Author Topic: THE NORTH 6  (Read 29000 times)

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Offline Nilla

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Re: THE NORTH 6
« Reply #405 on: May 15, 2018, 01:17:54 PM »
I have had no problems yet, but I just saw something, that doesn't look good. There seems to be some conflict with DS industrial mod. As far as I can see from other screenshots, the ports are usually on that spot and I think the industrial port is the only DS port I can use. DS Industry Mining is the same as I had loaded in that other game and there was no problems (at least not at the menu, I didn't build the port), something must have been changed in the North (or this comes because I don't use the jetties here, but that sounds rather odd). I've cut in all the mods I have activated.

I suppose you both want these both mods to work together, you might want to look into it.

Edit: in the time as I wrote this, the game crashed, so there is something not quite allright here.
« Last Edit: May 15, 2018, 01:22:09 PM by Nilla »

Offline darnokthemage

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Re: THE NORTH 6
« Reply #406 on: May 15, 2018, 02:05:26 PM »
Wow, the Alehouse looks amazing! Can we please get some more of that style in the future, maybe after the viking update?

Offline raerae2

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Re: THE NORTH 6
« Reply #407 on: May 15, 2018, 02:12:23 PM »
Tom,

I'm having problems with getting the Smith's workplace to create iron. I have plenty of iron bloom and charcoal, yet the worker just walks back and forth from the stockpile to the workplace with the iron bloom without dropping it off. I don't have any iron yet and set the limit at 2000.

I downloaded the North 6.1 this morning. Started it up, with no add ons and only a few other mods placed below the North.

Offline Jando

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Re: THE NORTH 6
« Reply #408 on: May 15, 2018, 02:47:02 PM »
Greetings, all, new player here. Got the game from GoG a few weeks ago, I like it. Got the North mod last week, like it even more! Thanks Tom, great mod!

But aye, seeing the same problem in North 6.1: Smith's workplace seems to have a bug. The poor fellow spends his time running between stockpile and workshop. Picks up iron bloom at pile, runs to workshop, drops bloom from inventory but the bloom ends up in the stockpile again. Thus he goes back to pick up the bloom again ... and again ... and again ...

Only other mod used is the Northman one, no other mods installed.

Offline Nilla

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Re: THE NORTH 6
« Reply #409 on: May 15, 2018, 02:58:39 PM »
I'm too old to test these things. I read the post from @raerae2 and thought, weird. I've played all evening without problems. What could that be? Then I realized, I did download the new version of the North this morning but did I put it in the WinData file? NO!  :-[

When I do I have the same problems as the rest of you. No iron bloom is carried to the blacksmith.

Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #410 on: May 15, 2018, 03:07:06 PM »
Thank you for reporting. I have fixed it on Steam and in download from website. It is save compatible and you can continue your game but have to rebuild the smithy to make it able to store it. It occurred because I changed the flag of iron bloom. Not good to mess around with flags in a working beta version. ::)

Offline Nilla

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Re: THE NORTH 6
« Reply #411 on: May 15, 2018, 03:14:17 PM »
Thanks, Tom. These bugs got me think a bit more and I've just "fixed" the missing DS port. I thought a bit more and switch positions between Wagon Vendor and Industrial Mine in the mod list, and now that too is fine. Sorry for bothering you.  :-[

Offline raerae2

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Re: THE NORTH 6
« Reply #412 on: May 15, 2018, 03:39:41 PM »
Thanks Tom. Downloading now. Will check it out soon.

Offline taniu

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Re: THE NORTH 6
« Reply #413 on: May 16, 2018, 01:09:32 PM »
Thank you very much Tom :D :D :D - Will check it out soon. I do not have time - I can not test but I think that you gave me everything I love this topic about Vikings! Cheers !

Offline huyle

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Re: THE NORTH 6
« Reply #414 on: May 19, 2018, 09:11:31 AM »
can you make the recultivate quarry as a separate mod?

Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #415 on: May 20, 2018, 03:54:34 AM »
I can make a single mod for quarry recultivation. But can be that it will not really match the vanilla terrain and not updating an existing quarry.

Offline Voeille

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Re: THE NORTH 6
« Reply #416 on: May 20, 2018, 05:07:28 AM »
Id also like if you made all the buildings with grass roof separately, they look so good! Im already using the cabins and that tiny storage shed.

Offline child_of_air

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Re: THE NORTH 6
« Reply #417 on: May 20, 2018, 11:59:20 PM »
Any option of an alternative, more medieval looking tavern? That tavern is downright Victorian. I play a medieval style game so I'd really love the building to match the era.

Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #418 on: May 21, 2018, 02:26:41 AM »
I made this ale house from the 6.1 picture to have a medieval alternative to the modern tavern or did you mean this one to be too modern? One even older thing will be the mead hall.

Offline darnokthemage

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Re: THE NORTH 6
« Reply #419 on: May 22, 2018, 06:34:37 AM »
i think it looks great, and very 14th cenutury.