Author Topic: Kid's Mods  (Read 45024 times)

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Offline Abandoned

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Re: Kid's Mods
« Reply #150 on: June 26, 2020, 11:41:16 PM »
This thread is about Kid's Mods and discussion was about request for hospital and chapel added to Kid Swamp Thing update.


Offline brads3

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Re: Kid's Mods
« Reply #151 on: June 26, 2020, 11:52:50 PM »
i know. you mentioned the unhappiness thou. i thought we were brainstorming for new ideas too.1 never knows what crazy idea KID might come up with next. :)

Offline Abandoned

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Re: Kid's Mods
« Reply #152 on: June 26, 2020, 11:56:02 PM »
 ;D  I am sure he would not like that one  ;D Adding unhappiness   :)  Sorry for suggesting it.

Offline kid1293

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Re: Kid's Mods
« Reply #153 on: June 27, 2020, 12:03:02 AM »
I am happy as it is :) :) :)

Offline Abandoned

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Re: Kid's Mods
« Reply #154 on: June 27, 2020, 12:10:41 AM »
 :) I won't say another word  :-X  Good night @brads3 , Good morning @kid1293  :-X  :)

Offline taniu

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Re: Kid's Mods
« Reply #155 on: June 27, 2020, 03:48:01 AM »
@kid1293 ;DI like the buildings: SwampClinic and SwampChapel. I have a few new houses, maybe you will like something? My department is "buildings - a proposal" can I add green grass to the roof? Greetings ;D :-[

Offline DesoPL

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Re: Kid's Mods
« Reply #156 on: June 27, 2020, 11:14:59 AM »
I'm busy lately, but i check site sometimes. Chapel and Medic looks great. :)

Offline CookieBarrel

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Re: Kid's Mods
« Reply #157 on: June 27, 2020, 11:46:09 AM »
@kid1293 , I wasn't being serious about the shrunken heads. ;)
Both buildings are nice! Just was more impressed with the curves and openest of the chapel.
Speaking of curves, while goofing around, I notice the house part of the houseboats have nice lines and curves to them.
A little rework they could be repurposed for any building/ profession.

Pic 1- Ghost houseboat used for storage and gathering place for tea & crumpets.
Pic 2- A test to see if I could sculpt land around an actual houseboat.

Offline Abandoned

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Re: Kid's Mods
« Reply #158 on: June 27, 2020, 12:24:37 PM »
 :) @DesoPL @kid1293 will be happy to know you like the Chapel and Medic.  They did turn out nicely.  :)

Offline kid1293

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Re: Kid's Mods
« Reply #159 on: June 27, 2020, 02:17:14 PM »
Many thanks, @CookieBarrel but I think some things are unique and should not
be exploited further. I like what you showed in pictures though :)

@DesoPL - A lot of thanks for voicing your opinion on an old mod.
It started some thinking about the Swamp mod.

If I understand correctly, I can keep the buildings as they are. :)

Offline CookieBarrel

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Re: Kid's Mods
« Reply #160 on: June 30, 2020, 10:06:42 AM »
@kid1293
In regards to SwanpThing, came across something interesting. Used medium start from Wildlife Start mod. SwampThing did not crash.
However, only about 200 reeds manifested after map generation. This is just an FYI.

Offline kid1293

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Re: Kid's Mods
« Reply #161 on: June 30, 2020, 02:14:27 PM »
Okay Cookie, noted.
It can depend on map, wildlife start does not touch trees or spawn items.

Offline kid1293

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Re: Kid's Mods
« Reply #162 on: July 07, 2020, 09:50:46 AM »
@DesoPL - I have added new buildings in Swamp Thing and Swamp Houses.
Have fun :)

 

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