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Northpass - Vanilla Let's Play

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czardus:
In this episode, we get started building our little hamlet of Northpass.  We set up food production and housing, and survive the first winter.

This Let's Play Banished series is a vanilla (without mods or assets from the workshop) play through.

EP1 - First Winter:

Please visit the corresponding page on my blog for screenshots and the story of the city's development:
https://www.czardus.com/banished-northpass/

brads3:
if you click the gear and then the arrow with a line above it ,you can adjust the limits.in the beginning the limits are low so clearing more land will slow down due to not being able to store more logs and stone.even if you have the space the bannies won't keep collecting if they reach the limits.also builders only build they need laborers to carry supplies so they can build.you need more laborers than builders.you can also adjust the number of builders working on each project,this helps when you want to build sveral projects at once. you will learn more as you go. good job starting with vanilla,that will help you learn more and adjust your own playstyle.

czardus:
Thanks for the tips!  I hope you enjoyed the video and keep watching the series!

czardus:
In this episode, we get pretty close to running out of food and deal with several other resource issues.  But we survive another several years.



This Let's Play Banished series is a vanilla (without mods or assets from the workshop) play through.

Please visit the corresponding page on my blog for screenshots and the story of the city's development:
https://www.czardus.com/banished-northpass/

brads3:
looks like you are learning.one thing that helps productions is having storage nearby.rather it be farms or foresters or fishing.the closer the storage the more they can produce.each person plays different and there are many ideas to farm sizes.your theory that more will work faster works but does have a flaw. crops grow at different rates. a crop that takes a longer time to grow isn't going to be faster with more workers.if the workers are far away in sprng and get back late,the field can still produce less.as long as you don't try to clear far away that shouldn't be a problem.at the same time though 4 workers won't speed the field up. what i try to do with food is set fields to 10x10 with 1 farmer. and i try to average at least 500 units of food per worker,farmers,hunters,fishermen,gatherers,etc.that way i take the population divide by 5 and that is how many workers i should have on food production.again each person has their own way of playing and style.more workers at fishing docks and hunting cabins will give more that 1 but i don't think 2 gives twice as much as 1,etc.so each added worker is less productive than the 1st.
   i do like the idea of a % of the population as laborers.having general guidelines does help manage the game more.that is an advantage to banished,everyone can make their own rules and play their own way.   some play to expand and grow far and fast.some play to be stable,some want to trade more.i think that part of the game comes with experience.the more you play the better you adjust your style.
    word of caution since the map dropped you in a rough spot. if you cross a river,the bannies have a tendency to get lost and waunder all over the map.they can do that without a bridge. say you accidently tried to clear trees on the other side of a stream,the bannies might go and not be able to get back across.they will then walk all the way around the river.most times they will freeze and starve before they make it back.

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