Author Topic: Kid's Mods  (Read 51954 times)

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Offline MarkAnthony

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Re: Kid's Mods
« Reply #165 on: August 16, 2020, 09:19:06 AM »
Thank you Kid.  Have a great day my Friend!
Sometimes it’s the very people who no one imagines anything of
        who do the things no one can imagine.

Offline kid1293

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Re: Kid's Mods
« Reply #166 on: August 16, 2020, 09:24:49 AM »
And the same to you. It is warm here but I guess you beat me ;) ;D

Offline MarkAnthony

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Re: Kid's Mods
« Reply #167 on: August 16, 2020, 09:35:00 AM »
And the same to you. It is warm here but I guess you beat me ;) ;D
If you mean temperature wise, probably! It's been 112-116 F, daily average of 113 F for weeks now. I'm so tired of it. Right now it's 9:30 am and it's already 109 F.  *sighs

EDIT: over a 100+ days in a row of triple digit heat
Sometimes it’s the very people who no one imagines anything of
        who do the things no one can imagine.

Offline kid1293

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Re: Kid's Mods
« Reply #168 on: August 16, 2020, 10:53:52 AM »
 :o :o :o Crazy, man! I can not stand the heat. Maybe a hard Nord but not everything :)

Offline kid1293

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Re: Kid's Mods
« Reply #169 on: August 16, 2020, 03:05:44 PM »
About the override. It does not touch clothes, tools, or ale.

Online brads3

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Re: Kid's Mods
« Reply #170 on: August 16, 2020, 06:04:55 PM »
@MarkAnthony

He means this (see attachment)
It simply changes all production (except clothes) to the same for both
educated and uneducated. A significant lift if you are in trouble.

doesn't override all mods either.mainly helps like farmers ,hunters,and gatherers. it does help bridge the RKEC and DS IND mods. only issue is work strikes occur if the churches get crowded. disable the churches until another is built.

Offline Abandoned

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Re: Kid's Mods
« Reply #171 on: August 17, 2020, 05:08:50 AM »
@MarkAnthony The override uneducated patch is of benefit if you are accepting a lot of uneducated nomads - they will produce as if they were educated in all vanilla production jobs except tailor, blacksmith, and ale maker.  You will need a school to have educated workers in those critical jobs or you may have clothes or tool shortages. Your education % rate will not be accurate. If you have a school and do not take a lot of nomads, the patch is unnecessary.  I tested patch once and found it made the game very easy - storage units were soon filled.  I am trying it again in my next blog story.  Use with caution. 


Edit:  Kid Nomad attractors with 3 choices - nomad sign, well, and lightpost - can be found here: 

http://worldofbanished.com/index.php?action=downloads;sa=view;down=602
« Last Edit: August 17, 2020, 06:48:03 AM by Abandoned »