Author Topic: THE NORTH 6  (Read 62502 times)

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Offline darnokthemage

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Re: THE NORTH 6
« Reply #735 on: February 20, 2019, 02:57:49 AM »
Would love to see a texture pack of Sawyers handpicked textures in the game.

Other thing that would be nice to get is a timbered wall fence, like the stone fence (but non-colliding) but out of timber and pretty tall. It would be nice to be able to fence in gaps between houses. :)
« Last Edit: February 22, 2019, 12:14:08 AM by darnokthemage »

Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #736 on: February 22, 2019, 07:01:18 AM »
I can't really image it. Do you have a picture of such a wall fence? :)

Offline 1

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Re: THE NORTH 6
« Reply #737 on: February 22, 2019, 12:33:17 PM »
Idea for little food storage. Placed like this so that animals cant get to it.


Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #738 on: February 23, 2019, 03:31:59 AM »
They look funny and make sense @1. I mean also in Banished. Have already some of those pictures in a folder for Sami buildings. In any way I would like to add a small specialized food storage for early game.

Offline darnokthemage

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Re: THE NORTH 6
« Reply #739 on: March 04, 2019, 08:43:02 AM »
Some interesting layouts.

http://www.hhogman.se/knuttimring_htm_files/11080.jpg
THE NORTH 6
Swedish farm from Dalarna late 1700s


http://www.hhogman.se/knuttimring_htm_files/11081.jpg
THE NORTH 6
Southern sweden style farm from Skåne


http://www.hhogman.se/knuttimring_htm_files/10928.jpg
THE NORTH 6
Northern swedish style farm from Härjedalen 1800s


http://www.hhogman.se/knuttimring_htm_files/11082.jpg
THE NORTH 6
Southern swedish farm from Halland 1870s

Offline Jinxiewinxie

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Re: THE NORTH 6
« Reply #740 on: March 04, 2019, 10:04:42 AM »
Thank you for sharing! They're good inspiration!

Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #741 on: March 04, 2019, 12:07:47 PM »
Nice little pictures. Did you try to build this in game? Maybe it's too limited for simulating it but we have most of these buildings. What is missing are stables or cow sheds which is a pity but I have no idea how to make that work. And another thing are these threshing barns where we talked about it. Seems a common part of farmsteads or actually understandably. Maybe to give this a try, for now without effort in a model. Just to see if it makes sense. Also, I would love those willows along rivers like in second picture, where people cut branches for basketwork. Would be fun. But difficult as always with new things and actually needs a way to create new mechanics.

Offline brads3

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Re: THE NORTH 6
« Reply #742 on: March 04, 2019, 12:27:33 PM »
KID has a small cow shed and a sheep shed.Necora did a huge cow shed,but it requires domestic animals to build. the animlas do  come with the  mod so you can get the from the traders, Maritiimes Crystal Cliffs.not quite scaled to match.for a threshing barn,use KID's workpplace mod to grind the wheat covered with his roofs cover mod. not perfect texture matches but can work.

Offline darnokthemage

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Re: THE NORTH 6
« Reply #743 on: March 04, 2019, 12:48:49 PM »
Something that would be nice too is general timbering parts, like corner pieces and things to connect houses together. A long storage barn would be nice too, but it may perhaps be possible to make with just connection pieces. They could just serve decorative purposes, i would love a version of the loft-storage without the gap, or just a version that is cut off when the gap starts.

Offline Tom Sawyer

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Re: THE NORTH 6
« Reply #744 on: March 04, 2019, 01:21:47 PM »
How do you mean with gap and where it should be cut? The passageway or at the ends? Maybe in a screenshot.. show us your reconstructed farmstead. :)

This workaround with animal items I know @brads3 but it's not what I mean. I would like the real cows going for shelter in winter and consuming fodder there and such. Grinding grain we have in the North, can be done in a farmers workplace or later in a mill. Threshing is the thing before grinding, to get the grain. We discussed it some time ago and it would not be a technical problem, more a question if it makes it more fun or more annoying. But at least it could introduce cool threshing barns.^^

Offline brads3

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Re: THE NORTH 6
« Reply #745 on: March 04, 2019, 01:52:15 PM »
here you go. not perfect,but i played with it  alittle.

Offline brads3

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Re: THE NORTH 6
« Reply #746 on: March 04, 2019, 01:54:00 PM »
i think he means the buildings can't be tight up against each other. he's thinking of something like Necora's fort royal mod but with a northern texture.
http://worldofbanished.com/index.php?action=downloads;sa=view;down=367
« Last Edit: March 04, 2019, 01:57:06 PM by brads3 »

Offline 1

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Re: THE NORTH 6
« Reply #747 on: March 04, 2019, 04:29:07 PM »
Some pictures:

Offline 1

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Re: THE NORTH 6
« Reply #748 on: March 06, 2019, 06:09:23 AM »
Gates and fences to connect buildings:

Offline darnokthemage

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Re: THE NORTH 6
« Reply #749 on: March 17, 2019, 08:56:01 AM »
Looks great! Also saw the guide, i always lose because of tools! Or i expand too fast, i wish we could make bad (but better then none) tools with wood and iron ore in workshops.

 

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