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Images from Castle Rock maps

Started by Gatherer, February 20, 2018, 03:32:37 PM

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Gatherer

#300
Summer 125


Extras




What merchants see coming to town.




Thank you for your patience. I hope you enjoyed this journey.

Goodbye from Castle Rock XIV.
:)
There's never enough deco stuff!!!
Fiat panis.

brads3

we have.that is a lot of work and decorating.

kid1293


Abandoned

 :) Enjoyed the journey very much, thank you  :)

RedKetchup

i sincerly loved alot to see all those pictures !
you've made a wondeful town !
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Maldrick

Well done, @Gatherer !  Was fun to see where you went with this and your pics are amazing.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

Gatherer

Thanks guys and girls!

I've already chosen a map for the next game. Just need to finalize mod list and do some tests with the debug first to make sure there will be no blank icons.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

Quote from: Gatherer on December 23, 2018, 01:21:57 AM
Thanks guys and girls!

I've already chosen a map for the next game. Just need to finalize mod list and do some tests with the debug first to make sure there will be no blank icons.


but why you dont wait RKEC 1.2 ??
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Gatherer

I'm going with RKEC Light for the next map. Saving on megabyte space and unneeded parts of the mod.

So far I have selected 114 mods.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

 :) Welcome to Castle Rock XV :)


Map seed: 380 618 249
Map size: Large
Terrain: Lakes (RK EC)
Starting seeds and livestock: cabbage, bean, cherry and bisons

I will not plant cherries. Once I have a TP built I will place an order for apple and pear seeds.

112 mods selected for this map. I have switched from RK EC Full to RK EC Light.

Mod load order:
mushroom
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
SeasonFX
limitResource
tighterroadsextended
betterFields
MaritimesPineSet
RKEditorChoiceEdition
KidOldTownPorts
KidWoodenFort
MaritimesDockSet
MaritimesSherbrooke
MDOldCourthouse
MiniBuildings
KidColonialResource
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSNeubertSmithShop
DSThompsonTradeMerchants
DSLumberMill
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
DSGuildStorage
KidBakeryGarden
DSFulbertWrightSchool
DSTownHouses
DSStoneHovels
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
MicroForester
KidChopChop
ChoppingBlock
DSCrestBlacksmith
DSPickandHenBrewery
SmokingShed
WorkPlace
OvenHouse
Hunting
DSWagonVendor
DSFuelMarket
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
DSFulbertWrightHousing
KidSwampHouses
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
RedCottage
EBSVHouses4x4
EBSVHouses3x4
DSMarketHarboroughOldSchool
KidNativityChapel
VillageSchool
Infirmary
FenceLess
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
EBDecoWalls
MegaModDecoPack
KidWWSidewalk
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
EBSVHouseAddonSet
newuistatusbar
tombstone
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
Radius
TinySmoke
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#310
Year 1


Overall plan is to create smaller connected villages and towns and to spread across the lake. NO BIG TOWN as in previous maps. Mr. Red's 3-story houses will not be used. Instead I will use Slink's wooden 3-story houses for some of the smaller worker's settlements.

Starting village. Yes, it's an easy start. :-[  Plenty of stone around but little iron ore. I guess I'll have to start mining earlier than normally.


Across the stream to the south I will build mainly a log and lumber producing village using DS Fulbert housing and DS Timber Mill as the main mods here.


Northern area will be the location of a small food producing village primarily using Mr. Red's greenhouses. I will keep an eye on how much fertilizer the bisons produce to see if any fodder farms and stables are actually needed. A small TP from one of Kid's mods is also planned here.


I want to reach the land in the upper right corner of the picture and build DS Trade Merchants docks there. For this I will have to build two small islands plus some bridges from DS Dock Set. One island will also produce some foodstuffs. On the other I will only build Kid's lighthouse. These trade docks are a longterm goal. If I can reach the land to the east before year 30 I'll be very happy. ;D
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

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Gatherer

There's never enough deco stuff!!!
Fiat panis.

Gatherer

#313
Year 3


Restarted the map twice with school as the first building project. One child still became an adult before it was finished. Oh well. It's the usual start for me in all other aspects with lots of stockpiles everywhere and more planned. First forest cluster is producing and bannies are also doing some quick hunting near the lakeshore using Tom's hunting mod.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

i noticed that the trees patterns are not exactly i cound to be in a map.... did you put pine set first ?
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