Author Topic: Kid - Medieval Grace V1.3  (Read 2563 times)

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Online kid1293

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Re: Kid - Medieval Grace V1.1
« Reply #15 on: February 08, 2018, 02:02:55 PM »
'Real' schools have a lot of windows. Sounds great! :)

The Education Center has 1-2 monks as teachers and max 88 students.
They study on a rotating schedule so there is plenty of room.  ;D
It is 7x5 tiles large and not too expensive. (log and stone)

edit - @galensgranny - Why not combine it with More Houses or
Gothic Fantasy? A little bit of variation. They all come from the same
source of inspiration and are well suited for each other.
I have done so many houses I feel like a construction worker.
« Last Edit: February 08, 2018, 02:09:00 PM by kid1293 »

Offline elemental

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Re: Kid - Medieval Grace V1.1
« Reply #16 on: February 08, 2018, 02:13:35 PM »
I wasn't expecting anywhere near 88 students but that sound great. Good for towns with lots of people.

Online kid1293

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Re: Kid - Medieval Grace V1.1
« Reply #17 on: February 08, 2018, 02:27:14 PM »
Maybe a bit generous but hey, it is easy to forget building new schools all the time.
I made some calculations. 7x5 = 35 square tiles. 2 floors and some xtra on 3rd.

Offline elemental

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Re: Kid - Medieval Grace V1.1
« Reply #18 on: February 08, 2018, 02:47:08 PM »
I don't build large cities, I stick to small towns. I find it a bit silly that even in a small town you sometimes need to build 3 schools all within a 10 minute walk from each other. So for me, having the option of a larger school is a good thing.  :)

Offline Hawk

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Re: Kid - Medieval Grace V1.1
« Reply #19 on: February 08, 2018, 04:21:16 PM »
The map I'm currently playing has 10 schools. LOL!
This mod would be great!  ;D
Hawk

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Offline brads3

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Re: Kid - Medieval Grace V1.1
« Reply #20 on: February 08, 2018, 06:05:01 PM »
not sure i should say this.KID might kick me out. there is a mod, xp schools. it is suppose to increase the size of the school to  50 students.it always shows white,oes not over ride any modded school.it does work on the vanilla school though.

Online kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #21 on: February 08, 2018, 09:33:57 PM »
Don't worry @brads3 ! I won't kick you. :)
In the beginning I made an override for chapel. 2000 bannies!
Fun for a while. Build one chapel and that's it. Now I like the
diversity and don't mind several chapels/schools...

The new school is in download.
I can't get myself together to make more right now.
It was a lot of work, yes, but I also had fun making it. :)
You have to be happy with with the mod as it is.

I take a break and think of what's next.
« Last Edit: February 08, 2018, 09:54:10 PM by kid1293 »

Offline ancientmuse

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Re: Kid - Medieval Grace V1.2
« Reply #22 on: February 09, 2018, 11:17:32 AM »
Everything turned out gorgeous, kid !

Can't wait to build a new medieval town.

With all these beautiful mods you guys keep tossing at us, it's hard to decide which stuff to build first.   

Banished is getting better and better every day... big smooches to all you awesome moddlers for keeping this game alive !!



*happy dance*

 :)

Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #23 on: February 12, 2018, 03:04:04 PM »
Does the wine/ale automatically move from the Monastery to the Garden Center?

I have 70 wine in the Monastery and it hasn't moved out yet. I did build the MG Storage.
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Online kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #24 on: February 12, 2018, 03:09:17 PM »
I do not have your problem.
Do you have any other mod that tamper with flags?

Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #25 on: February 12, 2018, 03:32:26 PM »
The Ale moves from the Monastery to the MG Storage but nothing moves to the Garden center.
Here's a list of mods I have installed, in the right load order.

RKEditorChoiceEdition
banishedUImaps
banishedUImt
banishedUImod
banishedUIprofessions
banishedUI
DebugMenu
stopcoalburn
DSFences
DSJettyAndBridge
DSRoads
DSStoneBridge
DSTunnels
KidHouseBoat
KidMedievalGrace
KidTwilightHerbs
RKOldBakeryHouse
RKOldBlacksmith
RKOldHunterHut
OldTailorHouse - @RedKetchup's - http://worldofbanished.com/index.php?action=downloads;sa=view;down=235
warehouse - @RedKetchup's - http://worldofbanished.com/index.php?action=downloads;sa=view;down=242
Hawk

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Yes, I can multitask. I can listen, ignore and forget all at the same time.

Online kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #26 on: February 12, 2018, 03:34:45 PM »
Ah, You have to read my disclaimer!

The wine goes to the nearest storage.
You must have some storage closer to the monastery than the garden. :)

edit - the garden must be closest if you want your bannies to drink.

Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #27 on: February 12, 2018, 03:36:29 PM »
Ah! Yea! That's what it is. The MG Storage is closer to the Monastery. LOL!

Never mind.  :-[ ;D I'll move things around. 
Hawk

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Online kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #28 on: February 12, 2018, 03:38:09 PM »
The thought slipped my mind too. :)
I was sure something was messing with the flags. :-[

Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #29 on: February 12, 2018, 03:57:20 PM »
I actually remember reading that before I installed the mod, but forgot.  :-[ LOL!

I moved a couple buildings and now the Bannies are happy because now they can stop by the Garden Center for an afternoon 'relaxer', and boy - are they.  ;D
Hawk

Proprietor of The Hawk & Badger Railroad - for all your Railroad Tycoon 2 & 3 needs

Yes, I can multitask. I can listen, ignore and forget all at the same time.