Author Topic: HOW TO avoid mistakes by building a canal  (Read 133 times)

0 Members and 1 Guest are viewing this topic.

Offline Nilla

  • Champion
  • Banished Expert
  • *****
  • Posts: 2418
  • Country: se
HOW TO avoid mistakes by building a canal
« on: March 27, 2018, 04:00:34 PM »
In my actual blog game, I wanted to build my 3. canal. Again I made a mistake; a different one from those I made before. So instead of writing about it in my usual blog, I decided to make a new thread and tell about what mistakes I made, and what you should think about when you're building a canal for the first time, to avoid these and maybe some other mistakes.

First decide where to build your canal. I like to build it on locations, where people used to build canals, like connecting a lake or a small stream to the river. It can also be a good thing to connect a remote area to the trading system, and build a canal with one (or several) trading ports leading to this corner. But there are no limits. You can built it everywhere. If the ground isn't perfectly flat, I recommend to flatten the terrain before you set the canal pieces. It can be used afterwards as well, but it might not work perfect. (first picture)

Then decide what texture your canal should have. There are 8 different. Note that some need stone, other brick and one of them only logs. Chose one and stick to it. I forgot that I wanted to use a different texture on the 3. canal than on my 2. (and on most buildings in my town). It doesn't look good. (second picture)

As next you need to decide, how wide your canal should be. This isn't as fixed as the texture, you can variate it with the so called jokers, JX menu. If you want to use the canal fisher, I recommend to make the canal at least 6 tiles wide. The catch from a fisher at a 4 tile canal is poor.

Now we can start to build our canal. I'm no stop-the-game-to-plan kind of player but I realize, that it might make sense. I use to set down the speed, but I guess I would make less mistakes, if I would stop the game. There are a few things that need some focus.

The canal pieces shows in which direction the water flows. It's been a while since I made that mistake, so I have no picture of it (and I'm not sure, that you can see it good on a screenshot) but I can tell, it doesn't look good to mix the directions. So, all arrows in the same direction. (not like piece A on the second picture). For some pieces, there are two different icons; they are mirror images of eachother, so you can choose to have the "function" on each side of the canal for each flow direction.

It might be a bit tricky to set all canals parts parallel, especially if you use the joker to change the width. On my second canal I made that mistake with the last piece. (third picture) (B on the second picture shows how the footprint looks like, if it's wrong.)

And most important. DONT FORGET TO BUILD ENOUGH BRIDGES. (C on the third picture is just a reminder)

If you make a mistake, the footprint is easy to delete, but if they've already started to build the piece, there will be a hole in the ground. You must fill it with the levelling tool before you can set a new piece on that spot.

If you don't like grass, trees or flowers on the banks of the canal, you can build an (invisible) road on it.

I hope, this will be helpful. The canals are really nice, highly recommended!
« Last Edit: March 27, 2018, 04:06:00 PM by Nilla »

Offline brads3

  • Banished Expert
  • *****
  • Posts: 2333
  • Country: us
Re: HOW TO avoid mistakes by building a canal
« Reply #1 on: March 27, 2018, 04:36:51 PM »
Don't be afraid to try something different. i used an 8 wide 3way connector that allowed me to build Necora's sawmill.could do the same thing for his boathouse or a different mill.note the canal does have a bottom so some pieces can't be placed out into it this case i couldn't use the mill's bridges to reach the open door.