Author Topic: South African Housing - Angainor88  (Read 2550 times)

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Offline galensgranny

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Re: South African Housing - Angainor88
« Reply #15 on: January 28, 2018, 02:01:18 PM »
Yay!  I have been waiting for the extra colors for the one story rowhouses.  My bannies who wanted to paint one blue or green could not understand why paint was sold only to those who live in two story rowhouses.  :)

The alternate siding on the boarding house is quite nice!

You did a great job on all the house!

Offline angainor88

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Re: South African Housing - Angainor88
« Reply #16 on: October 05, 2018, 06:50:04 PM »
Updated to version 1.3. Basically updating the first model I built, fixing the name, making sure it fit with the others in the set.

http://worldofbanished.com/index.php?action=downloads;sa=downfile&id=377

Offline Wuik

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Re: South African Housing - Angainor88
« Reply #17 on: January 10, 2019, 04:06:49 AM »
Hello !
I was testing your mod recently..the houses are very pretty and work fine.

but Two things : the green mosquee was really too "flashy" and the littles markets where you may make the affrikan food are always over with the arrows !!

It's took me a while to understand that it because the ressources limit of theses markets are the ..............log ??? ::)

so to may continue I must  sell my wood ! ;)

Anyway it was another new game to play Banished again and again.



Offline angainor88

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Re: South African Housing - Angainor88
« Reply #18 on: January 22, 2019, 04:51:24 PM »
Hey do you have pictures for the Braai stand limits @Wuik ? I want to figure out what is wrong with it :)

Offline Discrepancy

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Re: South African Housing - Angainor88
« Reply #19 on: January 22, 2019, 05:10:15 PM »
@angainor88 , check to make sure you have correct limit assigned to what you are producing in your template file.

go to 'ConsumeProduceDescription consumeproduce' and check the limit is correct for each resource made.
eg:
Code: [Select]
{
ComponentDescription _produceMaterial = "Template/RawMaterialSeedOil.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialPecan.rsc";
int _count = 15;
}
]
ResourceLimit _resourceLimit = Food;
String _requirements = "SeedOilPecanRequire";
}

and also maybe check the UI section at bottom

Code: [Select]
ResourceLimitUIConfig resourceLimitConfig
{
ResourceLimit _resourceLimit = Food;
}
and other associated code to alter the limit spinner on building - RibbonDescription resourceLimit - LabelDescription labelLimit

:)

Offline angainor88

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Re: South African Housing - Angainor88
« Reply #20 on: January 23, 2019, 04:47:57 PM »
Thank you!

Yeah I had the consumeproduce limit set to "edible" instead of "food", I don't know why that would change it to logs, but who knows *shrug*

I will have to re-upload the mod later.

Offline RedKetchup

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Re: South African Housing - Angainor88
« Reply #21 on: January 23, 2019, 05:10:00 PM »
Thank you!

Yeah I had the consumeproduce limit set to "edible" instead of "food", I don't know why that would change it to logs, but who knows *shrug*

I will have to re-upload the mod later.

when the game cannot match it up with a real name of a limit, the game set it by default to logs.
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Offline angainor88

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Re: South African Housing - Angainor88
« Reply #22 on: January 24, 2019, 05:40:35 AM »
Ahhh that makes sense!

Offline angainor88

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Re: South African Housing - Angainor88
« Reply #23 on: January 28, 2019, 06:10:56 PM »
Fixed the Braai Stand and updated the mod!