I’m not sure I realised how much I like them until I became unable to use them. I decided to go back to my very first town I made after I got the game, and the only save I had was with 0 people because everyone froze to death. I didn’t have a town hall there so I used Kid’s lamp post (it’s free to build) to attract nomads, but after a few years of waiting they didn’t come (I do have the mod allowing them to come at 0 population), so I just added the smallest amount of people (4) with the debug menu mod and pretended that they were nomads. I had a tiny amount of food stored, a few seeds, and still alive sheep and chickens. But, it seems like enabling about a hundred of mods in a save that used to be vanilla is not something I’m supposed to do

The first problem was that the barns didn’t accept bone meal, so I had to build more storage. The mod that changes the footprint of some buildings caused them to leave random unusable squares, but that can be just covered with deco. The main problem is that the game has trouble displaying all available items, and it just crashes if I place a trading post or a town hall and click on it, so I’m forced to play without them, and I will see how it goes. My main problem now is that I can’t get rid of the feathers I accumulated, and I need to keep building storage (and building anything is inconvenient, because I have a lot of houses marked for demolition). Overall, it’s an interesting challenge, but I really wish I could look at all those stats and start trading
