Author Topic: Red's new Work In Progress thread  (Read 57063 times)

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Offline Kristahfer

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Re: Red's new Work In Progress thread
« Reply #975 on: March 13, 2018, 04:55:30 PM »
I used to like to use the seedling for trade. At a value of 8 they were a very good return on the investment.

Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #976 on: March 13, 2018, 04:58:32 PM »
I used to like to use the seedling for trade. At a value of 8 they were a very good return on the investment.

yeah but that wont be comeback :)
i am sorry.


Botanists will create 2 to 3, they will have a value of 2 and it will cost water and fertilizer to create those.
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Offline Denis de la Rive

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Re: Red's new Work In Progress thread
« Reply #977 on: March 14, 2018, 10:37:29 AM »
Excellent choice, there are a lot of tradable goods, the old version was a bit overpowered, almost a cheat.  ;)

Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #978 on: March 14, 2018, 02:01:35 PM »
so .....



so far , 2 kind of decorative trees made :)

a Cedar tree made (my old japanese cedar tree) , it will come with 3 "F" "alternate" different forms.
a Cherry tree in flower made (my old japanese cherry tree), it will come with 3 "F" "alternate" different forms X 3 different colors = 9 ( 9 "F"ed )

they will need a "Seedling" as required material.
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Offline raerae2

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Re: Red's new Work In Progress thread
« Reply #979 on: March 14, 2018, 04:44:36 PM »
Those trees are really pretty. Thank you for all your work on this (and your other mods). I have really enjoyed trying out this mod. It will be fun to have some decorative elements.

Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #980 on: March 15, 2018, 01:21:36 PM »
added some maples ? in 3 colors , green from summer and yellow and orange/red from autumn :)
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Offline brads3

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Re: Red's new Work In Progress thread
« Reply #981 on: March 16, 2018, 02:49:42 PM »
the update is save-game compatable. i added it with no crash.it might depend more on what is built.
   i did figure out something with the texture issue. when the CHOICE is enabled it automatically points to the peak start.you can change the option to valley ot lakes,etc.not sure what causes the game to decide where to load. i cleaned the registry and was teating. if the CHOICE is above the north then you can choose the terrain.only happens when the north is loaded above now.it seems the game loads the choice peak texture instead of the North's.

Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #982 on: March 16, 2018, 03:49:06 PM »
in fact you (in fact "we", i mean) we cannot decide which one by default. this is the game which decide that, it always relative to the "position" you decided last time you did a map (whatever the mod choice menu)

for example, you had the north mod and you decided to take the 3rd option in the list and you started a map.
the next time, you decide to put RK Ed" first in the list and start a map from RK Ed. the game will give you the 3rd choice in the list in the "RK Ed menu"

to continue our example, you decide to make the 6th choice in the RK Ed list and start a map....
and then. after a while you decide to go back to North Mod and make another new map.....

the game will take you back to the "6th choice" in the North Mod menu if it exist, (if not: it will take you to last one in the list, or first one in the list, not sure there...)
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Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #983 on: March 16, 2018, 05:06:10 PM »
i dont find the post where i've been asked to add some carts as markets...

i am making some...
but i am wondering while i do this.... how much "weight" a cart should hold ? certainly not as big as the barns...  how much capacity it should have ?
and also , should it acts like a market with a vendor ? or just like a barn/stockpile with no vendor ??
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Offline marcoic

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Re: Red's new Work In Progress thread
« Reply #984 on: March 16, 2018, 05:14:33 PM »
Hello everyone, ive been reading this thread and id like to try this mods, but i cant seem to find the link for it.
Also, once installed, should I disable anything I have and give it a try on its own?
Thanks

Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #985 on: March 16, 2018, 05:28:20 PM »
Hello everyone, ive been reading this thread and id like to try this mods, but i cant seem to find the link for it.
Also, once installed, should I disable anything I have and give it a try on its own?
Thanks

the link is here : http://worldofbanished.com/index.php?action=downloads;sa=view;down=409


yeah i suggest to try it first alone... and add later what you would like to
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Online RedKetchup

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Re: Red's new Work In Progress thread
« Reply #986 on: March 16, 2018, 07:18:14 PM »
i dont find the post where i've been asked to add some carts as markets...

i am making some...
but i am wondering while i do this.... how much "weight" a cart should hold ? certainly not as big as the barns...  how much capacity it should have ?
and also , should it acts like a market with a vendor ? or just like a barn/stockpile with no vendor ??


still no answers on this

i did my mesh though :) it will look like this (i'll need personalize each signs) (and put stuff inside the carts)
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Offline brads3

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Re: Red's new Work In Progress thread
« Reply #987 on: March 16, 2018, 07:54:30 PM »
looks good.i would say vendors so they move items.as for space i would say 2500 or less but i was hoping for others to give input on that also.

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Re: Red's new Work In Progress thread
« Reply #988 on: March 16, 2018, 08:20:05 PM »
one for every flag ; and has only 1 flag ?
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Offline brads3

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Re: Red's new Work In Progress thread
« Reply #989 on: March 16, 2018, 08:41:55 PM »
i leave that to you. i can see stone,logs,minerals,textiles.NILLA mentioned grain and fertilizer. doing them by flag and then splitting the food carts to each catagory is a good idea.how much control do you have over how it prioritizes? say it stores grain which is grain+flour, can it be made to store more grain than flour.which would cause it to move flour esewhere to keep space for the grain.