Author Topic: Images from Castle Rock maps  (Read 21125 times)

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Online kid1293

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Re: Images from Castle Rock maps
« Reply #360 on: January 11, 2019, 10:50:34 PM »
I had left a

   bool _flattenGround = true;

in there from some earlier version. An oversight from me.

A ghosted piece actually has a 0,0 point as reference. That's the peak
you see in Gatherer's picture. I will be more careful.

The coverings are also from WorkPlace Village mod. I have updated yet again!  ;)
« Last Edit: January 11, 2019, 11:16:09 PM by kid1293 »

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #361 on: January 12, 2019, 02:59:12 AM »
Year 47


No merchant was accepting lumber, herbs and bricks at retextured vanilla TP. So it has been replaced with two from DS Trade Merchants mod.
http://shrani.si/f/3a/iH/3UdEYAuh/castle-rock-xv-year-47-0.jpg
Images from Castle Rock maps



There are still many closed or paused icons hovering over buildings. Still not enough people living on this side of the lake to fill all the jobs needed. Decision was made to build another DS Fulbert village inland to provide builders needed to complete the docks.
http://shrani.si/f/3M/10C/1m4jJFzO/castle-rock-xv-year-47-0.jpg
Images from Castle Rock maps


http://shrani.si/f/3H/Kp/3LNfv2nf/castle-rock-xv-year-47-0.jpg
Images from Castle Rock maps
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Online Tom Sawyer

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Re: Images from Castle Rock maps
« Reply #362 on: January 12, 2019, 03:11:10 AM »
flattenGround = true is the default. So even without it, a ghosted item creates such peaks in water or holes in mountains. Some time ago I had to fix my flag poles and benches and had to add an explicit "bool _flattenGround = false" @Discrepancy.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #363 on: January 12, 2019, 03:30:00 AM »
It also happens with some pieces from @embx61  and @RedKetchup

http://shrani.si/f/43/eg/4pyjRPbA/eb-ghosted-stuff-01.jpg
Images from Castle Rock maps


http://shrani.si/f/3u/9p/3qn3DoDE/rk-ghosted-stuff-01.jpg
Images from Castle Rock maps


But of course these don't naturally belong on the dock jetties anyway.
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Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #364 on: January 12, 2019, 01:51:26 PM »
Year 49


@Discrepancy @elemental and others who might have followed the discussion in the DS Trade Merchants topic. I think I might have another explanation to disappearing sheep event because it happened again in year 48 and I had to buy additional animals. The pasture can only hold five sheep maximum. Which means there is very little chance for an offspring before one of the older sheep dies. Over time this probably leads to an extinction level event on this pasture. The pasture is just too small and there's no going back anymore. :-[  I will keep it and buy extra sheep when needed.
http://shrani.si/f/2t/Ak/2ebpY1Bs/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps



Kid's beekeper from Workplace Mod. Planters for the flowers are from MegaMod Deco Pack.
http://shrani.si/f/3W/2D/1SLMnvoh/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps



The beginings of the second DS Fulbert village. There will be two rows of housing again but with a bigger church than before and no school. Students will have to visit the one on dock town island. There's also a doctor's house from DS Bryggen mod. I went full overboard with deco here.
http://shrani.si/f/X/yJ/4KIKoIws/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps


http://shrani.si/f/3I/3l/EhKj2Bd/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps



Closeup on the eastern part of dock town. Bannies will build several jetty houses here and perhaps some house boats.
http://shrani.si/f/9/FM/1te19nvm/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps



Two deco ships are planned to be placed in this anchorage.
http://shrani.si/f/f/uJ/4pA0dW0c/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps


http://shrani.si/f/1U/et/ajUF49e/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps



Cabbage field next to the DS Crest Blacksmith, last seen in year 36, has been replaced with Kid's greenhouse producing peas and a pear orchard. And lots of deco grass and bushes have been planted as well.
http://shrani.si/f/3w/t0/3YaTLNnQ/castle-rock-xv-year-49-0.jpg
Images from Castle Rock maps
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Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #365 on: January 13, 2019, 03:31:41 AM »
Year 54


Peaceful little village.
http://shrani.si/f/2u/y0/232ovwKD/castle-rock-xv-year-54-0.jpg
Images from Castle Rock maps



More cheap housing on the docks. Necora's lumber cutter will provide additional lumber for proper dock houses and later for trading.
http://shrani.si/f/2F/Wp/47cqlCtH/castle-rock-xv-year-54-0.jpg
Images from Castle Rock maps



Middle jetty dock will extend further out to include a small fisher. On the right I will build four jetty houses.
http://shrani.si/f/1c/GI/1h8tL5k5/castle-rock-xv-year-54-0.jpg
Images from Castle Rock maps



At one point dock town school became full and I've found a student from this Fulbert village on the other side of the lake. To prevent this from happening in the future I am forced to have a school here.
http://shrani.si/f/3t/WF/3oqsEjRi/castle-rock-xv-year-54-0.jpg
Images from Castle Rock maps
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Offline RedKetchup

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Re: Images from Castle Rock maps
« Reply #366 on: January 13, 2019, 03:54:44 AM »
a nice place to live :)
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Offline 1

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Re: Images from Castle Rock maps
« Reply #367 on: January 13, 2019, 04:13:31 AM »
I like how you put those angled houses round little forest park. It wouldn't be the same with straight line houses. 

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #368 on: January 13, 2019, 05:25:14 AM »
@1 It wasn't easy. Houses need to be just the right distance from each other to get the proper curvature on the whole. I suspect even more trouble when adding the second row as I will have to keep roughly the same distance between both rows. And I still need to build a market area somewhere in between. Fun times ahead. ;D
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Offline 1

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Re: Images from Castle Rock maps
« Reply #369 on: January 13, 2019, 09:01:09 AM »
Yes. You need to be careful, and make the right artistical choices, wrong architectural decisions can ruin the whole neighbourhood.

Offline Gatherer

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Re: Images from Castle Rock maps
« Reply #370 on: January 14, 2019, 09:47:36 AM »
Year 59


The church is big but it matches house textures so we keep it. Bakery hase been moved closer to the shore and the windmill will be included at the end of the second row of houses.
http://shrani.si/f/1T/Cd/4HYWx41e/castle-rock-xv-year-59-0.jpg
Images from Castle Rock maps



The most sensible location for the market area is in front of the church. Bannies want another market wagon and a second well.
http://shrani.si/f/10/ZF/2LbKKSjR/castle-rock-xv-year-59-0.jpg
Images from Castle Rock maps



This shoreline was left unattended for far too long. Looks better now.
http://shrani.si/f/21/QJ/3r8HNX5m/castle-rock-xv-year-59-0.jpg
Images from Castle Rock maps



I export a lot of logs.
http://shrani.si/f/s/Kd/DoIeH09/castle-rock-xv-year-59-0.jpg
Images from Castle Rock maps



I'm quite satisfied how things turned out so far.
http://shrani.si/f/l/Nl/2aPLLyt8/castle-rock-xv-year-59-0.jpg
Images from Castle Rock maps
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Online Abandoned

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Re: Images from Castle Rock maps
« Reply #371 on: January 14, 2019, 12:25:40 PM »
So far, so good  :)