progress
Re: Kid - Wild West V1.1
« Reply #27 on: April 28, 2017, 02:30:16 PM »

Uploaded a fix for a possible error with vanilla trade port.
I had added new flags to trade port and game crashed when an empty boat came.

Offline QueryEverything

  • Advisor
  • Banished Expert
  • *****
  • Posts: 1064
  • Country: au
Re: Kid - Wild West V1.1
« Reply #28 on: April 28, 2017, 06:16:05 PM »
Thank you for the mod update, off to download now :) 

PSA
__________
For those the need to download via Nexus, you will need to create a free user account (it's cool ;) )
All downloads over 2MB need a registered account to download files.

When you try to register it will take you to a list of paid subscription choices, ignore that, scroll right to the bottom and "Create Account", you do not need a paid account.  It took me a few mins to read the page correctly where I saw the "you do not need a paid account", oops ..  hahaha.  I have no idea where my glasses are, I think I need to find them, lol.
~ QE, I query because I like learning new things. 

Banished pinterest & Banished mod ideas
(Gently) Please: if you download mods please rate them, this helps & encourages the modders. :)

Offline brads3

  • Banished Expert
  • *****
  • Posts: 2469
  • Country: us
Re: Kid - Wild West V1.1
« Reply #29 on: April 28, 2017, 07:22:41 PM »
is this fix needed after RED's fix? both?