Author Topic: Reed spawn help  (Read 362 times)

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Offline kid1293

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Reed spawn help
« on: May 18, 2018, 12:14:57 AM »
Help!

How can I make reeds grow along rivers and lakes, not spawn all over map?

Offline RedKetchup

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Re: Reed spawn help
« Reply #1 on: May 18, 2018, 12:54:37 AM »
not sure, but you can check this original from CC reeds
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Offline RedKetchup

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Re: Reed spawn help
« Reply #2 on: May 18, 2018, 12:58:36 AM »
and this has something interessant... maybe it is an hint
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Offline kid1293

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Re: Reed spawn help
« Reply #3 on: May 18, 2018, 03:52:31 AM »
not sure, but you can check this original from CC reeds

I have looked at a lot of files and can not understand how Darkbibou and Jesta030 did it.
I can not find anything that is really different from what I have.

I copied all code and it works, in a way. It is closer to the shore but why it is I don't know.
There is a group definition which must be the one. I will experiment.
« Last Edit: May 18, 2018, 04:33:16 AM by kid1293 »

Offline RedKetchup

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Re: Reed spawn help
« Reply #4 on: May 18, 2018, 05:28:17 AM »
it is because i never tried to do this , personally. but BlackLiquid did. so i gave you the 2 files closest you want to do : their reeds files, and the trees that spawn next the river (2 files from Rise of the Pharaoh)
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Offline kid1293

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Re: Reed spawn help
« Reply #5 on: May 18, 2018, 06:19:39 AM »
Really interesting. Thanks a lot. I will try to figure out how they work.

Offline kid1293

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Re: Reed spawn help
« Reply #6 on: May 18, 2018, 03:09:18 PM »
Reed is on hold. It is hard to anchor a bridge if there are reed growing.

Offline RedKetchup

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Re: Reed spawn help
« Reply #7 on: May 18, 2018, 03:33:33 PM »
and what if instead of mapping it as "Obstacle" you flag it as "Normal" ?
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Offline kid1293

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Re: Reed spawn help
« Reply #8 on: May 18, 2018, 08:34:41 PM »
and what if instead of mapping it as "Obstacle" you flag it as "Normal" ?

If that works I owe you one! Will test later.