Author Topic: Images from Castle Rock maps  (Read 29307 times)

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Offline Abandoned

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Re: Images from Castle Rock maps
« Reply #345 on: January 09, 2019, 06:13:47 AM »
Yes, that would be nice to have islands or even just one big map-size island.  :)  I have not done any experimenting with terrain tool.  I only used it twice when building RK canal.  I see that raised area, your arrangement of the jetty and dock pieces make it look quite natural.  I wonder if deco tile pieces could be made to match the grass texture, maybe that would help.  :)

Offline brads3

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Re: Images from Castle Rock maps
« Reply #346 on: January 09, 2019, 07:18:02 AM »
there are some roads that work. might not match the terrain perfectly.a verdant road is close. they can not be built on.the 1 that will let you build is a decorative square but then you will have to paint the ground 1 tile at a time. to raise the terrain and give a sloped look there is NECORA's riffle
 mod.takes some practice to get used to it. it also is 1 tile at a time thou. very tedious project. the roads do work to fill in after you built ,but then no trees or plants will grow back.

the decorative tiles come with the CC.i use the grassy road mod for a verdant grass.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #347 on: January 09, 2019, 03:21:21 PM »
Year 36


Hospital was needed on this side of the lake and it was decided to place it near water. Bannies believe that fresh air coming from the lake will help alleviate suffering of those that fall ill.
http://shrani.si/f/1B/Vk/DmJQtg5/castle-rock-xv-year-36-0.jpg
Images from Castle Rock maps



Work continues on the docks. One small note to @Discrepancy : Is it possible to add a ghosted 1x1 dock piece at ground level without road tile footprint in a future update if and when that happens? I don't mind if it comes with a small cost of stone.
http://shrani.si/f/3U/Yb/21mB8I7Z/castle-rock-xv-year-36-0.jpg
Images from Castle Rock maps



Here you can see the rough shape of what I'm trying to achieve. A canal between the extended shore and the island.
http://shrani.si/f/3q/Na/1RfAnp1H/castle-rock-xv-year-36-0.jpg
Images from Castle Rock maps



I'm still using iron tools for now. Two workers produce enough to keep the tool count at ~800. I do want to make steel tools but for now there's no real need.
http://shrani.si/f/8/KD/mtgOIHI/castle-rock-xv-year-36-0.jpg
Images from Castle Rock maps
There's never enough deco stuff!!!
Fiat panis.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #348 on: January 10, 2019, 02:53:49 PM »
Year 39


Despite heavy traffic on the lake there have been no collisions yet.
http://shrani.si/f/1V/eJ/znnpXcd/castle-rock-xv-year-39-0.jpg
Images from Castle Rock maps



Fruit, veg & grain TP and a smaller Protein TP. Wild animals are getting too curious for their own good again. Luckily there's a meat locker between the Protein TP and the bridge.
http://shrani.si/f/w/Rl/3tz5xmKv/castle-rock-xv-year-39-0.jpg
Images from Castle Rock maps



Fenced livestock TP on the left and its upgraded version (with barrels and carts) on the right which acts as storage.
http://shrani.si/f/34/ss/3vosa1Z0/castle-rock-xv-year-39-0.jpg
Images from Castle Rock maps



Dock town island is slowly growing. Several boat houses will be constructed on either side of the walkway leading to the truss bridge.
http://shrani.si/f/3u/Rz/B8KlGzw/castle-rock-xv-year-39-0.jpg
Images from Castle Rock maps



Closeup on the dock town at roughly 50% built stage.
http://shrani.si/f/41/B6/1FyFcJEU/castle-rock-xv-year-39-0.jpg
Images from Castle Rock maps
There's never enough deco stuff!!!
Fiat panis.

Offline brads3

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Re: Images from Castle Rock maps
« Reply #349 on: January 10, 2019, 05:10:12 PM »
i tried to get you some pics of the riffle mod. found an odd quirk with the nordic landscape mod. it turns the rocks under the water to lush grass when terraformed.kinda hard to see things with this grass and not the rocky dirt terrain.
   
      the riffle mod has a 25,50,and 75% of a 1 tile drop. plus they are sloped not an abrupt, harsh change. it isn't draggable like the old terrafoprm mod though. it has water tiles but they don't match the lakes or river textures.plus it has mist decorations for around mill wheels. does give you some more options for your dock towns and the side banks for the islands.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=292

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #350 on: January 11, 2019, 02:39:13 AM »
That looks really nice. The slopes can be covered with jetties and dock houses here and there but we would need some deco trees and bushes at lower height. I just might give the riffle mod a try in one of my future games.

Does the Nordic Landscape mod work ok with the Pine Set? I'd like to keep the trees from the latter.
There's never enough deco stuff!!!
Fiat panis.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #351 on: January 11, 2019, 02:55:29 AM »
Year 42


EB's market stalls fit really well with the dock textures.
http://shrani.si/f/b/yp/YFUpvvB/castle-rock-xv-year-42-0.jpg
Images from Castle Rock maps



Small pasture awaiting sheep. It was painted with ghosted deco tiles from the MegaMod Deco Pack.
Two small notes to @kid1293 : I'm still using the old version of Workplace Mod with the deco fences. Any chance they could be fixed to not raise ground? The same with the pieces from the Washing Mod.
http://shrani.si/f/T/lP/1yOOJR2S/castle-rock-xv-year-42-0.jpg
Images from Castle Rock maps



Lots of flowers and bushes for the bees to collect pollen and nectar.
http://shrani.si/f/3E/19/1lx2WRX0/castle-rock-xv-year-42-0.jpg
Images from Castle Rock maps
There's never enough deco stuff!!!
Fiat panis.

Offline kid1293

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Re: Images from Castle Rock maps
« Reply #352 on: January 11, 2019, 04:23:02 AM »
Fixed in Workplace 2.01 and Workplace Village 1.11.

Why don't you use Washing Mod Ghosted?

Offline 1

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Re: Images from Castle Rock maps
« Reply #353 on: January 11, 2019, 05:13:00 AM »
@Gatherer
Code: [Select]
Does the Nordic Landscape mod work ok with the Pine Set? I'd like to keep the trees from the latter.But pine set above, it works. Im not really played with it, if there some bugs hiding.

Offline brads3

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Re: Images from Castle Rock maps
« Reply #354 on: January 11, 2019, 06:53:36 AM »
in those pics i did ast night,i think i sloped it a 25,50,and a 75.with the riffle and the CC,you have options that woud sti slope but use less tiles.it also will give you a tool to make curved banks. where is EB? maybe he can whip up soe deco road tiles that would work at the -1 or -haf tile depth. then you could have grass or rocks or sand etc.EB has some beach deco pieces already set lower than vanilla.

       the nordic mod i have only done some quick tests so far. with the RK,the pastures turnedx into a flourescent green square with no grass texture. to solve that i put the nordic below the RK,which would be below the pine mod. far as i know everything worked as far as trees and RED's animals. it does give you a northern cimate still. the nordic mod grass brightens the RK terrain.REDs terrain loads and the game uses the nordic grass to fill in dirt patches.i did like what i saw before yesterday.  did not expect it to change the terrain on terraforming.

       i really like the mod manager. when i find glitches or odd mod conflicts, the mod manager lets you change the mods now.granted i wil have to test the changes later but the game is set.RED has done so many changes that i'll be testing for months to set mods up again.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #355 on: January 11, 2019, 02:56:18 PM »
Why don't you use Washing Mod Ghosted?


I am. ;)
There's never enough deco stuff!!!
Fiat panis.

Offline kid1293

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Re: Images from Castle Rock maps
« Reply #356 on: January 11, 2019, 03:05:03 PM »
Do the ghosted stuff level the ground?  ???

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #357 on: January 11, 2019, 03:17:48 PM »
Year 44


Not much has been happening here lately. It's more of a reminder to not forget about this village.
http://shrani.si/f/K/Pm/3QqTJXhK/castle-rock-xv-year-44-0.jpg
Images from Castle Rock maps



More terraforming in the dock town and now we have an anchorage for larger ships.
http://shrani.si/f/2i/iW/V8YcggC/castle-rock-xv-year-44-0.jpg
Images from Castle Rock maps


http://shrani.si/f/J/KU/3ssfkDdX/castle-rock-xv-year-44-0.jpg
Images from Castle Rock maps



It turned out ok so far but it's still far from finished.
http://shrani.si/f/2q/nj/1EXOyN3B/castle-rock-xv-year-44-0.jpg
Images from Castle Rock maps
There's never enough deco stuff!!!
Fiat panis.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #358 on: January 11, 2019, 03:30:13 PM »
Do the ghosted stuff level the ground?  ???

Not just the washing mod pieces. Coverings as well. I think these come with Colonial Resource mod.

http://shrani.si/f/2Q/YT/2JpkoDwA/kid-ghosted-stuff-01.jpg
Images from Castle Rock maps
There's never enough deco stuff!!!
Fiat panis.

Offline Discrepancy

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Re: Images from Castle Rock maps
« Reply #359 on: January 11, 2019, 04:55:10 PM »
that is unusual for a ghosted piece. what is the code used for your pieces @kid1293 ?

@Gatherer , does this happen with any other ghosted deco? I've never seen it happen with mine.

 

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