Author Topic: Kid - Forest Ponds V1.0  (Read 5879 times)

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Online RedKetchup

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Re: Kid - Forest Pond V1.0
« Reply #30 on: February 17, 2018, 04:40:38 AM »
^^ i thought was a very nice shot to make a good one :)
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Offline twilightbreeze

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Re: Kid - Forest Pond V1.0
« Reply #31 on: February 17, 2018, 04:45:09 AM »
I too thought it might be my graphics card...although everything else seems fine. But if ancientmuse is having the same issue.........!!!! :o
Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.

Offline kid1293

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Re: Kid - Forest Pond V1.0
« Reply #32 on: February 17, 2018, 05:05:15 AM »
I have read the thread about pink water and I think there another issue here.

@RedKetchup - I used @Bartender 's Glass Material under Water Material.
The glass texture is basically some small waves to make surface.
It does not work with Glass above Water. It get's transparent okay, but no Water moving.
It does not work when Glass under is too close to Water.

I use Waterlevel just below pond edge. Then Glasslevel at least 0.08 m further down.
see picture.
You get a surface (moving) and can still see bottom.

Offline Hawk

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Re: Kid - Forest Pond V1.0
« Reply #33 on: February 17, 2018, 05:35:44 AM »
This is what your pond looks like on my machine.
The first picture shows it near a demolished pit mine from @RedKetchup's Editor Choice mod. I don't think it's supposed to look like that either.
The second and third shots are closeups. The fourth shot is my graphics settings.
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Offline kid1293

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Re: Kid - Forest Pond V1.0
« Reply #34 on: February 17, 2018, 05:59:23 AM »
I used your settings @Hawk and nothing changed.
I get surface just as my last picture.

So it is not video card related...
I run on Win10 latest update.

I hate to do this but I have to take transparency away.
To many questions and I can't get heads or tails of Bartender's code.

Here is a new file WITHOUT transparency on pond surface
Please test and tell me.


edit - moved non-transparency version to first post in this thread.
« Last Edit: February 17, 2018, 03:15:25 PM by kid1293 »

Online RedKetchup

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Re: Kid - Forest Pond V1.0
« Reply #35 on: February 17, 2018, 06:06:38 AM »
in my ponds and canals i never used the transparency glass in addition of the MovingWater feature so i dont know.

did you made sure to use the NMT3.1CanalSystem MovingWater technology ? do i need to repost it in The Laboratory ?
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Offline Hawk

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Re: Kid - Forest Pond V1.0
« Reply #36 on: February 17, 2018, 06:13:35 AM »
@RedKetchup - I don't have any NMT stuff installed. Here's a list of the mods I have installed, in the right load order.

RKEditorChoiceEdition
banishedUImaps
banishedUImt
banishedUImod
banishedUIprofessions
banishedUI
DebugMenu
stopcoalburn
DSFences
DSJettyAndBridge
DSRoads
DSStoneBridge
DSTunnels
KidForestPond
KidHouseBoat
KidMedievalGrace
KidTwilightHerbs
RKOldBakeryHouse
RKOldBlacksmith
RKOldHunterHut
OldTailorHouse
warehouse

@kid1293 - Will do. I'll grab it and get back to you in a few minutes.
I run Win 7.
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Offline kid1293

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Re: Kid - Forest Pond V1.0
« Reply #37 on: February 17, 2018, 06:15:11 AM »
No need to repost it RK.
I am working on a pond (in a pond :) ) with rather quiet water

Offline Hawk

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Re: Kid - Forest Pond V1.0
« Reply #38 on: February 17, 2018, 06:20:53 AM »
I guess Red's post was meant for you kid and not me.  :-[ LOL!

Here's a shot with the no-transparency.
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Offline Turis

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Re: Kid - Forest Pond V1.0
« Reply #39 on: February 17, 2018, 06:34:27 AM »
I guess Red's post was meant for you kid and not me.  :-[ LOL!

Here's a shot with the no-transparency.
Ouch! The pond's texture surely doesn't go with that terrain's texture. Looks like it was on a backyard.

Offline twilightbreeze

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Re: Kid - Forest Pond V1.0
« Reply #40 on: February 17, 2018, 06:36:09 AM »
Yeah, that looks a bit better now on the pond. But what about the Fish Farm? (see prev. post with pic in this thread, pg 1)

Still has the same issue.
Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.

Offline kid1293

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Re: Kid - Forest Pond V1.0
« Reply #41 on: February 17, 2018, 06:38:59 AM »
Hmm, I can see that too. Not sure how to solve it. It works fine with vanilla grass. (my reference)
I could make a sand slope and try to blend it with surroundings...  :-\

Yea, Fish Farm. Will also have no transparency.
I will prioritize that and continue with ponds later.

Offline Hawk

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Re: Kid - Forest Pond V1.0
« Reply #42 on: February 17, 2018, 06:45:32 AM »
I'm not sure how this would work in Banished but can you make a pond texture with an alpha channel border that gradually fades into full transparency, starting with gravel or dirt or something similar?
I don't know how transparencies work with Banished but from the issue with the pond water, maybe that's not an option.
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Offline kid1293

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Re: Kid - Forest Pond V1.0
« Reply #43 on: February 17, 2018, 07:05:40 AM »
I don't know how luke coded it but there seems to be no option
to gradually fade out a texture. It is either off or on.
I have tried before without success.

All I can do is add another layer as footprint (which is blank now)
There I can fade the edge.
First I have to shrink model edge to make room for footprint.
Then I have to decide what texture to use for edge and footprint - grass/sand/gravel.
Don't talk about matching them up without creating new seams!

:)

Offline brads3

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Re: Kid - Forest Pond V1.0
« Reply #44 on: February 17, 2018, 07:23:23 AM »
KID,you should have asked them what they were drinking to see pink elephants and purple unicorns?? mine looked like your pics