Author Topic: Kid - Fish Farm V1.2 fix  (Read 2658 times)

0 Members and 1 Guest are viewing this topic.

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2711
  • Country: se
  • Never confuse movement with progress
Kid - Fish Farm V1.2 fix
« on: February 12, 2018, 02:00:48 AM »
Kid - Fish Farm V1.2 fix

I have decided to stop working with extra layer for water coloring.
This is final version of this mod.

fixed - Profession properly named. No more doubles!
I had named a profession wrong and got doubles from it.  :-[

http://worldofbanished.com/index.php?action=downloads;sa=view;down=410

http://worldofbanished.com/gallery/2582_22_02_18_11_00_39.png
Kid - Fish Farm V1.2 fix



« Last Edit: March 13, 2018, 05:46:14 AM by kid1293 »

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 913
  • Country: au
Re: Kid - Fish Farm V1.0
« Reply #1 on: February 12, 2018, 02:04:49 AM »
 ;D Looks great!
how fast (worktime/required) do they catch/farm the fish?

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9495
  • Country: ca
Re: Kid - Fish Farm V1.0
« Reply #2 on: February 12, 2018, 02:14:54 AM »
wow thats look very nice !
you are so much productive !
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2711
  • Country: se
  • Never confuse movement with progress
Re: Kid - Fish Farm V1.0
« Reply #3 on: February 12, 2018, 02:25:05 AM »
Thanks!

I made them the same as RK's NMT3 Pond.
   float _workTime = 4.0;
   int _workRequired = 10;

for smoked fish I had several option and in the end I made my own.
   int _baseValue = 1;

   int _lowCreateCount = 20;
   int _highCreateCount = 24;

The smoker takes 1 firewood and 14 fish (value 18) and you get 20-24 smoked fish. Plenty of food.
I don't think there should be a penalty for uneducated worker. What can go wrong smoking fish?
I choose 14 fish as input = 2 catches from vanilla educated fisherman. Smooth going  8)


Offline galensgranny

  • Architect
  • *****
  • Posts: 701
  • Country: us
Re: Kid - Fish Farm V1.0
« Reply #4 on: February 12, 2018, 08:02:09 AM »
Another new surprise!  I like the new not so large storage barn a lot!  Thanks, Kid!

Offline DesoPL

  • Trader
  • ****
  • Posts: 379
  • Country: 00
Re: Kid - Fish Farm V1.0
« Reply #5 on: February 12, 2018, 08:22:20 AM »
Interesing. I remember someone maked fish farm few years ago mod, but used recolored building of appiary so it was not fancy like this one.

GJ Kid. :)

Offline Turis

  • Trader
  • ****
  • Posts: 498
  • Country: es
Re: Kid - Fish Farm V1.0
« Reply #6 on: February 12, 2018, 09:55:32 AM »
What can go wrong smoking fish?
A burning smoking shed for feeding too much firewood.

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2711
  • Country: se
  • Never confuse movement with progress
Re: Kid - Fish Farm V1.0
« Reply #7 on: February 12, 2018, 10:25:11 AM »
 ;D It is limited to one piece of firewood for each batch.
     The bannies are very aware of that.

... what can go wrong :)

Offline Turis

  • Trader
  • ****
  • Posts: 498
  • Country: es
Re: Kid - Fish Farm V1.0
« Reply #8 on: February 12, 2018, 01:42:24 PM »
Don't cry when it catches on fire in the game. ;)

Offline twilightbreeze

  • "Be Excellent to each other!" - Theodore Logan
  • Trader
  • ****
  • Posts: 255
  • Country: us
Re: Kid - Fish Farm V1.0
« Reply #9 on: February 12, 2018, 02:31:21 PM »
A fish farm that catches fire.....

Well, that's one way to serve dinner!! (who's got the tartar sauce??)
Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2711
  • Country: se
  • Never confuse movement with progress
Re: Kid - Fish Farm V1.01
« Reply #10 on: February 17, 2018, 07:00:28 AM »
Updated with a not transparent water surface.
Should work for all.

Offline Hawk

  • Architect
  • *****
  • Posts: 532
  • Country: us
Re: Kid - Fish Farm V1.01
« Reply #11 on: February 17, 2018, 07:04:21 AM »
In regards to this fish farm and the forest pond, can't you use the vanilla lake water somehow?
Hawk

Proprietor of The Hawk & Badger Railroad - for all your Railroad Tycoon 2 & 3 needs

Yes, I can multitask. I can listen, ignore and forget all at the same time.

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2711
  • Country: se
  • Never confuse movement with progress
Re: Kid - Fish Farm V1.01
« Reply #12 on: February 17, 2018, 07:24:19 AM »
Hi @Hawk ! I looked around and I am not sure how to use vanilla water texture.
(I tried and got green water... I mean GREEN water)

Maybe @RedKetchup can enlighten me?

Offline kid1293

  • Modders
  • Banished Expert
  • *****
  • Posts: 2711
  • Country: se
  • Never confuse movement with progress
Re: Kid - Fish Farm V1.01
« Reply #13 on: February 17, 2018, 08:04:24 AM »
I re-uploaded a more calm surface texture in V1.01
You can check that by downloading again and test.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9495
  • Country: ca
Re: Kid - Fish Farm V1.01
« Reply #14 on: February 17, 2018, 08:08:10 AM »
Hi @Hawk ! I looked around and I am not sure how to use vanilla water texture.
(I tried and got green water... I mean GREEN water)

Maybe @RedKetchup can enlighten me?

i used that 0,1 under
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.