Author Topic: Textile Limit Does Nothing  (Read 612 times)

0 Members and 1 Guest are viewing this topic.

Offline irrelevant

  • Champion
  • Banished Expert
  • *****
  • Posts: 2748
  • Country: us
Textile Limit Does Nothing
« on: March 11, 2018, 05:28:59 PM »
I have the textile limit set to 3000. Over 9000 Textile in stock, mainly wool (~6000) but also some leather (~3000). Also, 6000 leather in TPs, with more getting sucked in all the time.

I can understand why the leather production would continue, hunters hunt until the food limit is reached. But why do the herdsmen continue to collect wool?

So, what is the point of the textile limit, if it doesn't limit textile production?

Offline smurphys7

  • Trader
  • ****
  • Posts: 142
  • Country: 00
Re: Textile Limit Does Nothing
« Reply #1 on: March 11, 2018, 05:59:58 PM »
I don't believe the textile limit does anything in the un-modded game.  I believe it is only included because every item tag is included.

Your only option is to trade it all away for something else.  I had similar issues with my trading infinity town.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9900
  • Country: ca
Re: Textile Limit Does Nothing
« Reply #2 on: March 11, 2018, 06:34:50 PM »
because also pasture are based on food limit, same as hunter
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Offline Paulettex

  • Newb
  • *
  • Posts: 2
Re: Textile Limit Does Nothing
« Reply #3 on: November 07, 2018, 11:30:09 PM »
I am a researcher who has applied to learn new things. What do you learn to add?

Online theonlywanderer

  • Trader
  • ****
  • Posts: 104
Re: Textile Limit Does Nothing
« Reply #4 on: November 08, 2018, 04:05:33 PM »
I've yet to find a reason to worry much about textile limits, there isn't really a need because the more the better.   It's a basic resource needed for future production.   Why would you want your herdsman to stop collecting wool when they are there managing the herd anyway, it would be a waste of worker time.

The only real issue becomes storage.  Vanilla doesn't have specialized barns so textiles can overwhelm the standard one.    Just put a barn(s) right next to the sheep farm stall and it will handle the extra.

I use MM8.1 and it has clothing and textile specialized storage barns.

Another option has been mentioned too trade the excess.

Next option is to simply get rid of the extra sheep farms causing the massive overrun of wool and use your peeps for better things.   Farm a different animal or put a crop in that space instead.  Especially early game where you don't need insane amounts of wool and that valuable worker is doing nothing productive for what you actually need at the time, better to ditch the unneeded sheep and put something more productive there.

I switch to warm coats once I have wool and leather and just add another tailor if one can't keep up with the supply.   Leather usually runs out first so I will keep one tailor shop to warm coats and change the other to just wool.   This keeps warms coats in the mix when leather stocks back up.   If I still get too much wool, as mentioned, I will get rid of the extra sheep farms causing the problem or trade it off.