YEAR 25-27
While the food is caught up,i made some adjustments.uptil now i've had 2 workers on all 3 gathering spots.i cut back to 1 each.to compensate the workers will clear 2 fields.i checked some old notes.the education level holding near 40% is not the issue.the climate is problemtaic. the yields are lower,but made much worse by the short growing season.i get about 1 good year out of 4.i'll keep experimenting with different crops as i get seed.so far wheat and strawberries are giving the most.hopefully, the crop rotations i made will help.
there are 2 rowhouses being built for the mine and quarry workers.a well pump to pull water from the canal is alomst finished.as soon as those projects and the fields are cleared,i can expand farther.
in order to open up the land to the east,an industrial market plaza is set and cleared.this will give the bannies space to store items as they clear roads and build.with some more markets,food and supplies can be stocked there.in time a group of nomads can work this area for materials.the materials can be moved across the river and processed, so better buildings can be built north of the canal.while the east is supplied,the start village will expand to keep fiid up.
the gatherers dropped by 200 each but our food overall has produced better.the food limit had to be increased.snow started in early october but melted in early march.
Nilla says i seem to play faster. there is several reasons.mostly RED's mod plays a lot faster.it has similar items and chains to CC,but a big differnce in file size.even with extra mods,it is about 1GB smaller.the bannies move faster.the North's calander in months took some getting used to.time seemed slower in the last game.RED's mod does other things that speed game play as well. the roads layout easier.i don't have to clear land then run the roads.with CC,to expand you had to work to get a road ran than clear and build.RED's mod saves a step. the builders can deal with the roads and the laborers can already be moving supplies for buildings.between TOM,RED,and NECORA, they have the wood per tree increased.there is no need to clear land for logs.though there are some conflicts, the mods work between them to bring many good points.it will take some time to get used to so many changes.
another year of sending nomads away. i want to get a few things done first.more houses are needed and i would like to get the laborer count back down.another school is needed.a sweetpotato field is plowed.there was a reason for trying to get the sugarbeets producing,a sugar factory is built.we can make jam and supply a nordic beekeeper.we can make apple jam but no strawberry.2 EB markets will start stocking food,tools,and firewood near the industrial plaza.
the merchants brought us red dairy cows and tomato seeds.for now a pea field is switched over.
pic 1:sugar factory
pic 2: canal water pump
pic 3: apple jam
pic 4: industrial market plaza