Author Topic: Kid - Tiny V2.0  (Read 8217 times)

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Offline gatinho65

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Re: Kid - Tiny V1.4 Separate
« Reply #30 on: September 29, 2017, 05:20:16 PM »
Tradeposts: Yeah, it may be a mac thing, but no real way to know unless I discover a huge mac based Banished community lol;) The trading post does work on vanilla with occasional crashes, that is what I think of as normal. But if it happens 3-5 times in a row then it gets frustrating lol, waiting for that one time that it actually works.

@Paeng: I definitely began with your 1.07 list, that is what I started with so mostly I don't have a lot of older mods, only ones that I downloaded based on what was suggested to play with The North, before realizing The North wasn't yet a 1.07 mod lol;) Since then I have only loaded the North all on its own to get a feel for the various parts, no long term towns yet. I'm still trying to figure out which of the mods work, solo or in combination even with the 1.07 list.

Up until now I had not been adding mods to a town in progress, I thought that was a no-no but it sounds like you don't have a problem with that! Great news;) Is it still best to add the mod to the WinData, open game and enable the mod, ok the reload, exit, load the existing game, load the mod into the game, quit, exit, restart and load the game? Lots of steps lol, but whatever works.

Here's a question then: Say I want to start two towns, one full of DS Small Village stuff and extras (tunnels, jetty's etc), and a town with Kid's Mission/Tequila/Forest Outpost stuff including the Red Desert terrain Mod. Since I play slowly and have to build up quite a long time before I can actually really build a lot of the stuff included, is it okay to enable/disable the mods as I switch from game to game, without all the moving things around? As long as I keep a list of the mods I'm actually enabled for each game? Is that too greedy lol?

It seems that EB and Maritime stuff needs to be separate all on its own, but I'm still trying to figure that out. And how to include NatDiv and New Flora is really tough, it all worked so well on my first experimental game, but since then has perhaps been part of my problem with lots more crashes. I now have both mods out of the WinData folder and the registry, too bad. Otherwise I'd really like to have both NatDiv and New Flora be in most of my games, I like the extra models and scenery they provide.



Offline Paeng

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Re: Kid - Tiny V1.4 Separate
« Reply #31 on: September 29, 2017, 05:51:26 PM »
Is it still best to add the mod to the WinData, open game and enable the mod, ok the reload, exit, load the existing game, load the mod into the game, quit, exit, restart and load the game?

In my opinion and experience - no. Once you have done a full re-start (absolutely necessary!) and a proper save on you initial start, you don't need to do the multiple start routine again and again after simply laoding additional mods.

* Some still claim it's necessary... to "play safe".   ;)


Quote
Here's a question then: Say I want to start two towns [...snip...] is it okay to enable/disable the mods as I switch from game to game, without all the moving things around?

I feel you'd still invite trouble...
For such scenario it would probably better to have different installations of Banished...


Quote
It seems that EB [and Maritime stuff] needs to be separate all on its own

Nah, EB items work very smooth with everything 107...  :)

Heads are round so thoughts can take a turn

Offline gatinho65

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Re: Kid - Tiny V1.4 Separate
« Reply #32 on: September 29, 2017, 08:56:33 PM »
I have never gotten anything other than EB bridges to load, even all by themselves. Every other EB mod crashes for me, even all on their own, usually at some point within the first hour of any new game where I've tried to use them. Some don't even load, not sure what is happening there lol.

I think you are right, especially given the challenges I've already noted, I will just pick a group of mods and play one town with them until I'm sick of them lol, then start all over and try something new. Nothing wrong with that lol;)

Online kid1293

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Re: Kid - Tiny V1.5 Separate
« Reply #33 on: January 19, 2018, 01:20:20 PM »
@twilightbreeze

New version of Tiny uploaded. Houses added.

Download

Offline Maldrick

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Re: Kid - Tiny V1.5 Separate
« Reply #34 on: January 19, 2018, 01:30:55 PM »
The houses are beautiful, @kid1293
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Online kid1293

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Re: Kid - Tiny V1.5 Separate
« Reply #35 on: January 19, 2018, 01:58:21 PM »
Thanks. :)
I can see they fit well with other tiny buildings.
Glad I could add them.

Offline Turis

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Re: Kid - Tiny V1.5 Separate
« Reply #36 on: January 19, 2018, 02:44:29 PM »
Pretty good!

Offline galensgranny

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Re: Kid - Tiny V1.5 Separate
« Reply #37 on: January 19, 2018, 04:35:46 PM »
Thanks for adding those little houses, Kid!  :)

Offline twilightbreeze

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Re: Kid - Tiny V1.5 Separate
« Reply #38 on: January 19, 2018, 06:26:17 PM »
Any chance of also getting a workshop for a tailor/blacksmith combo, only doing hide/wool clothing, and Iron/Iron tools? ;D

Also, why does the storage house firewood? Takes up all the food room.  :)
Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.

Online kid1293

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Re: Kid - Tiny V1.5 Separate
« Reply #39 on: January 19, 2018, 10:21:17 PM »
I am a bit busy now (again) and must say 'later' to a workshop.

Storage? You mean market?  Noted!

Offline taniu

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Re: Kid - Tiny V1.5 Separate
« Reply #40 on: January 20, 2018, 12:58:17 AM »
@@kid1293 :D Thank you very much - beautiful small colorful houses. Regards

Offline twilightbreeze

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Re: Kid - Tiny V1.5 Separate
« Reply #41 on: January 20, 2018, 08:44:04 AM »
No, not the market...although if it does store firewood and ore, might want to change that too.

No, I mean the storage:

https://i.imgur.com/uBnE26n.png
Kid - Tiny V2.0


https://i.imgur.com/Jz4ciya.jpg
Kid - Tiny V2.0
Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.

Offline adelegarland

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Re: Kid - Tiny V1.5 Separate
« Reply #42 on: January 20, 2018, 09:24:34 AM »
and that's why we love you and your mods!
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

Online kid1293

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Re: Kid - Tiny V1.5 Separate
« Reply #43 on: January 20, 2018, 09:56:21 AM »
Quote
No, I mean the storage: (showing picture)

Do you mean Yard Covers? They have storage, yes, but there is no firewood among the food!
I don't know if someone has edited the code? CC, North... No idea.

Offline twilightbreeze

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Re: Kid - Tiny V1.5 Separate
« Reply #44 on: January 20, 2018, 12:52:31 PM »
No, the STORAGE barns...in the pics.....of your Tiny mod. It stores firewood and ore, which takes up a lot of space making no room for food. Th bannies seem to want to store that stuff in the STORAGE barn instead of the stock pile.
Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.