Author Topic: Kid's Mods  (Read 56665 times)

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Offline MarkAnthony

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Re: Kid's Mods
« Reply #165 on: August 16, 2020, 09:19:06 AM »
Thank you Kid.  Have a great day my Friend!
Sometimes it’s the very people who no one imagines anything of
        who do the things no one can imagine.

Offline kid1293

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Re: Kid's Mods
« Reply #166 on: August 16, 2020, 09:24:49 AM »
And the same to you. It is warm here but I guess you beat me ;) ;D

Offline MarkAnthony

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Re: Kid's Mods
« Reply #167 on: August 16, 2020, 09:35:00 AM »
And the same to you. It is warm here but I guess you beat me ;) ;D
If you mean temperature wise, probably! It's been 112-116 F, daily average of 113 F for weeks now. I'm so tired of it. Right now it's 9:30 am and it's already 109 F.  *sighs

EDIT: over a 100+ days in a row of triple digit heat
Sometimes it’s the very people who no one imagines anything of
        who do the things no one can imagine.

Offline kid1293

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Re: Kid's Mods
« Reply #168 on: August 16, 2020, 10:53:52 AM »
 :o :o :o Crazy, man! I can not stand the heat. Maybe a hard Nord but not everything :)

Offline kid1293

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Re: Kid's Mods
« Reply #169 on: August 16, 2020, 03:05:44 PM »
About the override. It does not touch clothes, tools, or ale.

Offline brads3

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Re: Kid's Mods
« Reply #170 on: August 16, 2020, 06:04:55 PM »
@MarkAnthony

He means this (see attachment)
It simply changes all production (except clothes) to the same for both
educated and uneducated. A significant lift if you are in trouble.

doesn't override all mods either.mainly helps like farmers ,hunters,and gatherers. it does help bridge the RKEC and DS IND mods. only issue is work strikes occur if the churches get crowded. disable the churches until another is built.

Offline Abandoned

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Re: Kid's Mods
« Reply #171 on: August 17, 2020, 05:08:50 AM »
@MarkAnthony The override uneducated patch is of benefit if you are accepting a lot of uneducated nomads - they will produce as if they were educated in all vanilla production jobs except tailor, blacksmith, and ale maker.  You will need a school to have educated workers in those critical jobs or you may have clothes or tool shortages. Your education % rate will not be accurate. If you have a school and do not take a lot of nomads, the patch is unnecessary.  I tested patch once and found it made the game very easy - storage units were soon filled.  I am trying it again in my next blog story.  Use with caution. 


Edit:  Kid Nomad attractors with 3 choices - nomad sign, well, and lightpost - can be found here: 

http://worldofbanished.com/index.php?action=downloads;sa=view;down=602
« Last Edit: August 17, 2020, 06:48:03 AM by Abandoned »

Offline grizz

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Re: Kid's Mods
« Reply #172 on: November 28, 2020, 07:06:19 PM »
 :-[How can i download the whole list of Kid's mods, please don't tell me i have to do individual downloads??

Offline Abandoned

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Re: Kid's Mods
« Reply #173 on: November 28, 2020, 08:32:22 PM »
@grizz Yes, you must download each mod individually. I can see what the mod looks like and read all the information about the mod and then decide if it is a mod you want to download and use.  They are worth the effort.  :)

Offline grizz

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Re: Kid's Mods
« Reply #174 on: November 28, 2020, 08:37:37 PM »
 :)Thanks very much Abandoned i just got the last one down and was going to edit my post but you beat me to it, Thanks very much for your rapid responce, now all i have to do is read up the order they go in.
Thanks again.
grizz

Offline grizz

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Re: Kid's Mods
« Reply #175 on: November 28, 2020, 08:43:34 PM »
 ;)A big thanks to kid1293 for his mods, i really look forward to using them.

Offline Abandoned

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Re: Kid's Mods
« Reply #176 on: November 28, 2020, 08:44:16 PM »
@grizz There is a very nice selection of mods and no particular mod order requires. There are several that have special start conditions which are best to use without any other mods that have start conditions.  Also there are a few mods that are overrides, like trees, that should be high in the mod list, but Kid's mods are very compatible and trouble free.  Enjoy  :)

Offline grizz

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Re: Kid's Mods
« Reply #177 on: November 28, 2020, 08:50:01 PM »
 :)Thanks again Abandoned you are a great help.

Offline kid1293

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Re: Kid's Mods
« Reply #178 on: December 06, 2020, 09:50:18 AM »
Just a heads up, if the worst will happen and we can not access WoB.  ???

I will continue uploading on Nexus. There will be no descriptions but you know what to look for.

Here is my link to Nexus. All my mods are in the Garden Shed. You have to register to download.

http://www.nexusmods.com/banished/mods/62/?

Offline catty-cb

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Re: Kid's Mods
« Reply #179 on: December 07, 2020, 02:32:46 AM »
Just a heads up, if the worst will happen and we can not access WoB.  ???
I will continue uploading on Nexus.....

Thanks, thats good to know and much appreciated.