Author Topic: Fences  (Read 367 times)

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Offline Paegin

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Fences
« on: March 11, 2018, 03:33:40 AM »
I wish there was a way to drag a fence around a building or fenceless pasture, instead of setting each piece individually, then waiting for the builders to build each piece. Is this possible?

Offline Discrepancy

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Re: Fences
« Reply #1 on: March 11, 2018, 03:51:21 AM »
No, not exactly.
But in theory though it should be possible to make a straight line drag-able fence using the bridge code.
I haven't tried it though, I think @RedKetchup might have?

Online RedKetchup

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Re: Fences
« Reply #2 on: March 11, 2018, 09:18:36 AM »
only in a line, you cannot make it turn. and all the section of the fence is a decorative building , if you want to demolish 1 tile, you need to delete all the fence section and restart over.
And if you rather use the tool to make it similar to a pasture, all the center get tagged too because it become 1 decorative building and banished doesnt allow buildings to have  a different shape than a square or rectangle , you cannot have it like a ring or a donut. all the certer would also be tagged as part of the building. and if happpends something already there, you wont be able to send the order cause some tiles would be "red" "occcupied already" .
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Offline brads3

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Re: Fences
« Reply #3 on: March 11, 2018, 11:08:27 AM »
is there a way that the center can be set as roads like a trading post has opening in middle for roads? so say you have a 10x10in  the middle that is oepn road space that can be used as anything. KID has some small road side markets that have parts with the center left open for roadways. otherwise you are looking at a ghosted set.

Offline Tom Sawyer

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Re: Fences
« Reply #4 on: March 11, 2018, 11:14:36 AM »
Sounds interesting but I never saw such a drag-able fence. Was it made somewhere and how does it work?

Online RedKetchup

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Re: Fences
« Reply #5 on: March 11, 2018, 01:19:39 PM »
Sounds interesting but I never saw such a drag-able fence. Was it made somewhere and how does it work?

no not yet, never tried, but certainly there is a way to do it. really need the right code perfectly. lot of trial though to make it right.
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