Author Topic: DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)  (Read 3240 times)

0 Members and 1 Guest are viewing this topic.

Offline elemental

  • Architect
  • *****
  • Posts: 746
  • Country: au
Re: DS Thompson Trade Merchants v2.1 (updated 06 Jan 2019)
« Reply #45 on: January 07, 2019, 04:10:33 AM »
My only thoughts are perhaps @elemental is correct in saying demolishing trading posts always cause issues.

It always causes problems for me but I'd say it doesn't always cause problems for everyone. Specifically, demolishing a port (any port) makes my game crash. I haven't tried upgrading your livestock port yet, but I will give it a go at some point.

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 978
  • Country: au
Re: DS Thompson Trade Merchants v2.1.1 (updated 10 Jan 2019)
« Reply #46 on: January 10, 2019, 03:18:57 AM »
updated to version 2.1.1

**update is save-game compatible (with v2.1)**


Changes:         
          - added Ghost Dock Piece.
          - improved AO on all dock pieces
          - fixed edge alignments of dock pieces

https://i.imgur.com/YJmhudK.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
https://i.imgur.com/x5Lvubm.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)

Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1239
  • Country: si
  • DECO FANATIC!!!
Re: DS Thompson Trade Merchants v2.1.1 (updated 10 Jan 2019)
« Reply #47 on: January 10, 2019, 03:03:29 PM »
Very nice, thank you. I need these ghosted pieces to create matching ground for small market stalls on the docks.
There's never enough deco stuff!!!
Fiat panis.

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 978
  • Country: au
Re: DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
« Reply #48 on: January 13, 2019, 10:11:50 PM »
updated to version 2.2

**all Thompson trading posts and ghost deco dock pieces must be demolished in a save-game before updating to v2.2**


Changes:     
        - fixed a bug that was causing the Protein trader to crash the game.
        - fixed and altered stringtable texts.
        - reduced construction costs of some traders.
        - increased storage capacities of some traders.
        - increased the max. number of workers employed at the traders.
        - split apart the ghosted deco pieces into their own toolbar menu and buttons.
        - altered the dialog UI boxes of the traders.
        - altered some toolbar icon sprites.
        - added option to toolbar allowing direct construction of the Storage dock.
        - added the Thompson Trade Merchant Stone Road.
        - update to latest DStoolbar files and sprites.

https://i.imgur.com/EBY1Odd.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
https://i.imgur.com/g6zwXj1.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 978
  • Country: au
Re: DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
« Reply #49 on: February 03, 2019, 12:37:00 AM »
TEST update to version 2.3

**all 1x1 deco dock pieces must be demolished in a save-game before updating to v2.3  TEST
 - this is a minimum... you may or may not need to demolish other deco and traders too... let me know**

The changes are minor, but as it is adjustments to pathing it could cause some issues in savegames.

Changes:     
        - citizens were unable to walk across the 1x1 deco pieces, this has been fixed, but the 1x1 pieces are now non-road-buildable.
        - minor pathing code changes with other deco pieces & traders (this may or may not cause issues in saves)
        - adjusted value of Wagon Parts, now: 16-18
        - added stone textured variants of the Mooring Post
        - changes to DStoolbar files, plus various other Dialog/DSDialog files that may alter the UI

this is a TEST version of v2.3

download from this post (for now)

DOWNLOAD HERE

thanks to @elemental for finding the 1x1 deco issue and suggesting the wood/stone mooring posts (more to come eventually) as bridge supports when using with DSJaB.

https://i.imgur.com/9NfMafy.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)

https://i.imgur.com/PYuMA9M.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)



Offline Gatherer

  • Banished Expert
  • *****
  • Posts: 1239
  • Country: si
  • DECO FANATIC!!!
Re: DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
« Reply #50 on: February 03, 2019, 02:58:44 AM »
        - citizens were unable to walk across the 1x1 deco pieces, this has been fixed, but the 1x1 pieces are now non-road-buildable.


That doesn't happen on my end.

Test 01: Demolishing normal road-buildable 1x1 pieces and replacing them with ghosted 1x1 pieces. Bannies have no problems.

http://shrani.si/f/2d/13L/1yorQ0nv/banished-ds-dock-pieces-.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)


http://shrani.si/f/2d/2x/TBwuQOP/banished-ds-dock-pieces-.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)



Test 02: Demolishing normal road-buildable 1x1 pieces and replacing them with the same road-buildable 1x1 pieces. Bannies have no problems.

http://shrani.si/f/1/jm/ddfiI4k/banished-ds-dock-pieces-.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)


http://shrani.si/f/B/6Y/yicY4ZO/banished-ds-dock-pieces-.jpg
DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
There's never enough deco stuff!!!
Fiat panis.

Offline elemental

  • Architect
  • *****
  • Posts: 746
  • Country: au
Re: DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)
« Reply #51 on: February 03, 2019, 01:29:31 PM »
The problem wasn't on flat ground. They were working fine the way you are using them. But if the ground under the 1x1 tile was not flat and walkable (like a riverbank) then the bannies couldn't walk on the wharf piece.

Having a road version, a non road version, and a ghost version might be the best solution because the bannies don't walk on the ghost tiles, they walk through them, and that looks a bit weird.