Author Topic: Kid's Mods  (Read 17087 times)

0 Members and 2 Guests are viewing this topic.

Offline tuggistar

  • Trader
  • ****
  • Posts: 129
  • Country: 00
Re: Kid's Mods
« Reply #75 on: July 27, 2018, 04:12:11 AM »
Can You do a little favor if you can. The CC site has a small building and a fix for this mods. (Fish Farm Edit v2) Can you changed in your fish farm name, so you can use both buildings in the game in a purely fishing small town. If you don't mind. :(

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2893
  • Country: se
  • Never confuse movement with progress
Re: Kid's Mods
« Reply #76 on: July 27, 2018, 04:49:31 AM »
If they already have a fix - What do you need?

Offline tuggistar

  • Trader
  • ****
  • Posts: 129
  • Country: 00
Re: Kid's Mods
« Reply #77 on: July 27, 2018, 05:06:12 AM »
This Fix is about better texture and water, but not name.
Fish farm You and the CC site fish farm have the same names.
« Last Edit: July 27, 2018, 05:13:49 AM by tuggistar »

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2893
  • Country: se
  • Never confuse movement with progress
Re: Kid's Mods
« Reply #78 on: July 27, 2018, 05:25:12 AM »
Why don't they do it if they want it together with CC?

Offline tuggistar

  • Trader
  • ****
  • Posts: 129
  • Country: 00
Re: Kid's Mods
« Reply #79 on: July 27, 2018, 05:53:15 AM »
As they answered, they cannot change the name in mods because they do not have access to the code and have asked to contact you. I just forgot about this building for a while.

Offline Abandoned

  • Advisor
  • Banished Expert
  • *****
  • Posts: 2301
  • Country: us
Re: Kid's Mods
« Reply #80 on: July 27, 2018, 05:57:57 AM »
@tuggistar you do not have to use every mod at the same time, you can enable and disable different mods for different maps. 

Offline tuggistar

  • Trader
  • ****
  • Posts: 129
  • Country: 00
Re: Kid's Mods
« Reply #81 on: July 27, 2018, 06:55:38 AM »
I just wanted to build a coastal town part on the water and part on land. But to eat everything that is connected with the fish and remembered about this building.

Offline Abandoned

  • Advisor
  • Banished Expert
  • *****
  • Posts: 2301
  • Country: us
Re: Kid's Mods
« Reply #82 on: July 27, 2018, 08:15:40 AM »
@tuggistar unless the mod description say otherwise, they will all catch "fish".  Tom Sawyer's Fly Fishing catches trout and dock sets have buildings that catch other seafoods, but the fishing places catch just the same fish.  :)

Online brads3

  • Banished Expert
  • *****
  • Posts: 2872
  • Country: us
Re: Kid's Mods
« Reply #83 on: July 27, 2018, 08:52:04 AM »
TUGG,did you try moving the better textured mod above the other that changes it? that usually will fix a texture issue.

Offline tuggistar

  • Trader
  • ****
  • Posts: 129
  • Country: 00
Re: Kid's Mods
« Reply #84 on: July 27, 2018, 09:22:23 AM »
Quote
I just wanted to build a coastal town part on the water and part on land. But to eat everything that is connected with the fish and remembered about this building.
Necora has the Maritimes collection-Nova Scotia Inshore Fisheries, Maritimes collection-Prince Edward Island Shore Fisheries.
KID1293 also has some buildings with seafood, its fish farm conflicts with another fish farm with the same name.
I meant not only fish. CC and discrepancy also have buildings with seafood. :)