Author Topic: Discrepancy work in progress  (Read 27773 times)

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Offline Discrepancy

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Re: Discrepancy work in progress
« Reply #210 on: August 07, 2018, 01:17:19 AM »
Update:

Hello, sorry for not being around and replying to many posts of late.
Life has become incredibly busy, I am working away from home so modding has stopped. I don't have access to the files and programs to mod and wouldn't have the time to do so anyway.
For how long? at least another 2-3 months, though I have a few days where I will be home in that time and will try to fix some bugs.

It is unfortunate that some players are having issues with the few latest releases of my mods. Rest assured once I can get back into it I will :)

Offline brads3

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Re: Discrepancy work in progress
« Reply #211 on: November 05, 2018, 08:35:24 AM »
when are you returning? your expansion mods to RED's railroad are super.the mines and iron foundry work so well with it.always neat to see how another modder can take 1's idea and add to it with a different look and textures or ideas.

Offline tuggistar

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Re: Discrepancy work in progress
« Reply #212 on: December 12, 2018, 06:11:57 PM »
Hi discrepancy. I don't know what the Mod is. I have your whole mod. But in a place with the Mod from Redketchup-RK Editor Choice Your gatherers I noticed that do not collect wild fruit from the ground that adds this mod.

Offline RedKetchup

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Re: Discrepancy work in progress
« Reply #213 on: December 12, 2018, 08:04:15 PM »
Hi discrepancy. I don't know what the Mod is. I have your whole mod. But in a place with the Mod from Redketchup-RK Editor Choice Your gatherers I noticed that do not collect wild fruit from the ground that adds this mod.

thats normal, gatherers building need a list of what he needs to gather and pickup. things not on the list cannot be pickup
thats the opposite of the hunter cabin which we cannot specify anything and will take everything that walk^^


but everything is in the Laboratory if he wants to add to gatherer's list.
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Offline brads3

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Re: Discrepancy work in progress
« Reply #214 on: December 12, 2018, 08:14:35 PM »
i see similar results with the pine mod and RK and some others.not all gatherers will collect all items.they can vary.this is one of those give and takes i mention with adding mods together.have you tried KID's FO mod?or the pine mod and its vanilla cache?the FO does seem to bring in the most varied list of items.my laborers will find many when they clear land,more than the clear tools will highlight.

    have you tried an overlap 2 gatherers from both mods and see how they do that way?overlap half the circles so they still have land they work themselves.i have experimented and tried mod orders over time to fine tune my gathering.i still try differnt things. RED continues to make changes so the next RK will be different again.LOL

     not all forests are the same even in the same country.the game does a good job of mimicking that.we get all different forests even on the same map.

Offline RedKetchup

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Re: Discrepancy work in progress
« Reply #215 on: December 12, 2018, 09:44:26 PM »
     not all forests are the same even in the same country.the game does a good job of mimicking that.we get all different forests even on the same map.

it is been 2-3 days i am on this again. playing with some numbers and keeping the same seed... i want a forest not too much everywhere but more in packs.... more natural.
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Offline Discrepancy

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Re: Discrepancy work in progress
« Reply #216 on: December 18, 2018, 12:43:18 AM »
DS update:

As you are aware I have been inactive until recently on the forums along with modding banished, RL is far too demanding in things that should be of no importance in RL.

That said, I have found some time this last month to slowly come back into modding banished.
When I had to stop earlier in the year I was starting to put together a combined DS mod with all of my mods together. This was turning into a headache as I tried to get them to work cohesively in my 'vision'. I kept getting stuck... and struck down by my lack of organisation in how I wanted my resources to fit within the limits.... and also my unorganised file and folder structures of all the different mods. My newly found thirst for altering and adjusting the UI boxes meant I was doing this at a snails pace. So yes... the combined mod is on hold again.

I've kicked my OCD into overdrive and am in the process of making a template for all my mods to use and follow...

My limits will be much like I posted earlier in the year:


Log
Stone
Iron
Metals, Alloys & Forged goods
Household Fuels
Ores & Minerals
Metallurgical Fuels
Raw Materials
Building Materials
Tools
Clothing
Herbs & Medicine
Textiles & Fabrics
Crafted Goods & Utensils
Glass & Glassware
Food
Alcohol & Luxuries
Gold & Gems
Silver
Coins
Packed Goods
     Log
Stone
Iron
Custom1
Fuel
Coal
Custom3
Custom4
Custom5
Tools
Clothing
Herbs
Textile
Custom0
Custom2
Food
Alcohol
Custom6
Custom7
Custom8
Custom9
       Stockpile
Stockpile
Stockpile
Stockpile
Stockpile
Stockpile
Stockpile
Stockpile
Stockpile
Barn
Barn
Barn
Barn
Barn
Barn
Barn
Brewery/Specialised storage
Specialised storage
Specialised storage
Specialised storage
Specialised storage


I'm isolating all of my RawMaterial files, allowing me to simply drop them into a mod folder without having to alter any code... as soon as I link the template file it will call up all the associated files without me having to worry about string texts/icons/models/textures etc.

This, along with a more structured mod folder template will hopefully allow me to not get lost so easily with updating a big mod. As I go along, this will mean most of the mods are getting rebuilt in some form... as soon as I alter the mod folder structure it is going to make them incompatible with earlier versions.

So first off will be the final release of DS Thompson Trade Merchants. I haven't been hearing of any issues yet, so a few minor edits and changes to things I know of and the full v2 release will be out by end of this week.

I haven't been working on anything else in particular, just working on a few 3d models: a church and a windmill, but I don't think i'm going to release either anytime soon.. more just as a break from code work, both still require a lot more work on the models and textures:
https://i.imgur.com/FlLay9t.jpg
Discrepancy work in progress

keen observers and players of KC:D might recognise the similarities with this church and the Uzhitz church  ;)

The next project is likely a few updates to some of my larger production based mods to alter limits and resource values and quantities produced. I also want to release a version of the Industry Mining in the North mod with these changes in limits for the update to the normal Blast Furnace mod.
Mead has been missing from the Ale House for too long, so i'm hoping to also get back into the Mead Brewing mod... might be a belated Christmas gift.
Also renewed interest in the Fishmonger mod has also sparked a bit of creativity so who knows?
:)


Offline Hawk

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Re: Discrepancy work in progress
« Reply #217 on: December 18, 2018, 04:43:08 AM »
It's good to see you back in the fray @Discrepancy
Looking forward to your updates.  :)
Hawk

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Offline RedKetchup

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Re: Discrepancy work in progress
« Reply #218 on: December 18, 2018, 05:07:00 AM »
good to see you back Disc.
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Offline Maldrick

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Re: Discrepancy work in progress
« Reply #219 on: December 18, 2018, 05:34:05 AM »
As a middle aged bachelor, I can relate all too well with the first paragraph. :P

Very interested to see what you do with your flags, Discrepancy.  Not that there's a problem with the "standard" set, but I see it as potentially being another creative avenue and I have a keen interest in what can be done with it.

I do recognize that chapel.  The plaster texture is beautiful.  Well done.  "Wanna put some ring on the bell, darlin'?" lol

@Hawk It's good to see you back, sir.  Have you gotten your hardware situation sorted?
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Offline Gatherer

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Re: Discrepancy work in progress
« Reply #220 on: December 18, 2018, 08:33:42 AM »
Mead has been missing from the Ale House for too long, so i'm hoping to also get back into the Mead Brewing mod... might be a belated Christmas gift.


There's never enough mead!!! :)
There's never enough deco stuff!!!
Fiat panis.

Offline Hawk

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Re: Discrepancy work in progress
« Reply #221 on: December 18, 2018, 05:27:43 PM »

@Hawk It's good to see you back, sir.  Have you gotten your hardware situation sorted?
I am running a little better system now. Thanks for asking.  :)
I'm really surprised you remembered after all this time.

Quote
Motherboard - ASRock M3A770DE
Processor - AMD Phenom II X4 965 - 3.42 GHz
Video Card - NVIDIA GeForce GTX 460 768 MB - Driver Version: 391.35
Operating System - Windows 7 Home Premium SP1 64-bit
Memory - (2) 4096 MB Dual Channel (8 GB total) PC3-12800 DDR3-SDRAM Corsair - 1600 MHz
Sound Card - OnBoard
Hawk

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Offline Maldrick

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Re: Discrepancy work in progress
« Reply #222 on: December 18, 2018, 05:36:22 PM »
@Hawk Fantastic!  It's great to see you.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic.
― Ezio Auditore da Firenze

Offline Discrepancy

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Re: Discrepancy work in progress
« Reply #223 on: December 29, 2018, 05:07:03 AM »
DS update:

Progress on DS Mead Brewing, I have finished the Village Meadery building (except for the footprint texture is still to do, placeholder in pics below) for production of Mead & Mulled Mead and service of alcohol. I also finished the Village Apiary for production of Honey, Comb Honey, Beeswax & Royal Jelly. I started another mead brewery building but unsure if to release with these as different style building.
But still to do before release I have to create a water source for the Mead brewing, probably will be a simple well for Water, and I am also going to make a version of the hollowed-out stump beehives for placement for smaller production building. Also deco options for the tables and benches, etc.
... but I've spent over 6hrs just working on the UI and sprites for these 2 buildings.
https://i.imgur.com/0XbAyBq.jpg
Discrepancy work in progress
https://i.imgur.com/J7Cd1xe.jpg
Discrepancy work in progress


DS Industry Mining, code work has almost finished to alter all the files and folder structures of the mod for better cross-compatibility. I have so far got most of the mod back working and now will be going through re-checking and balancing all the resources. This is slow going as there is a lot more to this mod then i remembered, plus I am thinking of expanding the mod substantially yet again. We will see.


Offline Gatherer

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Re: Discrepancy work in progress
« Reply #224 on: December 29, 2018, 05:37:49 AM »
Oooh...More mead options :)  The tip of the hive trunks could be a bit wider and shorter imo.


Will we be able to choose between producing honey, comb honey,... as we are now or all at once? Will beeswax be included with either choice or will we be able to produce only honey for example? If not to the latter, are 6 production "recipes" (with/without beeswax) a possibility?
There's never enough deco stuff!!!
Fiat panis.

 

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