Author Topic: Discrepancy work in progress  (Read 13423 times)

0 Members and 1 Guest are viewing this topic.

Offline elemental

  • Architect
  • *****
  • Posts: 572
  • Country: au
Re: Discrepancy work in progress
« Reply #180 on: May 13, 2018, 10:09:36 PM »
These Thompson people sure have their fingers in lots of trading pies.

I was hoping you would make some more quay pieces. These look great.

Offline tuggistar

  • Laborer
  • **
  • Posts: 29
  • Country: 00
Re: Discrepancy work in progress
« Reply #181 on: May 14, 2018, 09:39:04 AM »
In the picture new items and especially the quay looks cool. :)

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 879
  • Country: au
Re: Discrepancy work in progress
« Reply #182 on: May 14, 2018, 11:48:53 PM »
I was hoping you would make some more quay pieces. These look great.
In the picture new items and especially the quay looks cool. :)
If you have seen the "Quest For Fire" a movie about paelo peoples learning to work with fire. The is one scene where they have not eaten for some time and see a herd of Mammoths and being drooling and frothing thinking about all that good stuff just waiting... Well that is just about how I feel every time you post something you are working on. And the v2 update of DS Thompson Merchants has also given me that same feeling. Your work is just fantastic. Thank You !!!

Thank you :)
I think everyone will enjoy the merchants. There are already 7 specialist traders made and working in game, and I have another 2 models that I am working on.



An update to DSLumberMill coming soon,
there was indeed an issue with the 1x1 wharf piece being unable to be demolished, this has now been rectified for next version.
Unfortunately the update is not going to be save-game compatible. File names & mod structure has been changed & rewritten.
Lumber is now called Timber, the mill is now called Timber Mill.... and Timber will be flagged in wood limit (for now...)
I am having fun 'smoothing' out my buildings UI boxes, and have decided to add 'info' tabs to production buildings and storage places to give the player some more valuable in-game info :)

https://i.imgur.com/AwBoYcT.jpg
Discrepancy work in progress

https://i.imgur.com/p5yNzMY.jpg
Discrepancy work in progress



Offline Hawk

  • Trader
  • ****
  • Posts: 485
  • Country: us
Re: Discrepancy work in progress
« Reply #183 on: May 15, 2018, 12:45:02 AM »
I gotta say, I like the info tab.  ;D
Hawk

Proprietor of The Hawk & Badger Railroad - for all your Railroad Tycoon 2 & 3 needs

Yes, I can multitask. I can listen, ignore and forget all at the same time.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 8690
  • Country: ca
Re: Discrepancy work in progress
« Reply #184 on: May 15, 2018, 01:11:24 AM »
stop doing so much ! or i ll give you my RK Ed and will ask you to enhance it like you do for your mods :P
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Tom Sawyer

  • Modders
  • Architect
  • *****
  • Posts: 788
  • Country: is
Re: Discrepancy work in progress
« Reply #185 on: May 15, 2018, 02:55:57 AM »
Yes, the DS Modding Factory is unstoppable.^^ I like your work on the UI. It goes in an interesting direction of improving the game. I still have my issues with this bitchy UI system but pretty sure there is some potential and more things to unlock.

I have taken away my hands from lumber in 6.1 (for now). It comes in game where you put it and how you name it. Does your renaming have a certain intention or is it just a better name? I called my wood export guy Timber Trader because I thought timber somehow includes also logs. Seems not really so. This material is still confusing me. ;D
« Last Edit: May 15, 2018, 02:59:33 AM by Tom Sawyer »

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 8690
  • Country: ca
Re: Discrepancy work in progress
« Reply #186 on: May 15, 2018, 03:01:34 AM »
Yes, the DS Modding Factory is unstoppable.^^ I like your work on the UI. It goes in an interesting direction of improving the game.

@Discrepancy is THE UI Master !
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline child_of_air

  • Laborer
  • **
  • Posts: 18
Re: Discrepancy work in progress
« Reply #187 on: May 16, 2018, 02:46:19 PM »
I was playing with your Celtic village last night, and would like to request a few more buildings to make the set complete. It's hard to use this set with your other sets because the buildings don't match and clearly, they are from different eras. So, please consider adding a few more buildings, such as:

Gatherer
A Fishing dock
A Trader, most of the traders we currently have clash horribly and look way too modern/Tudor
Graves or some sort of mounds, to bury the dead?
An additional texture for your sheds/cellars that match this set
More variations to barns and storages

Thanks so much for your hard work, I'm really enjoying this set. :)



Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 879
  • Country: au
Re: Discrepancy work in progress
« Reply #188 on: May 16, 2018, 06:47:12 PM »
I was playing with your Celtic village last night, and would like to request a few more buildings to make the set complete. It's hard to use this set with your other sets because the buildings don't match and clearly, they are from different eras. So, please consider adding a few more buildings, such as:

Gatherer
A Fishing dock
A Trader, most of the traders we currently have clash horribly and look way too modern/Tudor
Graves or some sort of mounds, to bury the dead?
An additional texture for your sheds/cellars that match this set
More variations to barns and storages

Thanks so much for your hard work, I'm really enjoying this set. :)

:) thanks, yes I would like to get back into updating the celtic village, a lot more is planned with that one. Hopefully after I finish some things on a few other mods I will get back to it.

Offline child_of_air

  • Laborer
  • **
  • Posts: 18
Re: Discrepancy work in progress
« Reply #189 on: May 18, 2018, 01:34:49 AM »
Yay! I'm happy to hear that.

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2248
  • Country: se
Re: Discrepancy work in progress
« Reply #190 on: May 21, 2018, 08:34:36 AM »
Maybe I should find a better thread but I'll ask here anyway.

I want to build a hospital in my present game. I have your "Townhouses" mod loaded and the Bryggen houses has a hospital, that's much nicer than the vanilla. My question: Does it have a happiness radius? If yes, how big? If no, maybe something to think about in an future upgrade.

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 879
  • Country: au
Re: Discrepancy work in progress
« Reply #191 on: May 21, 2018, 05:18:24 PM »
yes it has a happiness of Health and radius of 21. It requires a worker to be active.