Author Topic: Traders in CC  (Read 1516 times)

0 Members and 1 Guest are viewing this topic.

Offline Paegin

  • Laborer
  • **
  • Posts: 41
Re: Traders in CC
« Reply #15 on: March 03, 2018, 11:30:27 PM »
Differnt types of seeds, depends on my mood, lol. Animals. Building materials. Clothing, lots of different items. Just wish there were more choices.

Online smurphys7

  • Trader
  • ****
  • Posts: 139
  • Country: 00
Re: Traders in CC
« Reply #16 on: March 03, 2018, 11:33:16 PM »
I am free right now.  If you want I can play some Colonial Charter on stream.  I am happy to get on voice chat.  I am happy to play with any difficulty/settings/restrictions.  I can answer questions as I go.

If not, I'll just make a quicky video real quick of settings up a basic town and setting up two traders: a Farm Supplier and an Industrial Trader.  The Farm Supplier to get the animals and seeds you want: I'll go with Cotton and Bison because whatever.  Then an Industrial Supplier to get Building Supplies and Homewares because they are the end-game good that require a huge production chain.  An Industrial Trader let's you skip all that.

It won't take me too long.  I was just messing around with my infinity town anyway.


Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2433
  • Country: se
Re: Traders in CC
« Reply #17 on: March 04, 2018, 03:38:15 AM »

Here are your options:
  • Raise your population to get more goods per boat.
  • Build the appropriate specialist trader for what you want.
  • Wait for, at most, 6 boats at the specialist trader.  There are 5 possible boats.  If you have the worst luck possible it will take 6 boats before one comes with what you have ordered.
  • Be more patient.

There's another option, OK a bit cheaty but should be mentioned here as well. (to use in combination with these mentioned above)

Pay attention and when a boat is shortly before the dock; make a save. If it's the "wrong" boat, leave the game and reload. Next time another boat will arrive. This will of cause not make the merchant bring more goods, but you can at least order what you want and if you have ordered something, finally get what you've ordered.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9823
  • Country: ca
Re: Traders in CC
« Reply #18 on: March 04, 2018, 04:22:26 AM »
i suggest you to add the New Vanilla TradingPost for 1.0.7 (Essential) http://worldofbanished.com/index.php?action=downloads;sa=view;down=280
and build the vanilla TP. if you already have one, destroy it and rebuild it.

this vanilla TP doesnt have 15 different traders, they are 5 like vanilla has and they work as it was back in the days
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline VXL

  • Newb
  • *
  • Posts: 6
  • Country: fr
Re: Traders in CC
« Reply #19 on: March 06, 2018, 08:32:30 PM »
Might not be relevant but I noticed that if you leave an order the merchant will bring the specific item set you asked for, and nothing else. I usually have a much larger array of random items when I don't put an order.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9823
  • Country: ca
Re: Traders in CC
« Reply #20 on: March 06, 2018, 10:57:27 PM »
Might not be relevant but I noticed that if you leave an order the merchant will bring the specific item set you asked for, and nothing else. I usually have a much larger array of random items when I don't put an order.

it always been. so you need to put a much bigger array of order :)
you need badly this item... but what else you would have loved he brings back in same time ? that kind of thing :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .